Archives

Title Posted
Reinforcements for the Battle of Manticore Dec 2005
FTL fire control communication lag May 2006
Stability of the Republic of Haven and system secession Jul 2006
Misconceptions about the League Aug 2006
Relationships between universes Sep 2006
Survival of the Church of Humanity Unchained Sep 2006
The nature of the hradani and the Rage Oct 2006
Coursers and the Fall of Kontovar Oct 2006
Keyhole platform survivability Nov 2006
<em>Nike </em>(big BC) clarification Nov 2006

Filters

Narrow the posts above by selecting a series or specifying a keyword.

Options

Pearls of Weber

A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.

Missile pods as strap-on weapons?

  • Series: Honorverse
  • Date: October 22, 2002

I'd have to say that would not be a good idea. For one thing, they're bigger than some of you seem to be assuming. In point of fact, the Manties' present capital-ship missile pods are considerably larger than a pinnace or an assault shuttle. In fact, they're a little more than half the beam of a standard DD in their widest dimension, which is why Wayfarer could deploy no more of them simultaneously and why a pod-SD (by the way, I like the term; I hadn't thought of it for myself. Perhaps we should call them SD(P) from now on? ) can deploy even less in a salvo than Wayfarer could. The depth of the after aspect of the wedge is not much of a factor; the physical dimensions of a pod which must pass through a physical hatch are. Moreover, when used as broadside weapons, one would be required to shut down one's sidewalls while one launched (assuming one could launch from a broadside--see below), which could be a major disadvantage if one were under threat of attack at the moment of launch. Why drop the sidewall? Because unlike the fixed, conventional launcher, your pod has no "gunport" in the sidewall through which to eject the missile(s) it is blasting off.