Title | Posted |
---|---|
Misconceptions about Torch | Jun 2008 |
Point defense laser clusters | Jun 2008 |
The League vs the Star Empire of Manticore: <em>Who declares war on who?</em> | Jun 2008 |
Status of the Solarian League Navy | Jun 2008 |
The Cherwell Convention's Equipment Clause | May 2008 |
White Haven's relief mission to Yeltsin | May 2008 |
Escort CLACs | May 2008 |
Capital ships and raiding defenses | May 2008 |
Map of the planet Safehold (as of <em>By Schism Rent Asunder</em>) | May 2008 |
Removing Giancola from office | Feb 2008 |
A collection of posts by David Weber containing background information for his stories, collected and generously made available Joe Buckley.
Capital missiles are more dangerous than cruiser/battlecruiser-range missiles because:
In many ways, the MSM is simply the capital missile writ large. It delivers the same terminal payload and has very similar ECM and pen aids. In addition, of course, it has additional drive units, which give it either a vastly higher acceleration or a much longer burn time (with some "restart" options standard missiles lack), which makes it much more dangerous at almost any range. It pays for this by being larger than the regular capital missile, which means that the birds will be such space hogs that it is unlikely any ship in the present-day (Echoes of Honor) size range of a BC would ever mount them.
The original RMN missile pods were designed for capital missiles. The missile pods carried by the Medusa/Harrington class SDPs were designed from the outset to handle the MSM, as were the ships' standard broadside launchers. Note that an MSM launcher can fire a smaller missile, although the smaller launchers cannot fire MSMs.