biochem wrote:When is Merlin going to introduce the concept of Special Forces to Charis? He is aware of the advantages of an elite group of warriors who can strike deep into enemy territory, destroy their objective and then disappear into the night. After all as Merlin is rapidly discovering, he can't do everything himself.
There are very good reasons why special forces, as we now know them, did not exist until WWII, with reliable, commonly available, aerial reconaissance, motor vehicles and radios.
in general, a modern Special Force has to conduct the following actions, in the following order:
1. define a specific time and place where a small-scale operation needs to be done.
2. Arrive at that location, using either
A) special transports which will deliver them faster than the enemy can react to detecting them, or
B) Special training which will allow them to sneak in without being detected at all.
3. Perform the mission, at the correct time and place, either
A) without the enemy realizing the mission was ever conducted, or
B) complete the mission faster than the enemy can react.
4. escape to a designated extraction point, and depart, either
A. Without the enemy detecting them as they leave, or
B. using special transport the enemy is unable to interfere with.
Without radio or motor transport, those sets of instructions are very difficult to accomplish. taking them one by one:
1. define a specific time and place where a small-scale operation needs to be done.This requires reliable, day-to-day intelligence of your target areas, with minimal data lag. By WWII, we had spies with radios, and Aerial reconaissance. In Safehold, only Saijin Merlin can supply that intelligence.
but do you really want to risk revealing Saijin Merlin's powers, by telling SF troopers, who are statistically the most likely people to be captured?
2. Arrive at that location, using either
A) special transports which will deliver them faster than the enemy can react to detecting them,'Special" transports usually means helicopters, paratrooper cargo planes, or submarines, all of which are vehicles not normally available to transport regular troops. Safehold has no such transports: ships and horses are assigned to the normal troops on a routine basis, and nothing else exists which is faster or sneakier. Recon Skimmers can't be revealed for this purpose.
or B) Special training which will allow them to sneak in without being detected at all.This is theoretically possible. You can certainly dress troops in civilian clothes and teach them to mimic dialects, or infiltrate through jungles or mountains the enemy doesn't believe can be crossed.
3. Perform the mission, at the correct time and place, the problem here is, what if the correct time and place change after the special forces have already started the mission? without motor vehicles, their movement speed is low enough that a change of target location is very likely, and without radio or internet, there's no way to tell them about the change.
either A) without the enemy realizing the mission was ever conducted,These types of missions are mostly deep reconaissance missions. But Merlin already has good reconaissance, and it will take special forces so long to travel back to friendly territory, that the intelligence may not be especially valuable by the time they arrive home. People who remain in place long-term with a civilian cover, and smuggle out messages with long time delays are called 'spies', not 'special forces'
or B) complete the mission faster than the enemy can react.Again, without radio or motorized transport, the enemy will always have faster internal movement rates and faster internal communication times. The enemy has semaphore stations, which aren't available to an infiltrator, and couriers, who only have to travel short, specific distances, before handing the message off to a well-rested replacement. Thus, it will be very hard to escape the response perimeter before the enemy can form a circle around you. With Radio and motor vehicles, both sides are traveling and communicating at roughly the same speed, and the major factor is how long it takes the enemy to get organized once they hear the news.
4. escape to a designated extraction point, and depart,
the problem with designated extraction points is they can change in the middle of a mission, whenever something goes wrong. Without radio, there's no way to communicate with your rescuers to change the rendezvous point.
either A. Without the enemy detecting them as they leave,again, if you wear civilian clothes, or sneak through jungles and mountains, this is possible. It just takes forever, because you won't be met by a motor vehicle after the first ten miles.
or B. using special transport the enemy is unable to interfere with. No helicopters or submarines to escape to. Sea superiority might count, but you'll still need to reach a rowboat and row beyond the reach of the local guns.
Looking over the list, the few things which ARE possible with current safehold technology are:
2B: Special training which will allow them to sneak in without being detected at all.3A: without the enemy realizing the mission was ever conducted,4A. Without the enemy detecting them as they leave,Unit which have those three capabilities, and nothing else, are called 'scouts', not 'Special Forces'. And Charis already has scouts. And since they'll be walking or riding, they'll need to be fairly short-range scouts to do anything useful.
However, if you ALSO assume that all such operations will be conducted within a few days travel of your own conventional forces, and that there will be an entire front you can safely run towards to escape, a few more options become available:
2A) special transports which will deliver them faster than the enemy can react to detecting them,3B) complete the mission faster than the enemy can react. Horses aren't really 'special' transports, but if you have the best horses available, you can accomplish a lot, as long as you map out your journey so that your mission is finished before the horses show signs of exhaustion.
To make it work, you need to be facing a relatively slow moving enemy, and you need a clear line of retreat back to your own side, which they can't block before you make use of it. Then you need to burn every semaphore station you find, so that they'll know where you were last, but not where you're going next.
However, you still won't have day-to-day intelligence before you leave, and you won't be targeting a small, specific time and place: Your mission will be scouting and general destruction.
Forces who meet that description are called "Cavalry", not "Special Forces".
To sum up: The only person on safehold who has all the resources neccessary to conduct special forces missions is Merlin himself.. And he's already conducting special forces missions.