psy9o wrote:The reason I said that in short distances the speed advantage of the streak drive is minimal is that in short distances it is your acceleration that is most important for travel time. It is even possible that in any travel less then week the current manticore ships are actually faster then the streak drive because they can accelerate much faster towards their top speed and can climb much faster in the hyper bands. Getting the streak drive isn't going to change that very much because the higher bands only start paying of when you can stay in them for longer times at top cruise speed. In the case of HToQ white haven would probably have much more benefit from the grayson compensators then from the streak drive. Remember that every shift to another band results in a loss of the ships actual speed.
Psy: One does not need to accelerate in a hyper band to reach the next hyper band, not to mention you lose a large portion of your velocity changing hyper bands. Therefore it is the time required to go from n-space to say, Iota. Once in Iota band its just a velocity multiplier and time required to reach 0.6c due to your acceleration. For instance kapa band(streak drive) is 40% higher velocity multiplier than even Iota. So, acceleration time curve to 60% of 0.6c or 0.36c in kappa is equivalent to .6c in Iota.
HUGE time savings with said streak drive. At what point does a high enough hyper band negate the need for wormholes? For sure the short wormholes will be used less and less, or more likely their service fees will drop. The long wormholes obviously still will far outweigh even a HUMONGOUS change in hyper generator. What this means is that small groups of systems can act as a more cohesive unit as their transportation times are decreases. It makes systems that used to be off the beaten path more economical to do business in opening up more opportunities compared to those along the major trade routes of linked wormholes.