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Re: Defending a wormhole junction/terminus. | |
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by solbergb » Thu Apr 12, 2012 4:03 pm | |
solbergb
Posts: 2846
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Makes sense. With battle damage, we've seen ships tool around pretty well with all sorts of nodes blown out, including things where an entire ring is gone, plus damage to the other.
Impeller drives go slow without the two rings and 16 nodes, but clearly you don't actually NEED them. But knock out even a single alpha node and a ship is toast in a grav wave. Funny though...I had this idea that the big freighters had only one ring. They must have two, but only have the 8 alpha nodes each as the minimum needed to both make a wedge and grow sails. |
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Re: Defending a wormhole junction/terminus. | |
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by Jonathan_S » Thu Apr 12, 2012 5:03 pm | |
Jonathan_S
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With one ring you can't manouver in a grav wave, but you're stable and could be towed. (See the results of the grav wave fight back in SVW) Now I don't know if you can safely enter a grav wave with only one sail. The places the text talks about losing one alpha node equals getting trapped when the systems deep in a wave might indicate that you need two sail to enter. (Or they might mean that no one is going to try slowely towing a cripple away while retreating from a defeat) |
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Re: Defending a wormhole junction/terminus. | |
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by darrell » Thu Apr 12, 2012 5:29 pm | |
darrell
Posts: 1390
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forts don't have the double ended spindal design, that does not nessesarily meant that forts either do or don't have two impeller rings. After all, shrikes also don't have a double ended spindal design and they do have two impeller rings. This is going to be one issue that is not going to be solved either way until tMWW gives us the information. (which probably won't happen. <><><><><><><><><><><><>
Logic: an organized way to go wrong, with confidence. |
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Re: Defending a wormhole junction/terminus. | |
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by TheMonster » Thu Apr 12, 2012 6:21 pm | |
TheMonster
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This raises the question... Why don't warships carry 16 Alpha nodes instead of 8 Alphas and 8 Beta Squared or 8 Alphas and 16 Betas? That many Alpha nodes should be able to mount wedges, and also should be able to generate sails even if some of the nodes are gone. Is it just that Alpha nodes are more expensive to build and maintain, or is there something I'm missing? |
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Re: Defending a wormhole junction/terminus. Modern Forts | |
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by fester » Thu Apr 12, 2012 10:04 pm | |
fester
Posts: 680
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Point 1 makes a lot of sense when you say "the targets defended are of supremely critical strategic and operational importance, justifying major dedicated defensive outlays..." That is the traditional role of any major fixed defensive system, cover something very important with very heavy defenses. Your point about the economics of fixed defenses versus equivilently powerful mobile defenses is historically very true as well. However, in the Manticoran case, the first general point "only junctions, and only critically important ones at that are normally protected by fortresses...." does not follow either logic or text-ev. Reinforcements for the Battle of Manticore: http://infodump.thefifthimperium.com/en ... gton/108/0
From AAC, e-ARC p. 537 of the .doc format:
Manticore-B has modern fortresses. Medusa orbit has modern fortresses. Basilak Terminus has modern fortresses. The Junction has modern fortresses. Lynx has enough modern fortresses to destroy all of active Battle Fleet without running out of ammo first. Trevors Star Terminus most likely has modern fortresses. All of these with the potential exception of Medusa orbit qualify as "supremely critical strategic and operational targets". As RFC states elsewhere in this very useful info dump, the newly designed RMN fortresses are amazingly efficient on the manpower per podnought firepower equivilent. And we know that the RMN is both podnought and manpower constrained. So why, in interest of re-re-refighting the first Battle of Manticore, were there no mention of Sphinx's forts? With the possible exception of the Junction itself and potentially Trevors' Star Terminus as of AAC, Sphinx's near orbitals easily outpaces the strategic and operational importance of any other location that had modern forts. And if they were there, why were they anchored so tightly to the planet that any 2nd Fleet misses were dinosaur killers? At 50 Gs for an hour, that would give any near orbital fortresses at Sphinx roughly 1.5 million kilometers of seperation, and 50Gs for 75 minutes, roughly the same time as Home Fleet had to move, would have given roughly 2.3 million kilometers of separation. A course of maximum angular separation instead of optimal firing position would impact any forts' effectiveness, but not by that much. The RMN uses forts to trade mobility for firepower in order to free up mobile units and manpower to cover contigencies and offensive operations. So why weren't the Sphinx near orbitals covered by modern forts? I understand and agree with the decision not to use the missile pods against the remnants of 2nd Fleet as the battle played out, but Sphinx's importance compared to other locations that received numerous modern forts argues that it too should have received modern forts AND those forts could have taken an angle with 75 minutes of response time to get clear lanes of fire against 2nd Fleet without endangering Sphinx or Manticore from strays. |
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Re: Defending a wormhole junction/terminus. | |
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by solbergb » Thu Apr 12, 2012 11:23 pm | |
solbergb
Posts: 2846
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Alphas are MUCH bigger than betas and much more expensive. There may also be issues with balancing the sails...you may need 8 and exactly 8 nodes in each ring, perfectly placed, to grow a sail. So more nodes maybe don't help, unless you can somehow replace a damaged node with a spare. |
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Re: Defending a wormhole junction/terminus. | |
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by solbergb » Thu Apr 12, 2012 11:27 pm | |
solbergb
Posts: 2846
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Sphinx's forts decided not to fire in 1st manticore because.
1. Didn't want to become a legit target and risk a near miss smashing the planet 2. 3rd fleet was on the way, and could get the job done anyway. Had 8th fleet not destroyed Chin, the forts would have probably conserved their fire for Chin's undamaged ships, since not much was going to be left of Tourvelle's force after getting hammered by 3rd fleet and yet another Shrike wave while 3rd fleet was dying. |
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Re: Defending a wormhole junction/terminus. | |
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by kzt » Fri Apr 13, 2012 12:58 am | |
kzt
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I don't think there are any forts directly defending Sphinx. It kind of annoyed the RMN that they placed forts at Medusa, it wouldn't if they typically used them for planetary defense. |
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Re: Defending a wormhole junction/terminus. | |
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by solbergb » Fri Apr 13, 2012 1:42 am | |
solbergb
Posts: 2846
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In 1st Manticore there were a crapload of MDMs in orbit around Sphinx. They may or may not have been fortresses but there was certainly at least fire control.
There were some paragraphs spent debating whether or not to shoot Tourvelle with them, and the decision not to was based on protecting Sphinx from strays and hoping Kuziak could take care of business without risking that. |
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Re: Defending a wormhole junction/terminus. | |
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by darrell » Fri Apr 13, 2012 2:58 am | |
darrell
Posts: 1390
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It is the policy of the star kingdom to kill anywone who translates into hyper within 3 light minutes of sphynx. Since Sphinx, less than a light minute from the hyper limit, like the junction, is a fixed target that must be defended, it would surprise me if there wasn't forts around sphinx. Oyster bay was primarily to destroy the manticoran space stations, but it would surprise me of they didn't have some weapons to take out any forts around sphinx, so by the time of filerta, there would be no forts left. <><><><><><><><><><><><>
Logic: an organized way to go wrong, with confidence. |
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