Duckk wrote:darrell wrote:I am not sugesting using a warship/courrier quality hyper generator. You would not need even a merchant quality hyper generator, as all you need to do is get into the wormhole. That is the equivilant of a generator that can get you into the alpha band.
I am not sugesting using a warship/courrier quality warsawaski sail. You would not need even a merchant quality sail, as all you need to do is stabelize the flight through the wormhole. Theoretically, a courrier boats sail might work, more than likely you would need something slightly larger, such as the sail from a 1m ton tramp freighter.
Such a configuration would probably lower the combat capability by 1%-2% or so, but the tactical flexibilty to move the forts from termini to termini should outweight that consideration. Then there is the fact that the forts would all be manufactured in manticore orbit, making them cheeper to produce, which should outweigh the minor loss in combat power or the slightly larger size.
I don't recall any instance where one can slap on substantially smaller drive components on a larger vessel. You would still need a large hyper generator needed to generate a large hyper field, simply because it's a larger ship. Likewise, you wouldn't see destroyer sized beta nodes on a vessel larger than even a superdreadnought.
You do not need a warships hyper generator to transit a wormhole juction, merchants with ordanary, much smaller hyper generators do it all the time. In HotQ, Thunder of God extened its hyper field to cover the masandan LAC's in order to transport them through Hyperspace to grayson. This indicates to me, that in the lower hyper bands you don't need as big or as powerful a hyper generator as you need in the higher hyper bands. Worst case scenerio for a fort hyper generator would be a merchant quality hyper generator large enough for the fort, which would be smaller than a warship quality hyper generator. I belive that as the hyper generator will not be taking the ship into the Delta, Gamma, or Beta bands, it is probable that the Hyper generator could be physically smaller than the generator on most merchant ships. That means takes up less tonnage, but designed for the fort, not a smaller ships hyper generator plugged into the fort.
The main reason that Alpha nodes and sail is soo much larger than the beta nodes and wedge is that the sail needs to propel the ship at 10 times the acceleration of a wedge (2,000G's+ for a merchant, 5,000G's+ for a warship) This is not the case for the fort, which has no compensator, and would be limited to 100G's whether in a grav wave or in normal space. Note that I am not saying that you use a smaller ships hyper generator, without modification, only that
The main question is how big a sail do you need to safely transit a grav wave. Worst case scenerio, you need a full merchant qulality sail to transit a grav wave, so the sail for a fort would be a merchant quality sail that would be physically smaller than an SD's sail. It is possible that a relatively weak sail would enable a transit through a grav wave, and a sail with the POWER to transport a 12M ton fort at 100G's in a grav wave would have the equivelant POWER and approimate tonnage as the sail needed to transport a 500K ton merchant ship at 2,500G's, but designed for the fort. Again, I am not saying to use the same sail as a small merchantman, but one of similar size/power.
The big question is what is the MINIMUM size/power of equipment needed to transit a junction. If Merchant qulity fort sized hyper/sail generators are needed, they will likely reduce the combat power of the fort by something on the order of 10%. If much smaller equipment can do the job, which I believe to be likely, than the combat power of the fort could be dropped by 1% or less.