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Insanity: Screening elements in the HV

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Re: Insanity: Screening elements in the HV
Post by Jonathan_S   » Tue Mar 04, 2025 4:07 pm

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penny wrote:
Jonathan_S wrote:That's less of an issue than just increased control lag.
Even in close the odds of a CM blundering into a different missile is low - either it hits the one it was aimed at or it doesn't. If it doesn't it might be able to be re-tasked against a missile of the next salvo - but it won't have the delta-v to intercept a different missile of the same salvo.

Wait... what? Is there textev stating that presently CMs are aimed at individual missiles, rather than fired in such enormous numbers saturating an area? I know you stated below that saturation isn't possible but I think I remember textev of sorts stating that it is, lest my memory fails me.
I'd like to see that text-ev because the ones I recall do point out that CMs are targetted on missiles. Things like the a missile swerving causing CMs to lose lock. (Such as the missiles during the Battle of Hancock that switched targets from the BC Cassandra to the CA Circe and swerved "clear of the counter missiles racing to meet them" [SVW")

If they weren't locked on to a particular incoming missile and were instead just trying to saturate the area then there'd be no lock to lose. (And decoys like Dragon's Teeth wouldn't matter much if the defensive CMs were just fired to create a barrage in the way of the incoming salvo and trusted to luck to run into a missile -- the whole reason the decoys work is they convince individual CMs to aim where incoming missiles aren't -- but that only works if CMs are trying to hit individual targets.

Here's an example "Morton Schneider watched the Manticoran missiles knife towards his LACs like so many space-going sharks. A blizzard of counter-missiles raced to meet them, but the attack missiles' accompanying electronics warfare platforms were far too capable. CM after CM lost its target, wandering hopelessly off course." [AAC]

Also there's the space is vast problem.
Even if we assume missiles are only coming in from a 20x20 degree front against a target, at the 3+ million km range of a CM the salvo is spread over a frontage that's a hair over 1 trillion sq km; and each missile's wedge is taking up maybe a 0.1 km x 1 km of that frontage. If you had a salvo of 100,000 missiles that area of space would still be 99.9999...% empty space. Just 10,000 km^2 of that trillion would have a missile wedge in it!!

If you blind-fire clusters of CMs into that void you're wildly unlikely to hit -- they need to track in on individual missiles to have a prayer of hitting anything.

Now that said, we do see one example were luck was on the Peeps side "A few of the counter-missiles—a very few—managed to discriminate between real threats and the false targets of the Dragon's Teeth platforms. Managed to see through the blinding strobes of jamming. Managed to steer themselves and their wedges into the path of the preposterously fleet attackers. But they were the exception. Most of the kills were attained only because even against an attack like this, Shannon Foraker's layered defense was at least partially effective. There were simply so many counter-missiles that blind chance meant some of them had to find and kill Vipers." [AAC] But for all that the CMs weren't effective like that, they killed less than 300 from a Viper launch of over 1800; about a 16% stop rate which is pretty abysmal. And being so much shorter ranged a Viper launch isn't going to be able to spread like an MDM launch would -- so this is about the best case for 'blind fire'; and it's not good.

penny wrote:
Jonathan_S wrote:And one advantage of extended CM engagements is that you've more time and (assuming enough missile to require spreading your CMs thin) you can create more stagger between re-engagements so you will have time to redirect any follow-on CMs whose target has already been destroyed.


That is terrific if possible. I just don't see CMs with that sort of capability. Even if the computers are up for the task of already having at least a second target, which implies being able to handle twice the number of missiles in an enemy salvo.
That's not something the CM would be expected to to autonomously. The ship's tac computers would be responsible for vectoring it onto a replacement target. And they don't always have time to do so. They ship has to see that the original target was destroyed, identify a replacement target that the CM has the delta-v to engage, transmit the (lightspeed) instructions to it, all in time for the CM to swerve and attempt to lock its sensors on the new target.

But obviously the more time you can allow between follow-up shots on the same incoming missile the more time you've got to redirect a follow-up shot that isn't needed.

penny wrote:
Jonathan _S wrote:CMs are fired in streams with, when possible, two or more CM going after the same missile, but that would be two or three CMs in a sequence. So only 1 CM from a defensive salvo would target a given missile, but another CM from the next salvo might also target it in case it evades the first CM. And, if there's time, if the first CM hits the 2nd CM gets retasked.

I wasn't aware of that; which means missile salvos are launched within the enemy's maximum CM range?
No. Missiles are fired from far beyond CM range.
Back in the SDM days missiles would launch from up to ~7.2 million km, while CMs had a range of about 1 million km.
Against the RMN MDMs are normally launched from no more than 50 million km and RMN CMs have a range of about 3.5 million km.

But it still takes the missiles time to cross the CM envelope. And you don't wait until the missile reaches 3.5 million km to launch the first CM at it. You launch so they'll meet around 3 million km (so you've a little margin for maneuvering)

Just to put some numbers on it, assume an MDM is coming in from 50 million km, so it'll have a terminal velocity of 0.71c. You'd launch the first Mk31 CM about 86 seconds before the missile reaches you. At that point the missile is still 16.6 million km away and has accelerated up to 0.58c.

70.8 seconds later (15.2 seconds from reaching you) the missile is down to 3.17 million km away, and up to 0.69c and your CM is at 3.19 million km away -- so it either intercepted the missile fractions of a second ago, or missed.

But over that 70.8 seconds you had lots of time to direct a 2nd, later salvo, CM at that same missile; which would have its chance to intercept the MDM even closer in; during that 15.2 seconds until it reached you. (And if your first CM did hit it then you can redirect the later CM against a later missile as long as there's one that'll enter it's range before the CM's 75 s drive burns out)
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Re: Insanity: Screening elements in the HV
Post by penny   » Thu Mar 06, 2025 7:07 pm

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Jonathan_S wrote:That's less of an issue than just increased control lag.
Even in close the odds of a CM blundering into a different missile is low - either it hits the one it was aimed at or it doesn't. If it doesn't it might be able to be re-tasked against a missile of the next salvo - but it won't have the delta-v to intercept a different missile of the same salvo.

penny wrote:Wait... what? Is there textev stating that presently CMs are aimed at individual missiles, rather than fired in such enormous numbers saturating an area? I know you stated below that saturation isn't possible but I think I remember textev of sorts stating that it is, lest my memory fails me.


Jonathan_S wrote:I'd like to see that text-ev because the ones I recall do point out that CMs are targetted on missiles. Things like the a missile swerving causing CMs to lose lock. (Such as the missiles during the Battle of Hancock that switched targets from the BC Cassandra to the CA Circe and swerved "clear of the counter missiles racing to meet them" [SVW")

If they weren't locked on to a particular incoming missile and were instead just trying to saturate the area then there'd be no lock to lose. (And decoys like Dragon's Teeth wouldn't matter much if the defensive CMs were just fired to create a barrage in the way of the incoming salvo and trusted to luck to run into a missile -- the whole reason the decoys work is they convince individual CMs to aim where incoming missiles aren't -- but that only works if CMs are trying to hit individual targets.

Here's an example "Morton Schneider watched the Manticoran missiles knife towards his LACs like so many space-going sharks. A blizzard of counter-missiles raced to meet them, but the attack missiles' accompanying electronics warfare platforms were far too capable. CM after CM lost its target, wandering hopelessly off course." [AAC]

Also there's the space is vast problem.
Even if we assume missiles are only coming in from a 20x20 degree front against a target, at the 3+ million km range of a CM the salvo is spread over a frontage that's a hair over 1 trillion sq km; and each missile's wedge is taking up maybe a 0.1 km x 1 km of that frontage. If you had a salvo of 100,000 missiles that area of space would still be 99.9999...% empty space. Just 10,000 km^2 of that trillion would have a missile wedge in it!!

If you blind-fire clusters of CMs into that void you're wildly unlikely to hit -- they need to track in on individual missiles to have a prayer of hitting anything.

Now that said, we do see one example were luck was on the Peeps side "A few of the counter-missiles—a very few—managed to discriminate between real threats and the false targets of the Dragon's Teeth platforms. Managed to see through the blinding strobes of jamming. Managed to steer themselves and their wedges into the path of the preposterously fleet attackers. But they were the exception. Most of the kills were attained only because even against an attack like this, Shannon Foraker's layered defense was at least partially effective. There were simply so many counter-missiles that blind chance meant some of them had to find and kill Vipers." [AAC] But for all that the CMs weren't effective like that, they killed less than 300 from a Viper launch of over 1800; about a 16% stop rate which is pretty abysmal. And being so much shorter ranged a Viper launch isn't going to be able to spread like an MDM launch would -- so this is about the best case for 'blind fire'; and it's not good.

I suppose you are right. To be clear, I did not think that the missiles in a huge salvo had a CM locked onto it from the beginning of the launch. I thought the CMs themselves locked onto a target enroute and that the ship simply pointed the CMs on the right vector. I suppose that is not an optimal way of handling things, but let's take the BoM. There were so many missiles fired, that it is difficult to imagine each and every missile being assigned a CM beforehand. And with that kind of capability it is difficult to imagine that the ship has a problem directing missiles to destroy LACs; even considering the small size of a LAC. -sigh-

Anyway, my apologies.

Jonathan_S wrote:And one advantage of extended CM engagements is that you've more time and (assuming enough missile to require spreading your CMs thin) you can create more stagger between re-engagements so you will have time to redirect any follow-on CMs whose target has already been destroyed.


penny wrote:That is terrific if possible. I just don't see CMs with that sort of capability. Even if the computers are up for the task of already having at least a second target, which implies being able to handle twice the number of missiles in an enemy salvo.

Jonathan_S wrote:That's not something the CM would be expected to to autonomously. The ship's tac computers would be responsible for vectoring it onto a replacement target. And they don't always have time to do so. They ship has to see that the original target was destroyed, identify a replacement target that the CM has the delta-v to engage, transmit the (lightspeed) instructions to it, all in time for the CM to swerve and attempt to lock its sensors on the new target.

But obviously the more time you can allow between follow-up shots on the same incoming missile the more time you've got to redirect a follow-up shot that isn't needed.



Jonathan _S wrote:CMs are fired in streams with, when possible, two or more CM going after the same missile, but that would be two or three CMs in a sequence. So only 1 CM from a defensive salvo would target a given missile, but another CM from the next salvo might also target it in case it evades the first CM. And, if there's time, if the first CM hits the 2nd CM gets retasked.

penny wrote:I wasn't aware of that; which means missile salvos are launched within the enemy's maximum CM range?
Jonathan_S wrote:No. Missiles are fired from far beyond CM range.
Back in the SDM days missiles would launch from up to ~7.2 million km, while CMs had a range of about 1 million km.
Against the RMN MDMs are normally launched from no more than 50 million km and RMN CMs have a range of about 3.5 million km.

But it still takes the missiles time to cross the CM envelope. And you don't wait until the missile reaches 3.5 million km to launch the first CM at it. You launch so they'll meet around 3 million km (so you've a little margin for maneuvering)

Just to put some numbers on it, assume an MDM is coming in from 50 million km, so it'll have a terminal velocity of 0.71c. You'd launch the first Mk31 CM about 86 seconds before the missile reaches you. At that point the missile is still 16.6 million km away and has accelerated up to 0.58c.

70.8 seconds later (15.2 seconds from reaching you) the missile is down to 3.17 million km away, and up to 0.69c and your CM is at 3.19 million km away -- so it either intercepted the missile fractions of a second ago, or missed.

But over that 70.8 seconds you had lots of time to direct a 2nd, later salvo, CM at that same missile; which would have its chance to intercept the MDM even closer in; during that 15.2 seconds until it reached you. (And if your first CM did hit it then you can redirect the later CM against a later missile as long as there's one that'll enter it's range before the CM's 75 s drive burns out)


I misunderstood what you were saying. I misread it as a CM from one salvo would continue on to attack a missile from another salvo, which could only be possible if the enemy fired its salvos so closely apart that they were within the range of a single CM launch.
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Re: Insanity: Screening elements in the HV
Post by penny   » Thu Mar 06, 2025 7:21 pm

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tlb wrote:
penny wrote:The one drawback to an extended range CM doctrine is that it should be less effective. The longer the range that CMs engage, the more dispersed enemy salvos are, except the RMN and RHN. Dunno if we have any details on the flight profiles of pre Andermani missiles. CMs are fired in dense clusters which should be more effective the closer the enemy salvo is to the fleet – where the salvo has maneuvered into more of a closely knit group for attack.

Of course, the saving grace is hopefully there'll be time for more CM launches and their effectiveness is considered collectively.

Anyway, when I said use regular missiles for CM duty in a pinch, I’d think those missiles should be used to kill any missile beyond range of a CM launch, thus thining the herd for CMs. Whatever misses can continue on to attack enemy LACs.

Another option (both of these options need to be field tested) is to attack with missiles closer in. The closer the missiles the less room a missile will have for evasive maneuvers and still be able to hit the intended target. Missiles with the guidance of Apollo closer in should be more effective with no lag. And missiles can be double teamed. Missiles do not have a peripheral vision to detect a companion missile targeting it.

Given the attack range of the laser head, the incoming missiles are most closely bunched before the midpoint, not after. Further the closer to the target that missiles are attacked, then the faster they are going; so the less time that a CM has to adjust. I expect it is the speed of the modern multidrive missile that is dictating that there must be a way to get an earlier defense wave. In the single drive era, it was possible to launch multiple groups of regular CM's at a single wave of incoming missiles. Now the speed is such that you might not have time to launch two groups.

Thinning the herd before the launch of regular CM's is precisely why extended range CM's are being contemplated. FTL is NOT needed by the regular CM's used in close in defense, but could be very useful for the long range CM defense. But it remains wasteful to use Apollo missiles in defense, when they are needed to attack the enemy.

I thought enemy missiles had to be spread out so their wedges wouldn't interfere with their receivers. Even Manticoran launches. After the advent of Apollo I thought only individual groups of eight missiles and their control missiles were tightly packed; but that the salvo as a whole was spread out to ensure clean communications from the motherhip. At least until the onboard computer took over, in the case of the Apollo launches.

tlb wrote:PS: What do you mean by "pre Andermani missiles"? Should that be "pre Apollo"?

The profile of Andermani missiles might have been different even before Apollo. I wanted to allow for that.
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Re: Insanity: Screening elements in the HV
Post by tlb   » Thu Mar 06, 2025 9:13 pm

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penny wrote:I thought enemy missiles had to be spread out so their wedges wouldn't interfere with their receivers. Even Manticoran launches. After the advent of Apollo I thought only individual groups of eight missiles and their control missiles were tightly packed; but that the salvo as a whole was spread out to ensure clean communications from the motherhip. At least until the onboard computer took over, in the case of the Apollo launches.
What follows are quotes from the author. Basically the spread that is sufficient to clear the wedges is present from the beginning of the launch. The missiles do not have to keep their rear aspect always pointed at the ship, but can wiggle in a way coordinated with the ship to keep getting information.
runsforcelery wrote:First, missile acceleration at launch. Missile acceleration at launch is designed to get them clear of the firing ship's wedge and of one another as rapidly as possible. Missiles are launched on diverging tracks to get separation before they bring their wedges up. They are fired through sidewall "gunports" which open in the sidewall just long enough for the missile to pass through. Those gunports are at least 10KM from the side of the ship and the physical launcher is "connected" to the sidewall by what is, in effect, an extended grav driver which helps push the missiles' velocity upward. They are fired in a single salvo instead of being staggered because it allows the gunports to be opened and closed simultaneously, thus imposing a briefer window of vulnerability in which a Bad Thing Incoming is going to find a hole.

Second, your example seems to posit that missiles must be running exactly parallel to and shoulder-to-shoulder with one another or something else equally silly. A missile salvo comes in on a front, as a cluster, not as a wall in space. The missiles in each ship's individual salvo are fired simultaneously; no one ever said (at least I'm pretty darned sure they didn't) that they light off their drives simultaneously. They don't. They light off in a tight but staggered window so that they are coming in separated along three axes: "height," "width," and "depth." This means they are, in fact, also staggered in time on target, but the interval is so brief that the target is forced to consider them all a single salvo. Laser warheads --- and it was only the laserhead which brought the missile back from the tactical dust heap --- have a standoff range of about 30,000 km. If they were attacking in a 2-dimensional wall (which seems to be what you are positing), that wall would measure 30,000 x 30,000 km, or 900,000,000 sq kilometers. If there were 10,000 missiles in that wall, all coming in at exactly the same time, each of them would have 90,000 sq km of its very own. They are also coming in stacked in depth, however, with the rear missiles in the salvo in effect waiting for the ones in front to be picked off (or fire) before firing their own laser heads, which broadens (or deepens, depending on how one wants to look at it) the "attack basket" significantly. Moreover, quite a few of them are deliberately fired to cover aspects covered by the target's wedge at the moment of launch in case the target rolls ship. That is, some of them are intentionally "wasted" as insurance against the target ship's evasive action.

Third, starship and impeller wedges and fratricide. Missile wedges by Honor's time are a lot more powerful (and bigger) than they were 400-500 years earlier. This gives them better accel, a better compensator effect, longer burn time, and the ability to "shield" one another from counter missiles by (in effect) sweeping a broader volume on their way inbound. (The "rear" missiles of the salvo are at least partially in the protective shadows of the "lead" missiles of the salvo, as described above.)In other words, it makes them somewhat better targets as individuals but also "plows the road" for the rest of the salvo coming along behind them because of the staggered wedge light-off at launch. In the earlier period when missiles used wedge contact to kill enemy ships, they also had to face one another (that is, expose the throats of their wedges) at the moment of firing, and the same thing was true for missile defense. That is, ships were one hell of a lot more vulnerable to "down the throat" shots than they are by Honor's time. One reason missiles fell out of favor and were replaced by energy armaments as the weapons of decision was that fire control and missile defense both got a lot better, as did sidewalls. The defender no longer had to expose his most vulnerable aspects in order to get shots at the incoming, the attacker no longer had to expose his most vulnerable aspect in order to get shots at the defender, and the probability of a missile surviving to get close enough to attack a sidewall plummeted. Hence energy weapons powerful enough to burn through sidewalls became the real shipkillers, at least for capital units, until the introduction of powerful, reliable laser heads.

Finally, you clearly do not understand what is involved in missile evasive movement and dispersal. I've already mentioned the fact that missile dispersal appears to include at least two dimensions you weren't allowing for (i.e., depth and time). As for maneuver, of course they can dodge and weave without "running into" one another. I never said they could stop, nor did I ever mean to imply that they could suddenly negate their base vectors. They can generate Delta V only relative to that base vector, but that's quite enough to make them difficult targets for counter missiles which are coming at them at equally insane velocities and with self-targeting sensors which are nowhere near as capable as those of the ship which launched the CM. And missiles are well aware of where other members of their same salvo are located --- at least while they're in range of their launching ships' telemetry links --- while each missile is equally capable of altering heading at the same acceleration as every other missile in the salvo. That is, they are not suddenly going to slam on the brakes and get rear-ended by one of their fellows. One reason accuracy goes down once the links are cut is that the missiles are no longer talking to each other (courtesy of wedge interference). Their ability to maneuver as a salvo is reduced, and as they go into terminal attack mode, they are also (in the absence of telemetry links; another reason Apollo is so important) limited to whatever evasive maneuvers were programmed into them as of their last contact with their links. This limits the effectiveness of their evasion and also leads to a higher degree of fratricide as they lose track of where the other members of their own salvo are relative to themselves. I've always visualized the missiles as individual nodes in a dispersed targeting constellation but with the difficulty that their own propulsion system cuts holes in their data net. In this respect, the launching ship acts as a clearing house which distributes information from all the attack missiles' sensors (which allows a much richer "map" of the target) while simultaneously updating them as to the positions of other members of the same salvo which may not be able to communicate directly with them. The light-speed limitations build up to a point at which the updates to the birds come in too late to do much good or become worse than what the shipkillers' onboard systems can do based on their last stored updates and what their own sensors can "see" as they close. That's the point at which the launching ship cuts the link and hands off to each missile's autonomous control, at least pre Apollo.

LAC not so usefil after all?
runsforcelery wrote:When I began putting together the tech bible essay for the books, before I wrote word one of On Basilisk Station, I created the initial "weapons platform" and laid out the general directions in which weapons technology would evolve in the course of the books. At that time, I knew that eventually a multidrive missile would evolve and that (eventually) faster than light telemetry links would be added to the package. The initial — that is, the "starting point" — missile technology for the combatants always visualized the missiles as communicating with the launching ship not simply so that the launching ship could provide detailed targeting corrections, however. I'm genuinely not sure who was doing what in this regard in terrestrial weaponry back in 1990 when I started thinking about this, but it had occurred to me from the beginning that simply because of the ranges involved the sensors available to the launching platform, however good they might be, would be at a significant disadvantage both in terms of communications lag and sheer distance to the target. Because of that, I never thought about the telemetry link as providing "one-way" sensor information from the firing ship to the missile. Rather, the missiles were always visualized both attack weapons and as remote, expendable sensor platforms which provided the launching ship with additional (and in many ways "better") sensor data on the target and the general tactical environment despite the fact that their own sensors were far inferior to those mounted aboard the ship which launched them.

Remember that I've always described the missiles as "myopic." That means (a) their sensor arrays have less sensitivity and their onboard computer support has less capability to "massage" the data than the sensors/computers back aboard the all of warship which fired them and (b) because of the relatively smaller size of the missile wedge (smaller as in comparison to a starship's wedge) and the placement of the missile inside the wedge it has a more limited view of the target. It's not quite like looking through a soda straw, but there are definite bounds to the missile's field of view and those bounds are much more constricted than the ones available to a warship. Because of this, missiles' onboard targeting capacity has always been much less capable than that available to it through its telemetry links, and the fact that the ship at the other end of that link is receiving sensor data from every other missile in the salvo further enhances the capability of each individual unit of the salvo. You could certainly fire an Honorverse SDM or early-generation MDM at a target without a telemetry link and without any additional input from other missiles involved in the same attack, and you would still have a chance of scoring a hit. It would, however, be a far lower chance, and you would begin getting into levels of comparative capability in which the antimissile defense systems would have a progressively greater margin of superiority. In other words, you would basically be throwing the missile away if you fired it against an alert opponent because the base chance of hit would be low and the defense's chance of an interception would be high.

Apollo simply takes what the earlier missiles with light-speed telemetry were doing, transforms it into a faster-than-light communications loop through the control missile, and because of the increase in the size and the base expense of the FTL platform includes greatly enhanced on board AI. This last point is perhaps a bit more subtle than some of the others, but essentially the control missile forms a node capable of doing for the attack missiles from its pod what the mothership did for "old style" Honorverse missiles. It receives, combines, collates, and utilizes the sensor intake from all the missiles in its own, personal, tiny "salvo." Since it was going to be the primary collection node for the missiles and its pod anyway, and since building it with the absolute minimum capability Manticoran needed was already going to make it pretty darn pricey, it made a lot of sense to BuWeaps to go ahead and make it even pricier in order to maximize its utility and capabilities.

One of the consequences of this (which most definitely did occur to the more wild and woolly thinkers and BuWeaps) is that an Apollo pod is a much more effective "fire and forget" weapon system than any earlier generation of missiles. That may sound a little odd, since the entire function of the control missile, especially in Apollo's initial visualization/iteration, is to allow the firing ship to remain in the link longer and to greater ranges, but it actually makes sense and helps to explain the decision to invest as much in the control missile as Manticore has. Because the control missile's onboard computers and AI are already sorting, using, and updating sensor data from all of the other missiles in the pod, and because it is preprocessing that information, that data, before it transmits it to the firing ship, it struck BuWeaps as only logical to give that control missile more autonomy as a fire control node, as well as a data node, in case for some reason the FTL link was lost. (For example, because the launching ship were to be destroyed before the missile reached its target and no one else was available to pick up the control links.) But what this also means is that the control missile can be loaded with a hierarchy of targeting options and launched to ranges at which FTL communication with the launching ship has not only reacquired a transmission delay but also to ranges at which FTL communication is flatly impossible. At that point, the control missile has full responsibility for targeting and coordinating the attacks of all of its missiles. Further, if multiple Apollo pods are launched at the same distant target, with a ballistic phase programmed into the attack, the control missiles of different pods are capable of cross communicating with one another, compiling all the sensor data available from all the attack missiles of all the pods in the salvo using directional communications lasers which will be effectively undetectable by their targets because their targets won't have anything in the transmission path. And what that means is that an Apollo salvo fired to beyond effective FTL control range will still have a significantly higher hit probability than an old-style single-drive missile at, say, 2 light-minutes range.

Put another way, these things were going to be big enough and cost enough anyway that it was no longer practical to trade off "good enough" capabilities against greater numbers of available rounds. In that sense, it might be fair to say that Apollo is the equivalent of late twentieth century "smart weapons"in that each of them is very expensive compared to earlier missiles but the price/effectiveness trade-off still comes down firmly on the side of the more expensive weapon, and my original concept for the weapons family had more to do with precision guided munitions and remotely provided targeting data (most of this was in pre-UAV days or when the entire concept was just getting started) than it did with particular families of rocketry or specific real world tactical doctrines.

As I said in the above paragraph, Apollo is more expensive than an MDM, and an MDM is more expensive than a single-drive missile, but that's not to suggest that weapons costs have rocketed out of control for the RMN. Because of the sheer volume of production, and because the production process had been refined, and then re-refined, and then re-refined yet again over the duration of the First Havenite War, the absolute cost of Apollo missiles, while far higher than those of the single-drive missiles of the early war years, is nowhere near as much higher than some people may have assumed. In a galaxy in which the basic manufacturing capacity and plant which had been producing them has been blown apart by Operation Oyster Bay, the cost of producing them somewhere else is going to be very, very high until Manticore and/or that "somewhere else" have rebuilt the facilities and reinstituted that multiply refined production process. Aside from the control missile itself, however, Apollo missiles are not appreciably more expensive than last pre-Apollo-generation Manticoran MDMs.

Apollo, inspired by KIROV and SS-N-19 antiship missile?
Following quote from this same page:
runsforcelery wrote:
Annachie wrote:Given that that missile description you gave makes it sound like that missiles, or at least the older style missiles, don't have the capacity to sight through their own wedges like an all up ship can, does that mean they have/had to trail out an antena to improve the communication back to the patent ship?
If I'm understanding what you're saying, that's correct. In fact, it's correct even for the latest models of missiles. For that matter, it's mostly correct for warships, as well. A warship can "see" through the bands of its impeller wedge, that only very, very poorly, and it requires extraordinarily capable sensor hardware and computational ability. That's the reason Rafe Cardones' ability to target Thunder of God's incoming missiles through Fearless' belly bands was so inferior to what he could have obtained had he dared to expose the cruiser's broadside (i.e., sidewalls) directly to incoming fire.

Missiles have never been able to "see" through their wedges. Partly that's because it would be insanely expensive to even try to build the minimum sensor/computer package sufficient to accomplish that into something the size of a missile which is going to be expended when it's fired, whether or not it strikes its target. It might — might — be physically possible to build that sort of capability into something the size of a Mark 23, but it would come at the expense of so many other capabilities (there's only so much space you can shoehorn things into) that it would disastrously compromise the missile's effectiveness as a weapon. It makes far, far more sense to build those capabilities (or something which gives you the same effect as those capabilities) into a drone platform which is even bigger than the missile, restricted to much lower accelerations, but also has much greater endurance and drive flexibility.

Missiles don't "trail an antenna." Instead, they periodically "clear the wedge" by reorienting so that the open stern aspect of their wedge is presented to the controlling ship. The ship's computers know when each missile will carry out that maneuver, and it has a data packet waiting when the wedge is cleared, just as it is waiting to receive from that missile at that moment. This is one reason why missile salvos have to be "choreographed" as carefully as they are. It's also one of the vulnerabilities that missile defense looks for. If you can find a pattern for the order in which the missiles in a salvo "clear their wedges," you can adjust (to some extent, at least) your defensive fire. Also, if you keep an eye on the incoming missiles, map their vectors carefully, and know the bearing to the ship(s) firing/controlling the missiles, your computers can keep track of the last time at which they could have been updated. This forms one component in missile defense's threat ranking for incoming fire. If you know that Missile A has been updated within 20 seconds of the time in which it will enter its standoff attack range but that Missile B's "youngest" update can't be any fresher than 60 seconds of the time in which it will enter attack range, then Missile A is clearly the greater threat and stopping it should be assigned a higher priority.

All of this is going on continually, on both sides, which is one reason that the FTL capability of Apollo is so decisive.

I suppose I should also point out that as an impeller wedge's acceleration rate increases its geometry alters. I'm pretty sure I've already said this, but one of the things that happens as acceleration rate goes up is that the throat of the wedge narrows and that the kilt grows proportionately "deeper." Now, missile acceleration rates are purely insane compared to those of any man's platform, and what this means is that missile wedges are flatter compared to ships' wedges. In addition, the missile is proportionately further to the rear of the wedge.

This has two implications. Implication #1 is that it squeezes down the "windshield frame" through which the missile sensors — which can only see what is in front of the missile, not through the roof or floor — can collect information. Implication #2 is that as the kilt deepens (which is another way to say "opens"), the missile's communications array has a wider" aperture through which it can transmit and receive. This, by the way, is also part of the reason that counter missiles require (and are [i]designed to require) better shipboard control than shipkillers do. Their view of what's in front of them is even more restricted than a shipkiller's view, and their ability to receive shipboard control is much greater because (a) they have a larger keyhole through which they can communicate and (b) they are usually fired on a much "straighter" vector. That is, they are being directed against an incoming threat rather than following a programmed-in evasion pattern to get through someone's defenses, which means that their after aspects are going to spend a lot more time pointed directly at the ships controlling them. Counter missiles are usually "steered" right up to the moment at which their onboard sensors lock on to their designated target. That's because their narrow field of view makes it so much harder for them to see the entire spectrum of incoming missile threats compared to what the control ship's onboard systems, looking through an entire galaxy of arrays — remote platforms, shipboard sensors, input from the shipkillers' sensors, input from all of the counter missiles currently deployed, etc. — that it would be stupid to rely on their own rudimentary capabilities. Note here that "rudimentary" is being used in the sense of "limited by unavoidable technical constraints" rather than in the sense of "boy, this is crude technology." Navies don't waste a lot of money building in capabilities the CMs couldn't use anyway, so even their theoretical capabilities are significantly lower than for a shipkiller, but the primary reason for not wasting the money is that bit about "couldn't use anyway." The fact that the Viper has more "shipkiller DNA" built into it — that it is, in effect, a hybrid weapon — explains why Vipers are so much more expensive than standard CMs.

I think some people underestimate the sophistication and "density" of the data management of a squadron or a fleet engagement. Consider an SD(P) battle squadron with Keyhole-Two. There may be literally thousands of MDMs, coupled with scores or hundreds of stealthed recon platforms, backed up by the sensor take of every LAC and starship in the engagement. Much of that data — at any given moment — will be unavailable to any given SD(P) in the battle squadron, but it will probably be available to some SD(P) in that battle squadron or (in a fleet engagement) in another battle squadron. This is significant because, the Keyhole platforms, being outside the starship wedges, will be able to maintain continual cross-platform communications, which means that in theory any SD(P) in any battle squadron will have very close to full real-time access to the vast majority of the sensor information coming back from all of those attack, reconnaissance, and — remember the CMs — defensive platforms. The more missiles there are in flight, the greater the depth and "richness" of the data stream available to the firing ships. All of this flows together to build the "battlefield awareness" which guides the fleet/squadron tactical officers in managing offensive and defensive fire, and the speed with which it can be received and with which tactical decisions based upon that awareness can be transmitted to attack and defensive platforms has huge implications for the squadron or fleet's effectiveness in action.

And that, my children, is yet another reason that Apollo is such a devastating offensive advantage.
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Re: Insanity: Screening elements in the HV
Post by Brigade XO   » Fri Mar 07, 2025 6:47 pm

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[quote="penny"]The one drawback to an extended range CM doctrine is that it should be less effective. The longer the range that CMs engage, the more dispersed enemy salvos are, except the RMN and RHN. Dunno if we have any details on the flight profiles of pre Andermani missiles. CMs are fired in dense clusters which should be more effective the closer the enemy salvo is to the fleet – where the salvo has maneuvered into more of a closely knit group for attack.

Of course, the saving grace is hopefully there'll be time for more CM launches and their effectiveness is considered collectively.\/quote]
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Re: Insanity: Screening elements in the HV
Post by Brigade XO   » Fri Mar 07, 2025 7:26 pm

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[quote="penny"]The one drawback to an extended range CM doctrine is that it should be less effective. The longer the range that CMs engage, the more dispersed enemy salvos are, except the RMN and RHN. Dunno if we have any details on the flight profiles of pre Andermani missiles. CMs are fired in dense clusters which should be more effective the closer the enemy salvo is to the fleet – where the salvo has maneuvered into more of a closely knit group for attack.

Of course, the saving grace is hopefully there'll be time for more CM launches and their effectiveness is considered collectively.\/quote]

If you are doing something like sending a CM canister out to meet an incoming volley of missiles at -say, the midpoint in- in their flight, you have a fairly good chance of engaging the incoming missiles when they are moving massively more slowly than when they reach attack range and before they the enemy has engaged electronic countermeasures.... (minor caveat to that....)

Anti-ship missiles (except the with two or more drives) are accelerating from the time their engine are turned on after launch and are normally fired at a range such that they will still have at least a tiny amount of time on the drives when the get into warhead engagement range of target. The double and MDM missile can have ballistic segments but you ALWAYS want to have your misses able to maneuver to get their warheads in. If you are using Apollo and FTL to control the CMs and the missile carrying the canister, you are getting the opportunity to hit slower moving objects who are also NOT IN TERMINAL MANEUVERS against a warship. Let's say each canister has only 6 CM.
Their target are crossing the engagement range of the CM much slower and are NOT YET deploying any counter CM electronics. So the incoming missiles are essentially not being electronically defended or deviating on the original flight plans. Even if your opponent would be able to have their missiles change their vectors to avoid your CMs that means that they would have to recalculate to correct for course changes which are pretty much going to have to move them outside of the target basket of the CMs and so disperse them such that they are not going to arrive time-on-target with the rest of the volley. It is quite possible that some which do maneuver to avoid the CMs (if they can see them at all) are going end up being too far away and to not be able to engage there original target before they lose power or reach engagement range for their warheads.

The minor caveat-- whatever EM missies your enemy is sending along with a volley and activate to blind or distracted your CMs are NOT going to be available when the rest of the volley arrives on target, so you have also thinned out their overall EM protection which should degrade that protection.

The further away from your ships you destroy though intercept or cause to fail to get close enough to your ships to engage them, the better off you are in terms of defending you ships. And the fewer target you normal CM engagement volley or final defense energy weapons need to deal with. Hell, the missile that was carrying the CM canister is (cause you are not likely to have fired it's maximum range) is going to be able to function as a CM itself because it's not direct impact but mutual destruction by wedge....so you have 7 CM,s not 6 - or whatever your canister load is plus one.
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Re: Insanity: Screening elements in the HV
Post by tlb   » Fri Mar 07, 2025 8:08 pm

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Brigade XO wrote:The further away from your ships you destroy though intercept or cause to fail to get close enough to your ships to engage them, the better off you are in terms of defending you ships. And the fewer target you normal CM engagement volley or final defense energy weapons need to deal with. Hell, the missile that was carrying the CM canister is (cause you are not likely to have fired it's maximum range) is going to be able to function as a CM itself because it's not direct impact but mutual destruction by wedge....so you have 7 CM,s not 6 - or whatever your canister load is plus one.

Whether the drive that transports the CM's can itself be used to counter a missile depends om how it is set up. The drive on an RD can be stopped and restarted; but it does not have the power of an attack missile, so will not have the acceleration that will likely be needed. The drive on an attack missile cannot be stopped and then restarted; so if it needs to power down its wedge to fire the CM's in the canister (or pod), then it cannot bring the wedge up again to also attack an incoming missile.

PS: Why, oh why, did you not edit your first attempt, instead of creating a second post? Also why didn't you fix the brackets on the quote from Penny? I think that it always pays to preview a post before submitting, so that you can immediately fix formatting errors and so on.
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Re: Insanity: Screening elements in the HV
Post by penny   » Sat Mar 08, 2025 9:35 am

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Did the author ever say what motive power the pod has?
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The artist formerly known as cthia.

Now I can talk in the third person.
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Re: Insanity: Screening elements in the HV
Post by tlb   » Sat Mar 08, 2025 10:51 am

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penny wrote:Did the author ever say what motive power the pod has?

So far as I know, there is only one example of one unmanned thing pulling another attack missile into range and that occurred with Shuttlecock in To End in Fire; where special drones pulled the Hasta III Cataphracts in to attack Honor's fleet. I do not know if they were in pods or not, but it would be more efficient if they were. Galton did also have a multi-stage counter missile in the Lorica.

I mistakenly thought that Oyster Bay had pods with drives; but they used their power for particle shielding to protect the trailing pods containing Cataphract-C missiles, from Mission of Honor:
Chapter 29 wrote:For Oyster Bay, they'd brought out the longest-ranged, heaviest version of their new weapon, fitted the birds into out-sized pods, then launched them behind other, specialized pods which carried nothing but low-powered particle screens and the power supplies to maintain them for the ballistic run in-system to their targets. The missile-laden pods had followed in the zone swept by the shield-equipped platforms; now they completed their own system checks and began to launch.
I am not sure why the particle shielding was not in the missile pods, unless there were multiple missile pods behind each particle shield pod.
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Re: Insanity: Screening elements in the HV
Post by ThinksMarkedly   » Sat Mar 08, 2025 12:00 pm

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tlb wrote:
Chapter 29 wrote:For Oyster Bay, they'd brought out the longest-ranged, heaviest version of their new weapon, fitted the birds into out-sized pods, then launched them behind other, specialized pods which carried nothing but low-powered particle screens and the power supplies to maintain them for the ballistic run in-system to their targets. The missile-laden pods had followed in the zone swept by the shield-equipped platforms; now they completed their own system checks and began to launch.
I am not sure why the particle shielding was not in the missile pods, unless there were multiple missile pods behind each particle shield pod.


That's how I read it: there's one particle shield for a group of (or all of) the pods, which is also there to provide navigation guidance and supply extra power to the pods so they could keep topped up. Pods don't do that on their own.

The MAN could have designed a pod that had all those capabilities built-in, but that would be more expensive than a single one for a group of pods. Those months-lasting self-guiding pods would be glorified prototypes.
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