That's pretty much the definition of an operational level use of the capability. Using a communications advantage to set up a battle in your choice of locations to divert enemy attention from an area more important to you. But once this new battle (at Spindle?) starts the streak drive no longer can affect its outcome.penny wrote:Jonathan_S wrote:That's not what I'd consider a tactical use. Tactical is something that has an effect within a single battle.
And even with a streak drive (which can shave about 30% off the transit time between systems) the nearest system is still days away -- any combat will be long over before a message carried through hyper will get to its destination.
A single battle is what I'm talking about. Let's say it was the MAN that did what Byng did (minus the stupid act, but attacking in the New Tuscany System) or any act that would cause Henke to come running. A streak boat could have beaten the messenger to Henke way ahead of time and arranged for an attack on Henke to begin, busying her so she couldn't respond to any incident in New Tuscany. That would also have given the operation in New Tuscany time to raid data banks, take prisoners and to effect any other time consuming matters. Let's assume New Tuscany has something of value. Even if planetside.
It operationally set the stage for the tactical battle, but the battle there will be decided based on other factors.
Again I'd say that's more operational use -- the layer between tactical and strategic.penny wrote:Jonathan_S wrote:Getting your fleet/reinforcements to a system before your enemy can is an operational level action; not a tactical one.
True, but you're thinking is limited to hardware and not information. Beating a messenger to the punch, as in beating a Case Zulu, might be more important than reinforcements if said plan has been devised as such. If a GA warship stumbles across a nest of Spiders (LDs) in the New Tuscany System, beating that messenger to Henke and ordering the force hiding in stealth to attack Henke might pay dividends if the force in New Tuscany needs time to rummage through data, take prisoners, search for survivors, take prizes, etc. Especially if a lengthy operation planetside is needed. Although, that might come closer to a strategic use.
Strategic is how you plan to win the war.
Operational is where and when you're going to fight the battles, and getting forces and supplies into place to do so (and information on the enemy force's locations and capabilities so you can plan where and when to fight most advantageously)
Tactical is how the forces available in this one battlefield move and fight this one battle.
A streak drive might affect the strategic level if the information it carried caused the MAlign planners to alter their high-level plans to win the war. But if it's just brining messages that cause one battlefield to be picked over (or in addition to) another, or some forces to be rearranged, without a change to the high-level plans then it's acting on the operational level.
penny wrote:Jonathan_S wrote:And the streak drive, definitely has operational level advantages -- but once the forces are present within a star system and combat is imminent I don't see any tactical advantages of it over a normal hyper drive -- not based on what we've been told it can do.
Agreed. But I think it has strategic and tactical advantages as well, dependent upon the imagination and needs of the "general on the spot."
Streak drive can certainly have strategic advantages -- if intelligence is found that opens up a new way to win the war then getting that to the MAlign high command in time to take advantage of it would be a strategic advantage.
But tactical, outside of the hyperspace chase, I'm still not seeing an advantage. Not unless the streak drive has additional capabilities RFC hasn't shared.