penny wrote:Wait
A streak drive is simply an inconspicuous Dispatch Boat on steroids. It can use all the WH’s that a GA warship can use in peace time. That means a streak drive can send out a message that the attack has begun beating the GA’s Case Zulu to any system.
If there is a system that the MAN is going to attack where one leg of accessing said system has to be accessed via hyper, then the streak drive has an advantage beating the Case Zulu. Isn't there a bit of travel time from some systems just to get to the nearest junction? What about the Verge? Isn't Henke out in the Verge? If she is and she is attacked, then the Case Zulu will be beaten.
The nick of time is critical in this jungle.
Jonathan_S wrote:As for a tactical use for the Streak drive. I've a hard time thinking of one for combat around a star. Most of that is within the hyper limit where the streak drive (like every hyper generator) doesn't work. And for attempting to hyper around the periphery it also seems no advantage, not unless it has additional undisclosed capabilities.
As far as we know it's only ability is to let a ship into the Iota and Kappa bands, but if you're just trying to get to the far side of a system that's useless -- the transit times even with a conventional hyper drive are so short you'd save effectively no time using the higher bands after you spent the extra time to get into and back out of them.
The one tactical use a Streak drive would have is during hyper-space combat. If you had conventional warships trying to intercept a fast convoy (mil grade propulsion freighters) it'd be nearly impossible since they'd all be able to use the Theta bands, and all have the same top speed (0.6c). But a Streak Drive, by climbing into the Iota or Kappa bands can attempt to overfly the target and drop back into the Theta bands ahead of it. (It's still tricky because of the velocity loss going between bands -- so it'll take a while after getting into the Iota band to work back up to speed and overtake the projected position of your target; and then you'll drop down and have a lower base velocity. So you've got to hope their base velocity is carrying them towards you so the fact that it's higher than yours doesn't help them. (This isn't a sure-fire win for the Streak Drive -- it'll take long enough that the target might change course while you're doing this, so they aren't where you estimated. Or they might drop to a lower band, or out of hyper entirely, to try to hide. So you likely need enough Streak warships to have some remain chasing the target while a few others try to drop across several of it's possible evasion courses. But it is a tactic that no non-Streak warship could attempt.
Of course its for a situation which almost never occurs...
Jonathan_S wrote:That's not what I'd consider a tactical use. Tactical is something that has an effect within a single battle.
And even with a streak drive (which can shave about 30% off the transit time between systems) the nearest system is still days away -- any combat will be long over before a message carried through hyper will get to its destination.
A single battle is what I'm talking about. Let's say it was the MAN that did what Byng did (minus the stupid act, but attacking in the New Tuscany System) or any act that would cause Henke to come running. A streak boat could have beaten the messenger to Henke way ahead of time and arranged for an attack on Henke to begin, busying her so she couldn't respond to any incident in New Tuscany. That would also have given the operation in New Tuscany time to raid data banks, take prisoners and to effect any other time consuming matters. Let's assume New Tuscany has something of value. Even if planetside.
Jonathan_S wrote:Getting your fleet/reinforcements to a system before your enemy can is an operational level action; not a tactical one.
True, but you're thinking is limited to hardware and not information. Beating a messenger to the punch, as in beating a Case Zulu, might be more important than reinforcements if said plan has been devised as such. If a GA warship stumbles across a nest of Spiders (LDs) in the New Tuscany System, beating that messenger to Henke and ordering the force hiding in stealth to attack Henke might pay dividends if the force in New Tuscany needs time to rummage through data, take prisoners, search for survivors, take prizes, etc. Especially if a lengthy operation planetside is needed. Although, that might come closer to a strategic use.
Jonathan_S wrote:And the streak drive, definitely has operational level advantages -- but once the forces are present within a star system and combat is imminent I don't see any tactical advantages of it over a normal hyper drive -- not based on what we've been told it can do.
Agreed. But I think it has strategic and tactical advantages as well, dependent upon the imagination and needs of the "general on the spot."
Jonathan_S wrote:---
P.S. a streak drive isn't an inconspicuous Dispatch Boat; though the MAlign does has some fairly inconspicuous (if a bit oversized) dispatch boats equipped with streak drives.
But the streak drive itself is just a larger, more capable, hyper generator.
We know Detweiler's yacht carries one, IIRC the covert ship Firebrand was assigned had one, and it'd make sense for Ghosts, Sharks, and the eventually forthcoming Lenny Dets to carry them too.
Yes, of course. I keep apologizing for being a bit too familiar with the phrasing. By calling LDs spiders, and by referring to ships and boats equipped with the streak drive as simply streak drives. It isn't likely we'll see a streak drive streaking along in space without some sort of ship.

But I understand the necessity for the correction, for the record. In case I wasn't aware. Plus, I'm lazy, rushed and a bit too familiar. My apology.
At any rate, I hope we are in agreement that it definitely has a strategic use. Beating the messenger to the MBS and other major allied systems ahead of the Case Zulu warning can give the enemy forces who are waiting some critical time to go ahead and begin the attack. Preventing those allied systems from being forewarned and preparing. Shooting Paul Revere or beating him to his stops would have cost a lot of the lives that were saved. And might've cost the victory.
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The artist formerly known as cthia.
Now I can talk in the third person.