Jonathan_S wrote:penny wrote:Again as in other threads, how can active evasion help except for potluck? How can one evade or "tip toe through the tulips" when the tulips cannot be seen? One might zig into a trap, then zag into a bigger trap. Like I said before, when has zig-zagging ever worked when in a "minefield", except for the mines?
The same way random zig-zagging worked against submarines in WWII?
Imperfectly but reasonably effectively.
You don't have to see the enemy or even know where they are for an evasive pattern to make it harder for them to hit you. You just have to be able to change vector often and significantly enough that they can't easily chase you and must instead estimate approximately where you'll be at some later point when their weapons can reach you.
Sure, every once in a while you get unlucky and randomly zig into a weapon and get hit; but most of the time your random course variations either take you out of the say of a lower accelerating weapon or prevent the slower enemy vessel from getting into effective range in the first place.
Random course variations will certainly make it harder for g-torps or spider ships to take out LACs than if the LACs simply locked themselves into a constant course and speed and so their future location could be predicted hours in advance.
Your points make a lot of sense. But the manifold differences that I can see are:
- Theater of conflict: In WWII the Pacific hosted the lion's share of the conflict. And the Pacific is relatively neutral; it belongs to neither potential combatant. There is no home field advantage. Therefore no time or opportunity to lay traps, mines (~) or seed the area with weapons. Darius is different.
- Weapons: There is a galaxy of difference between the weapons deployed at the time. We all know the limited capability of the subs themselves, much less the pitiful capability of the torpedos and the targeting system of some of those torpedos. Let's not even laugh at the unreliability of some navy’s torpedos.
- Maneuverability: Subs in WWII had much less mobility when enjoying their best stealth; while deeply submerged with all systems shut down. So setting traps etc., wasn't exactly easy. So the tactics available at the time was, in comparison, almost negligible.
- Enough acceleration for Fox and Geese tactic. At least in the board game of the same name you knew you were being herded. Zig-zagging is still accelerating within a certain parameter. A computer can work out the general heading. “They are zig-zagging mam, but the computer has predicted their general course heading.”
- Home field advantage: Self explanatory.
Enough warships in the area to form a strategy. - To seek out the enemy in the enemy's front yard, your path must bring you close to the enemy's front door and deeper and deeper into the enemy’s debt. The Lenny's will sooner or later collect that Det!
Strategy and tactics take on a completely different paradigm against an enemy that enjoys nearly total stealth.
I seriously doubt that it is going to be business as usual when attacking Darius. LACs and probes will not be left alone to peep at the inner system's hand and hole cards. This poker game is winner takes all.