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Re: ?
Post by penny   » Sun Oct 06, 2024 6:50 pm

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Jonathan_S wrote:
penny wrote:Can anyone post the statements made by David about a missile's compensator?

I've been failing at finding it. I really thought I rembered him saying that they had their own compensating mechanism; different than a ship's. But to date my attempts to find that in my notes, the archive of the infodump site, or the books themselves has failed.

penny wrote:Question. First, for my own review, why can't a missile's wedge be completely closed on the nose?

Presumably for the same reason a ship's can't. That's not how wedge geometry works
On Basilisk Station wrote:The impeller drive created a pair of stressed gravity bands above and below a ship—a wedge, open at both ends, though the forward edge was far deeper than the after one—capable in theory of instant acceleration to light speed. Of course, that kind of acceleration would turn any crew to gory goo; even with modern inertial compensators
It's not clear you can form those gravity bands into any shapes other than inclined wedges (or for Alpha nodes - enormous discs). And if you could it wouldn't be able to provide any acceleration. (Plus the missile would have a hell of a time seeing through the wedge well enough to maintain sensor lock on its target)

Even if you close the nose off with a sidewall (which missile's don't use) it kills your ability to accelerate
Echoes of Honor wrote:"As we all know, it's impossible to close the bow or stern aspect of an impeller wedge with a sidewall, right?" Heads nodded once again. "And why is that, Lieutenant Takahashi?" she asked genially.
[...]
"Because cutting off the stress bands' n-space pocket with a closed wedge prevents you from accelerating, decelerating, or using the wedge to change heading, Ma'am," he replied. "If you want the math—?"
"No, that's all right, Lieutenant," she said. "But suppose you don't want to accelerate or decelerate? Couldn't you generate a 'bow' sidewall then?"


I thought the wedge can be made to work like that. Isn't that what happens when sails are produced? Anyway, I am more concerned about the possibility. Acceleration, and being able to see through the wedge, is my least concern for an end-of-run ballistic missile bearing down on a stationary target (planets included). A specialty weapon.

Or if something the size of a GR drone can be coaxed to a significant fraction of light then form a closed wedge at the nose, wouldn't that be a difficult target to stop?
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Re: ?
Post by Jonathan_S   » Sun Oct 06, 2024 10:18 pm

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penny wrote:I thought the wedge can be made to work like that. Isn't that what happens when sails are produced? Anyway, I am more concerned about the possibility. Acceleration, and being able to see through the wedge, is my least concern for an end-of-run ballistic missile bearing down on a stationary target (planets included). A specialty weapon.

Or if something the size of a GR drone can be coaxed to a significant fraction of light then form a closed wedge at the nose, wouldn't that be a difficult target to stop?

Sure, if a GR drone could break the physics of wedges as told to us by RFC and form a closed front, while still maintaining its top and bottom, it'd be quite hard to stop. But from everything the books have ever said you can't cause a wedge to form a closed front.

Certainly a sail doesn't close the front of a wedge.
In part that's because the alpha nodes are either creating a sail or creating a wedge; so when they're making a sail there's no wedge for it to close.
But mostly the sail just isn't in front of the ship; so it couldn't close off anything. It's described as a disc projecting perpendicularly from the alpha nodes -- so that mean about about 1/10th of the ship, the entire forward hammerhead, is exposed in front of the fore-sail, and another 1/10th of the ship, the entire aft hammerhead, is exposed beyond the rear-sail.

So, a ship under sail is even more vulnerable to end-on fire that one under wedge, because fire from the entire 180 degree forward arcs has an unimpeded line of sight on that foward hammerhead -- whereas while under wedge shots from too far above or below would be blocked by the wedge, too far to the sides would have to overcome the sidewalls where they project forward of the ship, and the ship could potentially raise a bow-wall or buckler to further reduce its vulnerability. (But it can't do any of that under sail).

The only thing better protected from end-on fire while under sail is the dorsal and ventral sides of the central hull. Under wedge a shot coming in from high or lower enough to just barely miss the wedge could bypass the hammerhead and its armor and instead hit closer to the ships center, into the vulnerable top or bottom of the center section of the ship. Under sail such a shot, aimed that far back, would be blocked by the sail. But that's a very low probability shot so being better protected from it doesn't offset the far greater vulnerability the hammerhead has to end-on fire while under sail.
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Re: ?
Post by ThinksMarkedly   » Sun Oct 06, 2024 11:54 pm

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penny wrote:Even if so -- and I shall guard my vote for confirmation of your point -- a missile that has managed to shed two thirds of its volume should manage a much faster pitch or yaw. That also drives my point that up the kilt shots should be more successful if I am correct that up the kilt shots are opportunistic maneuvers made when a missile sees an opportunity. But just a small bit of increased quickness and responsiveness "at the helm" just might make the missile a lot more effective and deadly.


I might agree but that's irrelevant because it's not two thirds of the volume. From the drawings we've seen, the three drive rings together occupy at a third of the missile's volume. So shedding two of them would reduce your volume by a quarter or a fifth.

We don't know what affects the rotation rate of a wedge and whether any particular direction has a higher rate than the others. We only know that it's faster for a ship to rotate using its wedge than using thrusters and Newtonian Physics. If the missile performs its attack rotation using the wedge, it's possible the missile's volume is completely irrelevant.

If it has to aim after dropping the wedge, then indeed the volume matters because then it's just pure Newton. If you remove mass, then you have less inertia to counteract. On the other hand, Archimedes would like to have a word about leverage.

And then we go back into unknown Physics when we examine that the x-ray lasers are focused by gravitic mechanisms. It's virtual lens, not a physical medium. So what's to say you can't change its "optics" to bend the beam in the direction you want it to go anyway?
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Re: ?
Post by Jonathan_S   » Mon Oct 07, 2024 8:50 am

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ThinksMarkedly wrote:We don't know what affects the rotation rate of a wedge and whether any particular direction has a higher rate than the others. We only know that it's faster for a ship to rotate using its wedge than using thrusters and Newtonian Physics. If the missile performs its attack rotation using the wedge, it's possible the missile's volume is completely irrelevant.

If it has to aim after dropping the wedge, then indeed the volume matters because then it's just pure Newton. If you remove mass, then you have less inertia to counteract. On the other hand, Archimedes would like to have a word about leverage.

And then we go back into unknown Physics when we examine that the x-ray lasers are focused by gravitic mechanisms. It's virtual lens, not a physical medium. So what's to say you can't change its "optics" to bend the beam in the direction you want it to go anyway?

IIRC the missile does drop its wedge bare moments before the laserhead goes off, the multiple independent lasing rods kick free and align on their individual aim points (creating a "shotgun effect", then the grav pinch initiates the pure fusion warhead and grav fields held direct the energetic particles from the fusion into the lasing rods.

So it seems like the missile body only needs to be pointed approximately in the direction of target -- the things that are getting really aimed are the free flying lasing rods and the grav fields.


(Now in burn mode you don't use the lasing rods; you simply focus the nuclear blast with the grav fields towards the target's sidewall. And in contact mode you use the wedge as a component of the sidewall penetrator to try to throw the warhead through the sidewall so it can go off close enough to damage the ship. But neither of those attacks are common any more. In the common laserhead attack the maneuverability of the missile chassis doesn't seem to be a significant factor in the attack)
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Re: ?
Post by tlb   » Mon Oct 07, 2024 10:02 am

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ThinksMarkedly wrote:And then we go back into unknown Physics when we examine that the x-ray lasers are focused by gravitic mechanisms. It's virtual lens, not a physical medium. So what's to say you can't change its "optics" to bend the beam in the direction you want it to go anyway?

It is probable that there are NOT lenses that focus the X-ray beams; so the beam direction is determined solely by the alignment of the rod, which does (I believe) have some steering to point the rods toward the target after they are ejected in from of the nuclear blast, which is focused by the gravitic mechanism. The rods ejected do not have an energy source strong enough to create gravitic focusing and laser beams do not normally need focusing. In addition the rods likely have a refector only at one end to make sure that all the energy goes to the target. From Wikipedia:
Some lasers do not use an optical cavity, but instead rely on very high optical gain to produce significant amplified spontaneous emission (ASE) without needing feedback of the light back into the gain medium. Such lasers are said to be superluminescent, and emit light with low coherence but high bandwidth.
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Re: ?
Post by Theemile   » Mon Oct 07, 2024 10:14 am

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tlb wrote:
ThinksMarkedly wrote:And then we go back into unknown Physics when we examine that the x-ray lasers are focused by gravitic mechanisms. It's virtual lens, not a physical medium. So what's to say you can't change its "optics" to bend the beam in the direction you want it to go anyway?

It is probable that there are NOT lenses that focus the X-ray beams; so the beam direction is determined solely by the alignment of the rod, which does (I believe) have some steering to point the rods toward the target after they are ejected in from of the nuclear blast, which is focused by the gravitic mechanism. The rods ejected do not have an energy source strong enough to create gravitic focusing and laser beams do not normally need focusing. In addition the rods likely have a refector only at one end to make sure that all the energy goes to the target. From Wikipedia:
Some lasers do not use an optical cavity, but instead rely on very high optical gain to produce significant amplified spontaneous emission (ASE) without needing feedback of the light back into the gain medium. Such lasers are said to be superluminescent, and emit light with low coherence but high bandwidth.



There is a Grav lens that focuses and steers the nuke blast (either at the rods, or at the target in "Burn"" mode)- however, the lasing rods themselves emit the x-ray lasers and don't require individual lensing
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Re: ?
Post by penny   » Fri Oct 11, 2024 9:31 am

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penny wrote:Even if so -- and I shall guard my vote for confirmation of your point -- a missile that has managed to shed two thirds of its volume should manage a much faster pitch or yaw. That also drives my point that up the kilt shots should be more successful if I am correct that up the kilt shots are opportunistic maneuvers made when a missile sees an opportunity. But just a small bit of increased quickness and responsiveness "at the helm" just might make the missile a lot more effective and deadly.

Thinksmarkedly wrote:I might agree but that's irrelevant because it's not two thirds of the volume. From the drawings we've seen, the three drive rings together occupy at a third of the missile's volume. So shedding two of them would reduce your volume by a quarter or a fifth.

That calculation might be a bit premature. The volume occupied by the drive rings does not necessarily indicate the volume of the missile that would be rendered inert when a particular drive ring is spent. As a matter of fact, don't stages (even in multi-drive missiles) have differently rated burn times? Anyway, I would hesitate associating and guestimating the inert volume of a missile based on the volume occupied by its drive ring.

As an example that is included solely to accompany my thoughts.
Five-Segment Solid Rocket Booster The SLS booster is the largest, most powerful solid propel-lant booster that will ever fly. Standing 17 stories tall and burning approximately six tons of propellant every second, each booster generates more thrust than 14 four-engine jumbo commercial airliners. Together, the SLS twin boosters provide more than 75 percent of the total SLS thrust at launch.

If our very own booster rockets burn that much fuel every second then surely the infrastructure associated with the far longer burns of HV missiles (capacitors and accompanying electronics) occupy a formidable volume. Multidrive missiles got much longer than the volume occupied by the drive rings over their long history of development. No?

But yeah, I might be a tad bit overly optimistic about a missile possibly shedding two thirds of its volume. But I've always been an open-minded sort. And as stated upstream, I will remain optimistic about the volume of a missile that might be shed if some entity were to specifically design its missiles to separate after a spent stage. Capacitors, associated electronics and other gizmos just might be as volume intensive as the chemical fuel aboard our very own booster rockets since the range and burn time of the missiles in the HV are far longer. So who knows. I shall remain opti– … enthusiastically optimistic.

What is the burn time of the various stages of multistage missiles? Anyone know?

The missile does drop its wedge just before firing, but I am not sure targeting is not completed beforehand. I would wager targeting is already completed.


Thinksmarkedly wrote:We don't know what affects the rotation rate of a wedge and whether any particular direction has a higher rate than the others. We only know that it's faster for a ship to rotate using its wedge than using thrusters and Newtonian Physics. If the missile performs its attack rotation using the wedge, it's possible the missile's volume is completely irrelevant.

Indeed, but if the volume has been significantly reduced then a missile might be able to sufficiently rotate without a wedge.

Thinksmarkedly wrote:If it has to aim after dropping the wedge, then indeed the volume matters because then it's just pure Newton. If you remove mass, then you have less inertia to counteract. On the other hand, Archimedes would like to have a word about leverage.

And then we go back into unknown Physics when we examine that the x-ray lasers are focused by gravitic mechanisms. It's virtual lens, not a physical medium. So what's to say you can't change its "optics" to bend the beam in the direction you want it to go anyway?

Ditto on Archimedes and his word about leverage. One would only have to remember the gyroscopes of ones childhood and how difficult it was to roll the gyroscopes against its axis of spin.

If it currently aims before dropping the wedge then shedding volume certainly won't hurt it. If it currently aims after dropping the wedge then shedding significant volume should help it tremendously.

But the whole object of this exercise is for the missile to surprise, evade and befuddle point defense. Again, I suggest that the missile might be able to drop the wedge before it normally does so that point defense no longer has a huge beacon to assist in targeting the missile body. How much time beforehand the missile should drop its wedge for this tactic to work has to be worked out by the design team just like Hemphill had to determine the correct moment her missiles had to dive to evade the Triple Ripple.

penny wrote:I think it was Thinksmarkedly who first pointed out that a smaller missile body could roll much faster. Certainly if a warship can roll 45 degrees in 12 seconds a missile should be able to roll 180 degrees in one second, even before shedding ⅔ of its missile body. Yeah, I'm banking on two-thirds of a missile body being shed.

A smaller missile body might also improve down the throat shots.


Thinksmarkedly wrote:I don't think it matters. I had a very different answer while writing this reply, but after some calculations I came to the exact opposite of my premise. I was going to say that I didn't think missiles rotated fast because rotation rates appear to be correlated less-than-linearly with mass and therefore a decrease in mass would imply negligible improvement in rotation rate. I still think the decrease in mass is not going to make a meaningful difference when we know the rings are a small portion in the back of the missile, but it's also irrelevant.

Here's what I ended up realising: I do think missiles rotate plenty fast already.

By the time we're talking about MDMs, the missiles are screaming past their target ships at better than 0.8c. If the target's throat (the largest aspect) is a mere 190 km wide, the missile will overfly it in a mere 0.8ms.

We also know that missiles don't enter PDLC engagement range with their own wedges interposed -- we know that because PDLCs exist in the first place and can take out missiles, even MDMs. Obviously that's for plot reasons, but in-universe that's technically explained by their being too dumb to maintain a target lock over long distances and a long period of time.

Therefore, improving the rotation rate doesn't help the missile. The problem is not how fast it can rotate to track the ship it's attacking. The problem is that it can't begin rotating in the first place because doing so makes it lose the target lock. They appear to rotate plenty fast already -- if we assume the PDLC engagement range is 240,000 km, at 0.8c they'll reach the target ship in just 1 second. And we know they can rotate that fast or faster, because because missiles can actually shoot ships that have interposed wedges (even SLN missiles can, just not very effectively).

That's not to say there would be no gains. Yes, improving the rotation rate probably improves the ability of the missile to better target the ship it's attacking. I just don't think removing two stages of rings is going to make that much of a difference in performance. Every little bit might help, but I´d be astonished if this resulted in even 10% improvement.

Rotation and roll are different, right? Why would rotating lose lock if the sensor is located at the nose of the missile? Indeed, I thought the entire nose is the sensor? No? In which case rotating would not cause the missile to lose lock. Rolling would. I am not certain why a missile would even need to rotate (spin).

Jonathan_S wrote:Fair, fair.

And of course the rotation value we have the best information on at various tonnages is roll (rotating around the ship's long axis) which is of limited use in avoiding PDLC fire as it doesn't change where the nose is pointing (likely right at the target).

Semantics really matter here and I hope I am not confusing it. But that is not what we have information on. “Rolling” a ship is not rotating around the long axis. Unless ‘around’ the long axis is not the same as ‘about’ the long axis. For clarity, perhaps rotating should be referred to as spinning. Like a figure skater.


Jonathan_S wrote: Though a roll would keep moving the vulnerable sides of the wedge and make it a bit harder for ships further away from the target to make PDLC hits. (Roll is a more useful metric for ships as they tend to fight nearly broadside on, so a roll will interpose the wedge or can bring the previously unengaged broadside to bear)

But for a missile trying to interpose its wedge against PDLCs the important metric would seem to be its rate of pitch (as yaw wouldn't alter which ships can hit it, as it leave the vulnerable gap between the wedges unchanged in orientation). And we've very little info on pitch rates for ships, and I don't think any on missiles (beyond knowing that the RMN was able to program a pitch maneuver into their MDMs to blunt the effect of the Triple-Ripple as an anti-missile tactic - but that doesn't tell us much since that was so much further out and could have been done with a fairly slow pitch rate).

I think we have another data point on pitch rates. Remember the demonstration launch Honor provided which had the missiles bearing down on a Peep ship only to pull up short then pirhouette and fire at absolutely nothing? (Actually I think the wedge was specifically targeted.) That gives a lot clearer data point on the performance and range of pitch rates.
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Re: ?
Post by penny   » Fri Oct 11, 2024 9:45 am

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Jonathan_S wrote:
penny wrote:Even if so -- and I shall guard my vote for confirmation of your point -- a missile that has managed to shed two thirds of its volume should manage a much faster pitch or yaw. That also drives my point that up the kilt shots should be more successful if I am correct that up the kilt shots are opportunistic maneuvers made when a missile sees an opportunity. But just a small bit of increased quickness and responsiveness "at the helm" just might make the missile a lot more effective and deadly.

I think you'd need more than just a little more quickness to routinely make up the kilt shots.

If the ship is rolled behind it's wedge then yes, it'd make sense to angle for an up the kilt or down the throat shot -- as opposed to attacking the broadside. You've a better chance of only having armor, rather than a sidewall, in the way - and against a podlayer an up the kilt shot has a chance to disable at least a pod bay door and might give you a golden BB that wrecks the stored pods. And regardless of which of the four sides you attack you've got to fly around the edge of the wedge and then make a snap shot before you fly clear past the other wedge. (Of course against RMN ships they do have bow/stern walls; so unless they're actively accelerating they've likely got either the bow or the stern covered by a full wall -- so as you crest the wedge and finally see you'll find out whether you'll have a chance at a sidewall-less attack of not.

And of course if the enemy is has their stern to you (running directly away or decelerating towards you) then an up the kilt shot is the easiest one to make.

But if the ship is broadside on and engaging the incoming fire with its PDLCs then you've a much lower chance of making it into a spot where you can make the up the kilt shot.



To pull it off you need to fire from within a narrow slot behind the ship. The rear opening of an SD's wedge is only 40 km high; and the sidewalls extend along it; leaving a gap only 20 km wide between them. So for a proper up the kilt shot you need to fire while you can see the ship's stern down that 20x40 km shaft from 30-50,000 km away. And then hope they don't have their sternwall up. (And even then part of that slot's angles might be blocked by a buckler wall; which can be up while accelerating or while a full wall is active at the other end of the ship)

But let's say you've got a warhead with the same 50,000 km standoff of the RMN. If you same in straight at the ship's broadside you'd only have to cover 50,000 km of PDLC fire to reach your firing range. But to keep going astern of the ship to reach that up the kilt zone -- that approach geometry forces you to remain exposed to PDLCs for up to 73% longer! So it's very much a risk/reward scenario. If you get there you might hurt the ship more -- but your chances of charging that much longer through the point-defense envelope are much lower.

It's going to take more than a bit more maneuverability to offset a 73% longer exposure to defensive fire. (And if coming in from astern, or against a target that's rolled behind its wedge, you shouldn't need extra maneuverability to try for an up the kilt shot)

I am not suggesting that a missile with a significantly reduced volume will enable it to routinely make up the kilt shots, but rather that the percentage of success of the missiles that do "go for broke" might increase. And, well, I suppose the percentage of missiles that do decide to go for broke might increase a bit because of the increase in performance. We can't know how many missiles just barely miss up the kilt shots. A small bit of reaction time at the helm can really make a difference. Like a running back who doesn't have a lot of top speed but can change directions a lot quicker than anyone else.

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Re: ?
Post by Jonathan_S   » Fri Oct 11, 2024 11:11 am

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penny wrote:
Thinksmarkedly wrote:I might agree but that's irrelevant because it's not two thirds of the volume. From the drawings we've seen, the three drive rings together occupy at a third of the missile's volume. So shedding two of them would reduce your volume by a quarter or a fifth.

That calculation might be a bit premature. The volume occupied by the drive rings does not necessarily indicate the volume of the missile that would be rendered inert when a particular drive ring is spent. As a matter of fact, don't stages (even in multi-drive missiles) have differently rated burn times? Anyway, I would hesitate associating and guestimating the inert volume of a missile based on the volume occupied by its drive ring.

As an example that is included solely to accompany my thoughts.
Five-Segment Solid Rocket Booster The SLS booster is the largest, most powerful solid propel-lant booster that will ever fly. Standing 17 stories tall and burning approximately six tons of propellant every second, each booster generates more thrust than 14 four-engine jumbo commercial airliners. Together, the SLS twin boosters provide more than 75 percent of the total SLS thrust at launch.

If our very own booster rockets burn that much fuel every second then surely the infrastructure associated with the far longer burns of HV missiles (capacitors and accompanying electronics) occupy a formidable volume. Multidrive missiles got much longer than the volume occupied by the drive rings over their long history of development. No?

But yeah, I might be a tad bit overly optimistic about a missile possibly shedding two thirds of its volume. But I've always been an open-minded sort. And as stated upstream, I will remain optimistic about the volume of a missile that might be shed if some entity were to specifically design its missiles to separate after a spent stage. Capacitors, associated electronics and other gizmos just might be as volume intensive as the chemical fuel aboard our very own booster rockets since the range and burn time of the missiles in the HV are far longer. So who knows. I shall remain opti– … enthusiastically optimistic.

What is the burn time of the various stages of multistage missiles? Anyone know?
But that's not how Honorverse missiles work.
The cataphract, being a 2-stage missile does appear to drop it's SDM-derived first stage when it launched the CM-derived stage grafted onto it's nose -- and the Cataphract is also the only missile we know of that can have more than 1 acceleration during it's flight.
(The MWW talked about a possible 4-drive system defense missile for the RMN which had a CM derived final drive; and so would have had differing accelerations. But we've never seen such a thing actually deployed)

But for everybody else's DDMs and MDMs you have to set all drives to the same settings before launch. MWW responded to a thread speculating about mixed acceleration launched and said, in effect, 'nope. they currently can't work that way. there's some effect that prevents you from setting an adjacent drive ring to a different acceleration setting'
So for DDMs (or MDMs) you could have all drives all set to half-power (which is their normal usage); giving (for the RMN) 46000g for up to 180 seconds each. Or you could have all drives set to full-power; giving 92000g for up to 60 seconds each.

Half power:
DDM
29.2 million km continuous powered range
0.54c terminal velocity

MDM
65.7 million km continuous powered range
0.81c terminal velocity

Full power:
DDM
6.4 million km continuous powered range
0.36c terminal velocity

MDM
14.6 million km continuous powered range
0.54c terminal velocity


I say "up to" because while you can't pick a different acceleration once the drive is active you're free to turn a drive off early; and I assume that would apply to any of a DDM or MDM's drives. It's just that you can't ever turn it back on; so running less than the maximum time just gives you shorter range and lower velocity. The only drive that isn't normally run for its full duration is the final drive; and that's just because most engagements aren't made at the maximum possible range -- so the missile reaches its target with time still left on its final drive.

RMN missiles in particular aren't going to be shedding significant volume if they drop spent drive rings because, in almost the complete opposite of your solid rocket fuel example, they use the same power source (the microfusion power plant) to power all their drives. The reactor is way bigger than the fuel tanks; so even if you split the fuel into 2 or 3 tanks so you could drop an empty tank with its expended drive ring they'd still take up a pretty small fraction of the missile volume compared to the reactor itself. (Other people's capacitor powered MDMs could be a bit different, as you might be able to split into 3 capacitor banks -- one per drive -- and drop them when empty. Though even that's likely requiring more initial space in the missile as 3 separate banks each run to empty are going to be less efficient at storing energy that one big capacitor bank that's shared across the drives.
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Re: ?
Post by Jonathan_S   » Fri Oct 11, 2024 11:41 am

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penny wrote:Rotation and roll are different, right? Why would rotating lose lock if the sensor is located at the nose of the missile? Indeed, I thought the entire nose is the sensor? No? In which case rotating would not cause the missile to lose lock. Rolling would. I am not certain why a missile would even need to rotate (spin).

Jonathan_S wrote:Fair, fair.

And of course the rotation value we have the best information on at various tonnages is roll (rotating around the ship's long axis) which is of limited use in avoiding PDLC fire as it doesn't change where the nose is pointing (likely right at the target).

Semantics really matter here and I hope I am not confusing it. But that is not what we have information on. “Rolling” a ship is not rotating around the long axis. Unless ‘around’ the long axis is not the same as ‘about’ the long axis. For clarity, perhaps rotating should be referred to as spinning. Like a figure skater.

Rotation is imprecise as it doesn't clearly explain which axis you're rotating about.

MWW seems to use roll the same way an airplane would -- the nose remains pointed in the same direction while the body and wings spin around the long axis (the one running from the nose to the tail); so if you were looking head on at the aircraft the wings would appear to spin around the nose like the hands of a clock.
[note, a barrel roll is somewhat different as it's a more complex maneuver that involves changes in yaw, pitch, and roll]

if looking at a rolling aircraft from the side you'd start out looking at its right side, then as it rolled you'd be looking at its top, then its left side, then its bottom, and then back to looking at its right side again as the roll completed. (Or reverse those if it was rolling the other direction; or adjust if watching from its other side)
Here's a wiki image showing the axis and rotation names for an aircraft: https://en.wikipedia.org/wiki/Aircraft_ ... rected.svg

So in the case of a Honorverse ship (or missile) that was rolling its nose would similarly remain pointed in the exact same direction and from the side you'd be looking at its right broadside, then the top wedge, then its left broadside, its bottom wedge, and then back to its right broadside. Which is why destroyers and some light cruisers would roll to fire a double broadside; they could complete a half roll faster than their missile launchers could reload, so they could spin up their roll fire their right broadside, wait half a roll then fire their left broadside in the same direction (though the ship would be inverted relative to the target) and on the next half roll fire their right broadside again. (Though they'd need to stop the roll at some point if they wanted a continuous fire control link since to roll would keep bringing their wedge between them as their missiles; cutting off telemetry)

So a missile that was rolling wouldn't lose target lock because its nose, and the sensors on it, remain pointed at its target the entire time. Of course that means that the open throat of its wedge also remains pointed at the target the entire time so rolling doesn't provide any defense against the target's PDLC fire. Only a pitch maneuver (whether a full loop or just a pitch away, pitch back) would interpose the missile's wedge between the missile and its target -- of course that would break the missiles target lock as it can't see well through its wedge and its nose is no longer pointed at the target.

(comparing to a figure skater is confusing since their long axis, head to foot, is vertical while a ship or plane's is horizontal; and the figure skater's face/nose are perpendicular to the long axis as opposed to on one end of it)
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