What, exactly, is different in a CLAC from a purpose-built CM ship that has also been designed to take a pounding and keep up with the fleet? Minus the LACs that can only carry a few CMs at a time? A purpose-built CM warship can eject pods at an alarming rate and never run out. An SD(CM-P). A Superdreadnaught Countermissile pod layer. It can also tow pods.
Thinksmarkedly wrote:Instead of having one set of SD(P) carrying CM pods and another carrying shipkillers, just distribute them over the two groups. The pods are ejected in rails (four, IIC) from the pod bay, so if you dedicate two for CMs and two for shipkillers in the bay or one and three, each SD can perform both roles.
Jonathan_S wrote:I believe four rails is BC(P)s; while full up SD(P)s have 6
Another carrying shipkillers? Since I'm not sure what you're suggesting, just to be ciear. I'm not advocating for a ship carrying missiles only.
I am also not advocating for changing the load out of CMs and shipkillers from its current distribution. Of course warships carrying both missiles and CMs should be retained pending recept of the memo that says warships can currently fire CMs and ship killers from the same tubes. … No? Then I'm advocating for a purpose-built CM-ship to augment the protection. A ship that can kick out CMs at the rate of them being pre-rolled. The advantage of towing pods is having the gun cocked and locked for an Alpha launch when you hyper in. But Alpha launches have to be
pre-rolled. I am advocating for a pair of CM ships that can eject an alpha launch of CM protection at a moments notice!!!
The sound of this baby belching out CMs is comforting to a fleet. This ship proves there really are sounds made in space.
Jonsthan_S wrote:One issue with a CM-only ship is that the number of CMs you can control is a function of surface area to mount control links and sightlines around the "gunsmoke" of their wedges. (Though you can avoid the latter if you're big enough to carry a Keyhole -- but then you're at least the size of a BC -- quite big to waste on a ship with no offensive power).
I have always imagined something as close to a purpose built freighter as big as possible ensuring that it can keep up with the fleet.
I don't understand why there should be a problem with gunsmoke when ejecting pods that literally clear the launch zone before firing.
Jonathan_S wrote:So for a given cost or tonnage more small platforms give you more surface area and more sightlines than one big platform. Plus while a hit on one of 10 small platforms will likely wipe it out the other 9 remain fully effective; while a hit on a big CM-only platform might not kill it but probably knocks out more than 1/10th of its effectiveness (while making it an easier target for follow-up hits)
A ship the size of a freighter should have tons of surface area. Can't get more surface area than a specced out freighter. And at the rate these things belch out CMs nothing gets through. Nary a single ship will be hit let alone damaged.
Anyway you slice it, it's going to have to be a
biiig ship. I'm not sure it would assume the shape of a spindle design. I'd expect that a ship designed to kick out an alpha launch of CMs at a moment’s notice would look more like a freighter. (Thus, my mention of a freighter here and elsewhere). But it would be optimized to squat and dump CMs.
CMS R USWhat rubs you old-timers the wrong way is the idea of a
single purpose ship. I get it. It seems like a waste to sink so much into a design that can only fill one roll, and traditionally navies just didn't do that. It comes back to the almighty dollar, really. But times have changed now and I’m trying to tell you White Haven(ites) that the time has come for a single purpose ship. When you get right down to it CLACs are single purpose ships as well. Sure, they have other utility but that is besides the point because are ultimately wasted in major confrontations. A single purpose CM ship is worth its weight in gold.
CMs when you need them are like GOLD!Again, the problem with utilizing LACs to thicken the CM envelope is that they don't! Not significantly anyway … enough to logically count on it. That's silly! LACs only manage to piss on a raging fire. And this, Jonathan.
Jonathan_S wrote:But a LAC can't fire its CMs quickly enough to run out against just a couple of salvos -- so rearming their CMs only matters in a prolonged slugging match. And in a prolonged slugging match you do have time to cycle a few LACs at a time back to the fleet.
That is nothing to brag about. It is actually a weakness of using LACs to thicken the CM screen. LACs already don't carry many CMs, but it should at least be able to dump its load in a single shot. What's it saving a second shot for? The Alpha launch is the most important!
I know. I know. ‘Every little bit helps.’ But I'll have you know I don't like that attitude either. With current technology a lot more can be accomplished than settling with ‘every little bit helps.’
A LAC’s contribution isn't trivial.
No. But it
is trivial considering the deluge of fire it is up against. And it
is trivial compared to the deluge a CM platform could be made to kick out. Again. And again. And again … at a moments notice. I enjoy seeing AirForceOne kicking out chaff and flares when missiles are chasing it. You know it can't keep that fire up forever, but in a pinch it sure does do the job well. Make sure you live to fight another day.
Yes. It is a single purpose ship.
Get over it.
The threat environment has changed.When you need a pinch hitter to come in in baseball. You only need him to perform in this short period of time. When you choose your best free throw shooter when the other team gets a technical foul, you need that shooter to perform now! Single purpose ships can come off the bench and perform when they need to. When there are a lot of missiles you need a ship that can cut to the chase.
Another weakness of the tactic of utilizing LACs to thicken the CM envelope is that the tactic itself is vulnerable to LACs becoming targets. Against a stealthed enemy like the MA, the LAC screen will be wiped out of existence. A salvo to kill the enemy screen would be my first launch out of the gate, even if I wore a Peep uniform. Then there's nothing left to blunt my alpha launch.
Another problem with a LAC CM defense is that the RMN has not come up against a navy with alpha launches as thick as their own. I've a feeling that will change. And LACs aren't up to snuff.
I hope I don't get sent to the Principal's office for not continuing to keep this notion to myself. But when I first realized what the role Manticoran super LACs were going to play, I thought, well, “glorified
clock blockers” is all I could think of. I was sad. Honestly, I think the Manticoran LACs are being wasted. Squandered. I think LAC attacks should be launched as a separate prong of attack. When an enemy's launch rolls in, it makes the defenders roll ship. Is it possible for a LAC to be on a bearing that takes advantage of a rolled ship? LACs should save their CMs for themselves.
GET THE HELL OUT OF THE WAY OF THE BIG BOYS.The problem is also the fact that if navies take out those LACs that are pushed further out, then what? Like I said upstream, I would wipe that LAC screen out immediately. That plows the field for my alpha launch. My alpha launch is already in flight. I will assume the LAC screen has been dealt with. So, the argument that the enemy is destroying my capital ships while I am targeting their screen doesn't cut the mustard.
Another thing. I don't understand why it is so difficult to target a LAC at those ranges. Am I to believe that a missile cannot be programmed to attack enemy wedges? At any rate, against a navy with unprecedented stealth, screening elements are going to go POOF!
I apologize again for a long post and the piecemeal copy/pasted responses from the "?" thread. I'm rather busy these days and this method seems more convenient at times.
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The artist formerly known as cthia.
Now I can talk in the third person.