penny wrote:Jonathan_S wrote:Fleets adopt formations like the wall of battle to increase the ability of each others’ PDLCs to provide mutual protection.
Agreed. But my original point is that there is no way to arrange the ships so that
every ship in the fleet has a shot at the missiles targeting a specific ship. Only the ships that are in the CM envelope of the particular ship(s) being targeted can assist. That point is obvious when the Peeps singled out just two ships. When one of the ships was badly damaged, McKeon ordered
only her consorts (ships in the immediate vicinity) in closer. When a ship is wounded, there is no better time to arrange a massed blanket of protection, so why not order
all the ships of the fleet to come to their protection? Geometry. Geometry and tactical logistics.
That's technically true - but functionally irrelevant for the wall of battle. Honorverse fleet's just aren't large enough for one edge of a wall to be out of CM support of another. RMN CMs have an effective range about about 3 million km; so let's be conservative and say two ships in a formation need to be within a million km to protect each other using CMs. (And yes, I'll be pulling out the metaphorical slide rule; which I know you prefer not to do when enjoying your sci-fi)
If we assume a wall of battle is a flat disk, with ships every 1000 km, a formation that was a million km diameter could hold something like 3/4rs of a million SD(P)! So in an actual Honorverse wall of battle the only ships out of mutual CM range would potentially the forward deployed LACs. (Unless the fleet chose to split into multiple formations for tactical purposes; such as to try to mousetrap an enemy formation)
Now mutual defense range for PDLCs is far smaller, they start engaging at only 100,000 km and need to kill a modern laserhead by 50,000 km. So say two ships need to be within 60,000 km of each other to provide some PDLC supports; that'd still allow a wall of battle on the order of 4,000 SD(P)s. IIRC that's more than anybody has brought to any battle (for example Filareta "only" brought a bit over 400 on his doomed mission to Manticore, and the combined fleet that met them was only about a hundred ships). Now, because a missile's wedge protect it, many of the ships in the wall won't be able to engage any specific missile -- ships too far above or below it wouldn't have line of sight, but ships to its sides would; as would ships close enough to its heading to have down the throat shots on it.
(We lack the missile wedge geometry numbers to calculate how wide a vulnerable frontal angle it has -- presumably it's less than the +/-32° of a warship)That said, the further ships, while able to provide some level of mutual support and defensive fire (if not under heavy fire themselves) are going to be somewhat less effective than the ships nearest the target.
But ordering the consorts in closer doesn't seem like it would radically improve their ability to engage incoming fire (though a little bit as it means the missiles targeting the crippled ship have just that tiny bit less apparent lateral movement) -- but what it
does do is allow them to attempt to interpose their wedges and sidewalls against fire on their damaged companion or simply hope to (though their ECM and jammers) draw some of that fire onto themselves and/or mask the damaged (and thus more vulnerable) ship from enemy sensors.
But there's a tradeoff for bunching up like that -- you run a somewhat greater risk of a wedge collision (which would destroy both ships) and you limit each ship's ability to maneuver or roll to try to throw off or protect against fire. So normally the benefit of leaving a little maneuvering room outweighs the benefit of slightly better mutual defensive fire. But once one ship is significantly damaged the calculus changes and covering her new vulnerability is now more important than maintaining maneuvering room.