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Re: ?
Post by ThinksMarkedly   » Wed Sep 18, 2024 12:58 pm

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penny wrote:That isn't exactly how I understand that the RMN’s mutual defense doctrine works. The massed mutual defense of tightly packed formations is mostly effective against missiles before they breach the CM envelope. Mostly. It is a very effective strategy that brings thousands of CMs to bear against heavy salvos; wiping them from the plot in job lots. But once the missiles breach that thick CM envelope, the mutual effectiveness of tight formations is reduced dramatically. The formation does not enjoy the same massed protection from the total of the fleet’s PDLCs. The geometry of the problem makes it impossible once the missiles breach the CM envelope. There will be a limited amount of ships with the correct firing arc on any given missile with its PDLCs.


I'm not sure you understand the geometry. By that I mean I can't tell from your post how you're picturing it. The important thing to remember is that CMs engage the oncoming missiles at ranges of a few hundred thousand km to 2 million km from the launching ship. That's way outside the range of PDLC: the CMs are usually the first line of defence.

In a fleet formation, the LACs would be pushed out very far. I don't recall if we heard how far that is in the Battle of Galton, but I suspect it's no more than 1 million km from the ships they're protecting, and is probably much less than that. The LACs' Shrikes will also serve in anti-anti-shipping mode (CM), if they fire them, because after all those missiles were created based on CMs.

I agree that once the anti-shipping missiles are past the 4 or 5 waves of CMs, the layer of defence are PDLCs aboard the LACs and then escorts. And from what we heard about fleet formations, the ships are not bunched up specifically so they have clear lines of fire against those missiles. It's called a "wall" for a reason... though I'd expect it should have been called a "hemisphere." Or maybe it's a double wall: a wall of escorts in front of the wall of battle.

But they're also not so far apart that they can't help each other. There's a sweet spot that the RMN must have learned by trial and fiery error how close the defenders must be to help each other but far enough not to step on each others' toes. We did hear in the Battle of Spindle against Crandall that the SLN formation was keeping separations that no Peep Admiral would have accepted, much less the RMN.

Again, the geometry simply makes it impossible for certain PDLCs. How well do you think you could hit a target flying past your window at a significant fraction of C?


Apparently, quite well. We do know they take out a significant fraction of what went through the CM envelope, and this with even cruisers. See the Battle of the Prime-Ajay Warp Bridge, where a CruRon of the RMN suffered no losses against BC-launched SLN Cataphracts (in Uncompromising Honor), even though it did suffer some hits.

Besides, at that point inside the formation, any given ships’ PDLCs are concerned with its own asses.


Not necessarily. That's why there is a battle net: one ship's PDLC may have an angle on a missile that will have an angle on another ship, but that ship won't have said angle or is too busy with higher priority threats or whose available PDLC wouldn't have recycled and recharged in time. The battle net computers need to figure out what the best firing solution is: each ship for itself is not usually the optimum solution. This is important for the escorts, because they are usually not the targets themselves, so they can afford to shoot at missiles that are targeted on the capital ships.

Now, if it has been determined that the enemy fire has been concentrated on just one or two, or a few of your consorts, then other very specific ships in the formation can pay you some attention. The CO can even order the ships in tighter to share PDLC fire. But at that point, do not expect hordes of the missiles that have breached the outer CM envelope and/or have reached attack range to be stopped. If many at all.


I don't expect the CO of any ship to have any control over this at all. The battle net coordinates the firing. The missiles will be through the PDLC envelope in about a second, so it's too quick for human reaction and counter-orders (unless we had augmented transhumans that could react in such a time, but we don't in the HV).

How soon before the firing range a ship may know it's been targeted or not is doubtful. Given the acceleration that missiles can have, they can hide their intended targets until very late.

Also, and again as I repeat hearing from text, the PDLCs wait for the exact moment the missile intends to fire before engaging. If not, it would take a barrage of PDLC fire before killing a single missile on the fly. PDLCs effectively wait for the birds to “perch.”


Not necessarily. They may take out targets of opportunity that have revealed themselves, but only if that doesn't compromise its ability to fire on a higher priority missile later. But if you can take out a missile before it even drops the wedge, you should, because that implies the missile has not fired. Waiting for the missile to attempt to fire means you may be just too late and hit the expanding ball of plasma that was the missile after it self-immolated to create the energy for the gravitic lens.

HAVE YOU EVER SHOT SKEET? SAME CONCEPT.


No, I have never shot skeet in a platoon formation with a battle net coordinating who shoots where.

Plus, do consider that PDLC fire from the ships farther away on a target as small as a missile body that has shed its inert volume and has no wedge will be next to impossible to hit. Unless you have a country boy manning the PDLCs and he has experience shooting needles in a haystack.


They're already shooting up to 50,000 km away. Further ships don't add so much to that. And besides, the size of the spent sections of a true MDM won't reduce the target's volume considerably.

More importantly, for the ship being targeted, the profile of the missile may not change practically at all. That depends on how much the missile itself must slew towards the ship before firing. The gravitic lens has some ability to fire off-centre, but it may not be by too wide an angle. So if the missile must be within (say) 15° of head-on to the ship it's targeting, the spent sections represent a minuscule fraction of the reduction in profile.

Dropping the wedge will simply make the target “slightly harder” to see??? It will make it impossible to see; in time. The wedge is being tracked. Then it disappears as will the target to the targeting system in the midst of so many brighter icons. Simply knowing the vector isn't enough. It isn't even precise enough as it is. Targeting relies on the size of the wedge from the missile and the CM having difficulty missing each other. Targeting also relies on the accuracy of the PDLCs hitting -- or not being able to miss -- a huge target like the wedge.


CMs are not a factor at this stage. The CM engagement envelope is several seconds in the past and all CM wedges are past the shipkillers' wedges.

PDLCs are not firing on the wedge, because the wedge is impenetrable. They could be firing at the wedge in expectation that the wedge will no longer be there when the beam arrives. That probably happens a lot, because waiting for the wedge to drop, as you say, could mean it's too late.
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Re: ?
Post by ThinksMarkedly   » Wed Sep 18, 2024 1:00 pm

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tlb wrote:In one of the books the RMN and SLN were shooting missiles at each other from very distant range, such that the SLN missiles needed a ballistic phase. The RMN missiles were programmed to sweep though that ballistic group and wipe them out before continuing onward to attack the SLN fleet.


That's the Barricade, a Harkness invention.
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Re: ?
Post by tlb   » Wed Sep 18, 2024 6:55 pm

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penny wrote:Again, the geometry simply makes it impossible for certain PDLCs. How well do you think you could hit a target flying past your window at a significant fraction of C?

ThinksMarkedly wrote:Apparently, quite well. We do know they take out a significant fraction of what went through the CM envelope, and this with even cruisers. See the Battle of the Prime-Ajay Warp Bridge, where a CruRon of the RMN suffered no losses against BC-launched SLN Cataphracts (in Uncompromising Honor), even though it did suffer some hits.

Although the missiles are traveling very fast, while incoming most of that speed is along the line of sight; it is only motion perpendicular to the line of sight which requires adjustments *. Admittedly when passing, all motion is perpendicular to the line of sight; but most of the shooting has occurred before then. On passing the defense is basically sidewalls and so on; at that point, the missile laser heads are being activated.

* An easy way to see this is to look at jets landing at an airport at night. The lights will seem to hang in the air, even though the jet might be doing 200 mph (about 90 m/s) and only speed up as they turn away from you.
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Re: ?
Post by Brigade XO   » Thu Sep 19, 2024 5:47 am

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penny wrote:Also, and again as I repeat hearing from text, the PDLCs wait for the exact moment the missile intends to fire before engaging. If not, it would take a barrage of PDLC fire before killing a single missile on the fly. PDLCs effectively wait for the birds to “perch.”

HAVE YOU EVER SHOT SKEET? SAME CONCEPT.

It is difficult to hit the target before it reaches its peak altitude.


Aside from skeet not having hundreds or thousands of birds flying around at the same time, the flight paths are fairly predictable since the birds are coming from one (or both in doubles) two sources and are going to (baring wind and some other variables pass at a given hight over the crossing point for the field. Speeds (also with the same wind and possibly humidity challenges like rain) are also consistent. You, on the other hand, are changing stations so your angles change each time. The faster you track and engage the bird, the less time you have to have for "variables" like a breeze causing the bird to hop up or dive. Your also dealing with a spreading shot pattern- you can get holes in the pattern and if the bird is heading generally away from you the chance of a hole developing increases- of course the bird is also slowing down through air/wind resistance and will start to drop.

Rather than skeet, perhaps Sporting Clays would be a better analogy because you can be getting birds going in a lot of differnt directions. You still need to do judge the flight path and then lead the bird---and swing though--to put your shot string where the bird is going to be in the time it takes the pellets to get to where you want them to be. And by the time they reach the distance that would be over the crossing point on a skeet field, they start to more quickly loose speed and eventually practically float down (at an extended range) so all your ballistic variable get messy

You're also NOT supposed to pivot and shoot behind you to take an bird as it has passed you....no standing on Station 8 or 1 or 7 and try for the target after it has passed you......which is essentially what most of the missiles with laser heads maneuvering to do as they get just beyond the wedge and fire the warhead at an unprotected area of the hull.

I wonder just how much the ejection of the lazing rods "down" relative in the direction of the target after the missile is about to overfly the target's wedge changes the speed and vectors of the rods and makes it harder to hit hit the bomb portion of the warhead---either with a PDLC or a CM?
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Re: ?
Post by Daryl   » Sun Sep 22, 2024 2:47 am

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I haven't been following all of this, so apologies if this has already been covered.
With militaries in our time line on the cusp of developing laser and directed energy weapons, one of the advantages is that you don't need to lead the target, as its speed is inconsequential to that of a light speed laser.
However in the scenario under discussion you will still have to take the target's speed into your calculations, as it is of the same magnitude as your weapon. I'd also imagine that the time of contact would be reduced, leaving less time to burn through the casing, and there is no atmospheric buffeting to assist your strike.
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Re: ?
Post by penny   » Mon Sep 23, 2024 8:05 am

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penny wrote:But once the missiles breach that thick CM envelope, the mutual effectiveness of tight formations is reduced dramatically. The formation does not enjoy the same massed protection from the total of the fleet’s PDLCs. The geometry of the problem makes it impossible once the missiles breach the CM envelope. There will be a limited amount of ships with the correct firing arc on any given missile with its PDLCs.


Thinksmarkedly wrote:I'm not sure you understand the geometry. By that I mean I can't tell from your post how you're picturing it.

You certainly said a mouthful there; but I do not take offense with the truth. As I would be the first to admit that I have had and continue to have problems picturing a “wall of battle”. Actually that is among the many other things I was excited that “the movie” was going to clear up. Anyway, at first glance a wall in the HV does not seem to comply with any traditional notions of a wall. Until one realizes that any densely packed highly organized structure can represent a wall. Textev supports that notion and what I take away from it is that even in the HV the idea of a wall can change. I recall Honor stating that she was going to organize her ships such that any given ship can have at least one shot at I can't recall the details but whatever the target was at the time; which implies that ordinarily every ship in a formation does not have a shot at the target since Honor was trying to guarantee at least one. And I got the impression that Honor’s wall of battle was not the norm, because it doesn't make sense that other walls of battle do not already guarantee one shot from each ship. Unless it is either impossible to do so and/or there are other concerns at play.

My explanation as to why brings us back to the geometry. The larger the formation of ships the more difficult it would be for each ship to get a clear shot. Large formations are like large gatherings of people at Thanksgiving dinner. It is impossible to sit everyone at the table at once. Which brings us to …


Thinksmarkedly wrote:The important thing to remember is that CMs engage the oncoming missiles at ranges of a few hundred thousand km to 2 million km from the launching ship. That's way outside the range of PDLC: the CMs are usually the first line of defence.

True. But that is also the reason why the CM defense is not only the most important defense but the most effective. CMs engage so far out compared to point defense that every CM launched by the fleet has time to concentrate its forces before engaging the onslaught of missiles. And their targeting does not have to be spot on because of the nature of the conflict. The huge wedges of the CMs are not going to miss the huge wedges of the incoming missiles. And the CMs have time to settle on the correct angle of attack.

Thinksmarkedly wrote:In a fleet formation, the LACs would be pushed out very far. I don't recall if we heard how far that is in the Battle of Galton, but I suspect it's no more than 1 million km from the ships they're protecting, and is probably much less than that. The LACs' Shrikes will also serve in anti-anti-shipping mode (CM), if they fire them, because after all those missiles were created based on CMs.

Can't find it right now, but something to that effect is addressed in Toll of Honor. Without fact checking, I do believe the answer changes depending on the dynamics of the tactical situation (range of combatants, acceleration of combatants) with respect to the LACs not overflying their fleet's CMs.

Thinksmarkedly wrote:I agree that once the anti-shipping missiles are past the 4 or 5 waves of CMs, the layer of defence are PDLCs aboard the LACs and then escorts. And from what we heard about fleet formations, the ships are not bunched up specifically so they have clear lines of fire against those missiles. It's called a "wall" for a reason... though I'd expect it should have been called a "hemisphere." Or maybe it's a double wall: a wall of escorts in front of the wall of battle.

The CMs of the Shrikes are probably the most effective asset of the screens. I'm sure the RMN would have loved to have a lot more of them. I always questioned how effective LACs and their PDLCs were.

Actually I question the entire notion of screens in the HV. Currently anyway in the era of MDMs and densely packed salvos. More on that later.

More like spitting on a fire. As far as engaging with PDLCs, I certainly agree the LAC screen wouldn't be bunched up, because in case of a miss, friendly fire can take out a consort. Anyway, LAC formations are something else that bugs me. It would seem that LACs would be grouped close enough together that their anti-missile launches would arrive as a massed attack, similarly to ship CM launches. As I stated above, LACs should be susceptible to friendly fire when PDLCs are used.

Thinksmarkedly wrote:But they're also not so far apart that they can't help each other. There's a sweet spot that the RMN must have learned by trial and fiery error how close the defenders must be to help each other but far enough not to step on each others' toes. We did hear in the Battle of Spindle against Crandall that the SLN formation was keeping separations that no Peep Admiral would have accepted, much less the RMN.

I remember that quote. But wasn't that referring to ship formations and not LAC formations? The SLN didn't have any LACs, no?

But back to the wall of battle. Don't tease me. Share with me how you imagine a wall of battle. It is interesting that you mention a hemisphere. I was close. I imagine a complete circle. I can't decide if that circle would be oriented like a wheel rolling down the street or coming at you like a frisbee. But it seems intuitive that a circle or half circle is the most efficient defensive organization of ships. But the PDLCs of some of those ships are going to be blocked by the ships in front of it. But then when the order to “get those ships in closer” goes out. How is that accomplished in a half circle without wedge fratricide? Close the circle off? And if a hemisphere or half circle is the wall of battle, then how is it possible to collide with another ship when your ship is damaged? In a hemisphere or half circle the entire inside/outside of the formation should be clear for a ship that veers off because of damage. But obviously it is not.

Jonathan_S wrote:However given how missile wedges work (in particular their built in compensation capability) it's unclear if physical staging would actually provide performance advantage. Certainly with a wedge simply mass never has any impact on acceleration; and it only rarely seems to have impact on compensated acceleration (at least for ship style compensators which we have more details on).We're told that for ships both compensator size and mass affect acceleration; but we've never seen a ship that's running light (dropped most of its pods, a freighter running empty, etc.) get any acceleration boost. So for warships, as a practical matter, only size seems to matter. For freighters there is presumably some mass, achievable if shipping sufficiently dense cargo, after which compensated acceleration will start to drop -- but we don't know that that mass is compared to their 'displacement tonnage' (which is just a measure of volume). And since we know even less for missiles we don't know if making them smaller makes them quicker (though that might be part of what lets CMs accelerate quicker than normal missiles -- OTOH the Viper with a small laserhead added on has the same accel as a Mk31 CM indicating that maybe size/mass isn't as impactful on missile accelerations…

Not sure I can agree with that Jonathan. I think you allowed for mass affecting acceleration when pods are towed outside the wedge; Uncompensated acceleration. But the fastest ships are the smallest ships IINM. An SD does not have the acceleration of a BB on and on and on. But to be fair, as you seem to infer, that could be a function of volume and not mass. My point exactly. But hold that thought. I can reply to Thinksmarkedly’s comment along with.

Thinksmarkedly wrote:We don't know that they are the same. We don't know what magic for compensation works for missiles. All we know is that it's different from the standalone compensators for ships.

But also, we don't know what the compensated volume of the missile is in the first place. Maybe the minimum practical volume of compensation is already much larger than the missile itself, so making it smaller or less massive wouldn't lead to a reduction in the compensated volume, which in turn wouldn't lead to an increase in acceleration. The missile volume isn't limited by the wedge's compensated volume:

I am going to respectfully disagree with you both. Even if compenation is different between ships and missiles, I’d wager the difference is in favor of missiles. Consider the insane acceleration capable of a missile itself compared to a ship. But more importantly, consider the shocking acceleration capable of a GR drone. IINM, a GR drone is much smaller than a missile. Granted, it is only capable of, what, a fifth of a missile’s accel? Yet, that acceleration is shocking when you factor in that a drone operates for hours and a missile shoots its wad in mere minutes! It seems as if a drone could be set for sports mode instead of luxury mode which would disable the stealth and optimum gas mileage. It would also defeat cutting out the number of cylinders from 12 to 6. Since I think the drone utilizers a different type of impeller node. |:-)

Incidentally, this fact drives my notion of an LD’s missile with an insane acceleration that shoots its wad in seconds, or a few minutes to deal with very close targets that have strayed too close to its web. That notion rubbed all of you the wrong way.

Jonathan_S wrote: … And since we know even less for missiles we don't know if making them smaller makes them quicker (though that might be part of what lets CMs accelerate quicker than normal missiles –

I always thought that was a given. I never considered anything else. I simply thought CMs were configured to shoot their wad quickly, giving up range for acceleration. Also partly responsible for my notion of a new missile utilized by an LD which will undoubtedly get opportunities to engage enemies from insanely close ranges.

Jonathan_S wrote:OTOH the Viper with a small laserhead added on has the same accel as a Mk31 CM indicating that maybe size/mass isn't as impactful on missile accelerations…


Damfino. There's always a dirty data point on the plot that needs to be tossed? Anyway, isn't a Viper's missile also capable of much more range than a CM, simply indicating the presence of a different drive setting selected before firing?

A quick note on redesigning missiles to separate. I think microfusion reactors would be necessary to pull that off.

****** *

Jonathan_S wrote:Dropping the wedge might make the missile slightly harder to see ( though by that point the ships should have it vector nailed down extremely well, and without the wedge it can’t take evasive action) but it’s now exposed to defensive fire from any direction, not just from a narrow disc that can slip between its wedge planes. (We’ve even seen missiles pitch up or down to shield themselves from defenses until seconds (e.g. against the triple ripple)

It likely also gives them protection from fratricidal from other nearby warheads (though with large salvos there can still be a bit of that). And if you drop it too soon the target can roll and the missile won’t be able to try to redirect around the wedge to attempt a passing snap shot.


Perhaps a missile needs to have just a bit of cognitive ability to know when to hold and know when to fold. I'd think that if a missile reaches attack range, rolling the ship is a foregone conclusion. Admittedly, and I appreciate David for referring to it in Toll of Honor, a ship rolls far faster than I thought. And I asked the question about the rolling rate long ago. Even though all of McKeon’s ships didn't complete the roll in Toll, I think it is stated that even the SDs complete a 180° roll in 2 minutes. 45 seconds for smaller ships. Amazing. But I still don't see how that would matter against a missile that has already reached attack range and has decided to fire.

****** *

penny wrote:Dropping the wedge will simply make the target “slightly harder” to see??? It will make it impossible to see; in time. The wedge is being tracked. Then it disappears as will the target to the targeting system in the midst of so many brighter icons. Simply knowing the vector isn't enough. It isn't even precise enough as it is. Targeting relies on the size of the wedge from the missile and the CM having difficulty missing each other. Targeting also relies on the accuracy of the PDLCs hitting -- or not being able to miss -- a huge target like the wedge.


Thinksmarkedly wrote:CMs are not a factor at this stage. The CM engagement envelope is several seconds in the past and all CM wedges are past the shipkillers' wedges.

PDLCs are not firing on the wedge, because the wedge is impenetrable. They could be firing at the wedge in expectation that the wedge will no longer be there when the beam arrives. That probably happens a lot, because waiting for the wedge to drop, as you say, could mean it's too late.

PDLCs are not technically targeting the wedge. They are utilizing the wedge, rather, to judge where to shoot. It is akin to being in a gunfight and you want to shoot out the spot light that somebody just turned on. You are effectively blinded from seeing your target, but you know to aim for the bright light because the bulbs are behind the bright light. It is akin to “aim for the whites of their eyes.” But yeah, targeting the wedge is in anticipation that the wedge will drop. It is the same for CMs. It is easy to see a wedge, and wherefore art the wedge there is found a missile. It is like having a bull's-eye on your back. That fact also implies that PDLCs do not take out missiles with one shot. Some will hit the wedge requiring additional shots.

Anyway, I think eliminating the missile's warning that it is about to fire and then dropping the wedge will increase the survivability of the missile to near perfect. If targeting radar is tracking a very big and bright wedge and then the very bright spotlight of the wedge suddenly goes dark, I do not think that tracking can recover in seconds. The tactic would then require PDLCs to continuously fire in hopes of destroying the missile by rapid fire. The end result would cause saturation by over-indulgence.

****** *

penny wrote:Now, if it has been determined that the enemy fire has been concentrated on just one or two, or a few of your consorts, then other very specific ships in the formation can pay you some attention. The CO can even order the ships in tighter to share PDLC fire. But at that point, do not expect hordes of the missiles that have breached the outer CM envelope and/or have reached attack range to be stopped. If many at all.


Thinksmarkedly wrote:I don't expect the CO of any ship to have any control over this at all. The battle net coordinates the firing. The missiles will be through the PDLC envelope in about a second, so it's too quick for human reaction and counter-orders (unless we had augmented transhumans that could react in such a time, but we don't in the HV).

How soon before the firing range a ship may know it's been targeted or not is doubtful. Given the acceleration that missiles can have, they can hide their intended targets until very late.


Not exactly. From Toll of Honor.

Battle Squadron 71 and Battle Squadron 113 had three minutes in which to fire. Their launchers’ cycle time was twenty seconds, and there were forty-six tubes in each ship’s broadside, so the defenders managed to launch nine salvos of their own, each over eight hundred strong, before the first Manticoran attack birds arrived.

The storm fronts of destruction crossed each other, but there was a vast difference between them. The Manticorans were firing capital ship missiles, with better targeting systems, much more capable EW and penetration systems, and far heavier laserheads with five percent more standoff range. Nor did it end there, because Sixth Fleet’s antimissile defenses were both far deeper and far more capable than its Havenite counterparts’, as well.

Marika Dietz’s tactical officers were neither as experienced nor as well trained as the Royal Manticoran Navy’s, but they fully understood the bleak menu of options available to them. That was why, at Dietz’s direction, they’d targeted all their fire on just two of the Manticoran wallers.

* * *
“Oh, shit!” Brian Chen snarled, even as his hands danced across his console. “They’re concentrating everything—and I mean everything—on Admiral Triplett, Skipper!”
“All we can do is the best we can do,” Alistair McKeon said, and Chen nodded.


It appears as if the Manticorans knew that the Havenites had concentrated fire on just two ships even before either salvo had arrived. It is as I understood things to be as well. I think the targets can be determined by the missiles’ bearings (flight profile).

Toll of Honor wrote:The screen had taken a huge bite out of the lead Havenite salvo. Sixth Fleet’s carefully stacked wall had taken another, and the other squadrons’ CM launchers continued to blaze away in BatRon 17’s defense.

But over three hundred missiles survived every counter-missile Sixth Fleet could throw at them, broke through to the inner defense zones, and hurled themselves against Admiral Triplett’s dreadnoughts.

Their own point defense stabbed out under the calm, uncaring control of their tactical computers, and still more missiles died just short of the attack.
Bold my own.

The missiles are being destroyed before they reach attack range and before dropping the wedge. However, since the wedge is useful to the enemy to target the missiles, I still think that once the missiles reach attack range, or just shy of attack range, that dropping the wedge sooner while the lions share of the missile body has been shed might save more of them from destruction.

And this passage does indicate massed PDLC fire from the carefully stacked wall.

Question. If geometry is not a problem in a wall or line of battle, why can't CMs continue to launch even in the PDLC zone?
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Re: ?
Post by Jonathan_S   » Mon Sep 23, 2024 10:52 am

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I think one of the key things about the "wall of battle" is that it normally refers to only the formation of the heavies (so the wallers if a proper fleet battle; or the BCs against other BCs or cruisers, etc.) The screening escort ships are often elsewhere (exactly where depends on the time and tech and exact type of escorts)

So, classically, the SDs and DNs would form a basically two-dimensional grid, packed as close as they dare (maybe 1500 - 2500 km between each ship) -- basically a sheet of paper, flat side towards enemy. When firing broadsides that means the wallers are flying in rows nose to tail, with additional such rows above and below them, so all point their broadside towards the enemy.

But they have (just) enough room that each ship can roll 90 degrees around its long axis to instead present its wedge. If all the ships do that the incoming fire now faces a shield wall of impenetrable wedge bands -- each wedge itself a plane on the order of 500x500 km -- with gaps between the wedges of, say, 500 - 1000 km. So the incoming missiles now have to first try to pick their way through those gaps -- when 1/3 - 2/3 of the space in front of them has suddenly become impenetrable.
(You need some separation to reduce the risk of any two wedges touching; even if a ship is damaged and has to be dodged as it falls out of formation. But I'm speculating a bit on how close they're packed as I can't seem to recall the books explicitly saying; just that the RMN tended to have tighter formations than the Peeps were generally capable of.)

That said, it likely isn't actually a rectangular formation shape on that plane, or even a square one -- those leave the corners too exposed. If you had, say, 4 of the classic 8-ship squadrons of wallers they might form into 4 rows; which does have the advantage of simplicity of control: 1 row per squadron. But it doesn't concentrate them as much as they could be. It'd be a more compact defensible formation if you took the ships furthest forward and aft and moved them into additional short columns above and below the rest of the formation -- so you might tend towards a pixelated vertical circle of ships on that plane. That'd place every waller as close to the center of the formation as they can be while still maintaining a flat formation.


Meanwhile the escorts might be massed ahead of the wall (the better to scout for sneaky bastards trying to cross the wall's 'T' or minefields placed in its path or the like. Or might be tucked around the entire periphery of the plane wall -- angling CMs in at the incoming fire; or might be tucked behind the wall to better shield the fragile escorts from enemy fire while still firing through the gaps as best they can. But (until the modern LACs) they generally weren't positioned between the wall and the enemy -- they were too fragile and easy to wipe out if exposed far enough out to provide significant additional anti-missile depth (and if they were in close they they'd be in the way of the heavier offensive and defensive fire of the wall)

Later on as we went to SD(P)s this formation tended to spread out -- instead of a single giant wall you might have individual squadrons forming sub-walls with more space between them and more escorts scattered around for even more anti-missile defense and to give the sub-formations room to independently maneuver as necessary. (And once Ghost Rider and Lorelie came around you'd fill in some of those gaps with decoys pretending to be entire additional sub-formations of ships) And modern LACs tend to be positioned well down the threat axis. PDLCs aren't much good beyond a few hundred thousand KM, modern RM CMs out to about 3 million. The LACs seem to get positioned around a couple million km towards the enemy -- far enough forward to not only be entirely clear of the wall's PDLCs but far enough forward that the wall has time to see which incoming missiles were killed by the LAC screen and adjust their defensive fire to focus on the survivors. (And the only reason LACs can get away with that is they're so hard to kill with long range missile fire - and ultimately they're expendable enough to risk out there. IF you'd tried that same tactic with destroyers or light cruisers it'd be worth the enemy's time to divert enough missiles from the early salvos to simply wipe them out -- as they were far easier targets than the modern LACs)
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Re: ?
Post by Jonathan_S   » Mon Sep 23, 2024 11:15 am

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penny wrote:I am going to respectfully disagree with you both. Even if compenation is different between ships and missiles, I’d wager the difference is in favor of missiles. Consider the insane acceleration capable of a missile itself compared to a ship. But more importantly, consider the shocking acceleration capable of a GR drone. IINM, a GR drone is much smaller than a missile. Granted, it is only capable of, what, a fifth of a missile’s accel? Yet, that acceleration is shocking when you factor in that a drone operates for hours and a missile shoots its wad in mere minutes! It seems as if a drone could be set for sports mode instead of luxury mode which would disable the stealth and optimum gas mileage. It would also defeat cutting out the number of cylinders from 12 to 6. Since I think the drone utilizers a different type of impeller node. |:-)
The GR drone does use a different type of impeller node -- it's much more like a scaled down ship drive than a missile drive. It's capable of varying its acceleration while underway, it can operate indefinitely rather than burning out after 1-3 minutes.

But a GR is actually much bigger than a missile, even a big MDM. It's more like the size of a pinnace and is generally launched from special facilities off the side of the boat bays of the ship. So IIRC about the size of 4-6 missiles.

Fastest we've seen the latest Ghost Rider drones go, when they didn't care about stealth, was 10,000g -- a bit under 1/9th what an RMN missile can pull in high accel mode
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Re: ?
Post by Jonathan_S   » Mon Sep 23, 2024 11:24 am

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Apologies for the kind of scattered and piecemeal way I responded -- that post was just larger than I could handle in one go.
penny wrote:
Jonathan_S wrote: … And since we know even less for missiles we don't know if making them smaller makes them quicker (though that might be part of what lets CMs accelerate quicker than normal missiles –

I always thought that was a given. I never considered anything else. I simply thought CMs were configured to shoot their wad quickly, giving up range for acceleration. Also partly responsible for my notion of a new missile utilized by an LD which will undoubtedly get opportunities to engage enemies from insanely close ranges.

We do know that there are some differences in the drives of CMs vs normal missiles. RFC said once in a post that part of getting the higher accel for CMs involved giving up their acceleration flexibility. A normal RMN missile can operate at any acceleration up to its maximum, but generally only operates in the half power (3-minute) or full power (1-minute) mode. A CM can't make that choice, its overpowered drive lacks the half power mode; and can only ever operate at full power.

(This matters more for the CM derived Viper missile - as if it could operate at half power it'd still be very quick but could reach out over 10 million km; instead of less than 4)

Still, size could be part of it -- though it doesn't seem to have affected the accel of Galton's 2-stage CMs; which must have been massive compared to a normal CM. We'll have to see what accel the new 2-drive CMs Bolthole is experimenting with can achieve. If it's the same 130,000g as a Mk31/Viper (and those remain the top of the line normal CM) then that would seem to show size wouldn't be so significant on missile accel -- whereas if they have to give up accel for their extra range then that'd tend to show you were right as smaller is quicker even for small missiles.[quote=penny"]
Jonathan_S wrote:OTOH the Viper with a small laserhead added on has the same accel as a Mk31 CM indicating that maybe size/mass isn't as impactful on missile accelerations…



Damfino. There's always a dirty data point on the plot that needs to be tossed? Anyway, isn't a Viper's missile also capable of much more range than a CM, simply indicating the presence of a different drive setting selected before firing?

A quick note on redesigning missiles to separate. I think microfusion reactors would be necessary to pull that off.[/quote]Nope, a Viper has exactly the same range as the Mk31 its built off of - 75 seconds at 130,000g for ~3.5 million km. Now that's much further than a classic CM which can only reach about about 1.5 million km; but that's due to the extended range drive both share - and extra 15 seconds over the 60 seconds of a classic CM drive. (The Mk30 Honor had at Sidemore in War of Honor was 130,000g for 60 seconds and at that time was a noticeable range improvement over older CMs because the RMN had managed to boost the accel by around 30%)

Also the Mk31/Viper are both far too small to fit a microfusion power plant -- they're still capacitor powered.

penny wrote:
Question. If geometry is not a problem in a wall or line of battle, why can't CMs continue to launch even in the PDLC zone?

They can - but the enemy rarely fires just one salvo. So by the time the first salvo reaches PDLC range the CMs are usually being fired to meet the 3rd salvo as it enters the outer point defense zone and at leakers from the 2nd salvo (in the middle point defense zone) which got through the first wave of CMs.

(This is also why modern LAC screens are positioned so far out -- they attrit the missiles before they even reach the main body of the fleet's defensive zones and let's them focus on only the surviving missiles. Plus engaging missiles sooner forces them to activate their ECM sooner giving your systems more time to work out the real targets vs the spoofs; and try to kill any dedicated jammers and decoys -- giving the closer-in defenses an easier time)


You could instead aim those CMs at the very close 1st salvo; though that'd have them flying straight through the PDLC firing arcs and blocking some PDLC shots. But the main reason you don't is then nothing has whittled down the follow-on salvos and they'll hit you like a tsunami.
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Re: ?
Post by ThinksMarkedly   » Mon Sep 23, 2024 1:55 pm

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penny wrote:Anyway, at first glance a wall in the HV does not seem to comply with any traditional notions of a wall. Until one realizes that any densely packed highly organized structure can represent a wall. Textev supports that notion and what I take away from it is that even in the HV the idea of a wall can change. I recall Honor stating that she was going to organize her ships such that any given ship can have at least one shot at I can't recall the details but whatever the target was at the time; which implies that ordinarily every ship in a formation does not have a shot at the target since Honor was trying to guarantee at least one. And I got the impression that Honor’s wall of battle was not the norm, because it doesn't make sense that other walls of battle do not already guarantee one shot from each ship. Unless it is either impossible to do so and/or there are other concerns at play.


Indeed. "Wall of battle" may be a fossilised term, from an earlier era where the only possible formation was a wall. Or even had never been a wall; it's just the term that Navy, pundits and population came up with when fighting in 3D became possible, comparing to a "line of battle" and "ships of the line" for the wet navy.

But I think it does make sense to form a wall: see Jonathan's reply above for a formation that matches pretty much what I'd expect from a wall of battle, at least prior to and during the initial stages of the First War. That would include the events in Toll of Honor.

My explanation as to why brings us back to the geometry. The larger the formation of ships the more difficult it would be for each ship to get a clear shot. Large formations are like large gatherings of people at Thanksgiving dinner. It is impossible to sit everyone at the table at once. Which brings us to …


That's why the wet navy formed a line: so that each ship's broadside had a line of sight to the enemy. Likewise, if you have each ship in the wall turn nose-to-tail to each other and stacked several levels, then their broadsides are all facing the enemy formation as well as the oncoming missiles.

This also provides one of the reasons why CMs aren't used much closer: because you want the wallers to turn wedge-on to the oncoming missile salvos, or at least some high angle like 60°. If they do that, their CMs won't be heading towards the shipkillers, but up or down relative. The other two reasons I expect CMs aren't used closer are that a) you want to hit the missiles as far as possible, so you're limited to the cycle time of your CM launchers; and b) you want to have an uncluttered view of the missiles so you can penetrate their EW and decoys. Cluttering that even further with your own CMs' wedges would make your job more difficult, not easier.


True. But that is also the reason why the CM defense is not only the most important defense but the most effective. CMs engage so far out compared to point defense that every CM launched by the fleet has time to concentrate its forces before engaging the onslaught of missiles. And their targeting does not have to be spot on because of the nature of the conflict. The huge wedges of the CMs are not going to miss the huge wedges of the incoming missiles. And the CMs have time to settle on the correct angle of attack.


Just a few clarifications: the effectiveness is lower at longer distances from the motherships, for <reasons>. Like the shipkiller missiles, the CMs sensors could not mistake their target wedges for anything else: David compared that to finding a million-candela spotlight in a dark room. But for plot reasons, they do. So effectiveness decreases with interception range.

Plus, the fact that the CMs could see the shipkillers does not mean they can hit them. The shipkillers are jinking to prevent that very thing.

So I agree that CMs are highly effective. The more that you take out of the shipkillers, the fewer you have to deal with using PDLCs and wedge interposition. But we are told that the actual interception ratio is rather small.


The CMs of the Shrikes are probably the most effective asset of the screens. I'm sure the RMN would have loved to have a lot more of them. I always questioned how effective LACs and their PDLCs were.


It's one more laser or graser mount. Even if each one of those has only a 1% chance of hitting anything, in a 1000-missile salvo that's one fewer missile. In a 10,000-missile salvo, something that the RMN and RHN were throwing at each other during the second war, that's 10 fewer.

BTW, that huge missile count is something that Filareta addressed and said was preposterously high. He didn't believe fleets could fling that many at each other, at least not with the number of wallers that were reported to be at each engagement. He believed that the accounts were in error.

More like spitting on a fire. As far as engaging with PDLCs, I certainly agree the LAC screen wouldn't be bunched up, because in case of a miss, friendly fire can take out a consort. Anyway, LAC formations are something else that bugs me. It would seem that LACs would be grouped close enough together that their anti-missile launches would arrive as a massed attack, similarly to ship CM launches. As I stated above, LACs should be susceptible to friendly fire when PDLCs are used.


Again the battle net and the reason why you must have clear lines of fire: so that friendly fire occurrences are minimised. That might also speak for having a 2D formation instead of hemispherical: then the only forbidden directions are perpendicular to the missiles' paths. Any screening element would be allowed to fire on its full arc forwards on oncoming missiles, and backwards on those that passed the formation (so long as they don't fire on the very wallers they're protecting).

In a hemispherical formation, the backwards angle will include other escorts. Plus, the ships on the North side of the hemisphere would also have an obstructed line of sight to the missiles flying below the formation even before they cross the formation. On the other hand, they'd have clear North-facing angles to any missiles that dodged up, with far more mounts than the few ships that formed the top of the wall.

Thinksmarkedly wrote:But they're also not so far apart that they can't help each other. There's a sweet spot that the RMN must have learned by trial and fiery error how close the defenders must be to help each other but far enough not to step on each others' toes. We did hear in the Battle of Spindle against Crandall that the SLN formation was keeping separations that no Peep Admiral would have accepted, much less the RMN.

I remember that quote. But wasn't that referring to ship formations and not LAC formations? The SLN didn't have any LACs, no?


Correct. I was at this point referring to the wall formation itself, but the same principle applies to the screen: there's a sweet spot learned through trial and error.

But back to the wall of battle. Don't tease me. Share with me how you imagine a wall of battle.


See Jonathan's reply.

It is interesting that you mention a hemisphere. I was close. I imagine a complete circle. I can't decide if that circle would be oriented like a wheel rolling down the street or coming at you like a frisbee.


I hadn't thought of the shape of the 2D wall, but this does make a lot of sense. A face-on circle is still a "wall." That is, a wall does not have to be rectangular.

A wheel rolling down the street, seen from someone down the street, is has a rectangular profile. But I don't think this one makes sense because you'd have ships behind that first profile and I think that reduces the effectiveness by blocking some lines of fire. A think sheet of paper, rectangular or circular or oval, makes more sense to me.

Circular also allows the sidewalls to complement each other, leaving very small firing angles up the kilt or down the throat of the ships forming the outer rim. However, since the wedges themselves are square-ish in profile, that would leave larger gaps between ships of different layers for missiles to fly through.

In a rectangular wall, the ships at the two sides would have to pitch up or down in addition to rolling. That would leave the four edges with kilt and throat exposed.

But it seems intuitive that a circle or half circle is the most efficient defensive organization of ships. But the PDLCs of some of those ships are going to be blocked by the ships in front of it. But then when the order to “get those ships in closer” goes out. How is that accomplished in a half circle without wedge fratricide? Close the circle off? And if a hemisphere or half circle is the wall of battle, then how is it possible to collide with another ship when your ship is damaged? In a hemisphere or half circle the entire inside/outside of the formation should be clear for a ship that veers off because of damage. But obviously it is not.


The reason I thought for the escorts to form a hemisphere is to protect the wall's thin sides, not just the front. For the wall itself, I don't think any shape but a flat-on wall makes sense. The wall minimises the time the missiles have during which to see the ship with no wedge in-between them.

I am going to respectfully disagree with you both. Even if compenation is different between ships and missiles, I’d wager the difference is in favor of missiles. Consider the insane acceleration capable of a missile itself compared to a ship. But more importantly, consider the shocking acceleration capable of a GR drone. IINM, a GR drone is much smaller than a missile.


No, drones are bigger than missiles.

Granted, it is only capable of, what, a fifth of a missile’s accel? Yet, that acceleration is shocking when you factor in that a drone operates for hours and a missile shoots its wad in mere minutes! It seems as if a drone could be set for sports mode instead of luxury mode which would disable the stealth and optimum gas mileage. It would also defeat cutting out the number of cylinders from 12 to 6. Since I think the drone utilizers a different type of impeller node. |:-)


They must, because those impellers don't burn out after a few minutes, can change acceleration, and can be restarted. I'd venture that a drone's impellers and compensators are more like a ship's or a pinnace's than a missile's.

Perhaps a missile needs to have just a bit of cognitive ability to know when to hold and know when to fold. I'd think that if a missile reaches attack range, rolling the ship is a foregone conclusion. Admittedly, and I appreciate David for referring to it in Toll of Honor, a ship rolls far faster than I thought. And I asked the question about the rolling rate long ago. Even though all of McKeon’s ships didn't complete the roll in Toll, I think it is stated that even the SDs complete a 180° roll in 2 minutes. 45 seconds for smaller ships. Amazing. But I still don't see how that would matter against a missile that has already reached attack range and has decided to fire.


165 seconds is still insanely long time in battle, when missile salvos are arriving several times per minute. That is another reason why CM engagement range is far out: if the ships will need to roll to interpose wedge, they can't fire CMs any more. The ability to fire off-bore wasn't present then and I don't think it applies to CMs even now.

That means that if you fire 5 waves of CMs, those are all the CMs you're going to fire from the wall on 10+ waves of shipkillers. The first wave will probably only be able to attack the first, maybe the second salvo before its own wedges burn out. Though the first salvo is probably the thickest, when hull-mounted missile racks were flushed. The other CM waves will go through progressively more shipkiller salvos.

Anyway, I think eliminating the missile's warning that it is about to fire and then dropping the wedge will increase the survivability of the missile to near perfect. If targeting radar is tracking a very big and bright wedge and then the very bright spotlight of the wedge suddenly goes dark, I do not think that tracking can recover in seconds. The tactic would then require PDLCs to continuously fire in hopes of destroying the missile by rapid fire. The end result would cause saturation by over-indulgence.


Remember the wedge is gravitic, so seen at FTL speeds. At this range it hardly matters, though.

I think the tracking radars are constantly blasting the battlespace, looking for missiles. They aren't waiting for the wedges to drop. That means there is a pulse that was about to be deflected/absorbed by the missile's wedge but wasn't because the missile dropped the wedge. It will then continue for the few km (few microseconds) until finding the missile, then reflect back. The problem is that the missile is also turning to fire at the same time, so there's a race around the clock for the radar pulse to arrive back at the antennas, be processed and a PDLC to fire, before the missile does.

The discussion was whether a smaller missile body would make this harder. In theory, yes.

However, remember the conditions were were discussing: MDMs at near terminal velocity. That means those missiles are at around 0.8c. If it can slew and fire on a target in 0.25s, that means it must drop the wedge that much time before passing through the wall so it can see down, past the wedge of the ship it's targetting. That means it's 0.2 light-seconds away when it does, which is 60,000 km. At that range, the missile is face-on, not lengthwise. The length of the missile hardly matters.

Similarly, for the ship being targeted, by the time the missile has come over the lip of wedge and is about to fire, it's rotated to be face-on again.

What could help, though, is the rate of rotation. A smaller missile body would have a smaller moment of inertia. During the final attack stage, it's rotating using regular physics, not the wedge. This could allow it to rotate faster, therefore allow it to drop the wedge closer and/or have a more accurate rotation.

It appears as if the Manticorans knew that the Havenites had concentrated fire on just two ships even before either salvo had arrived. It is as I understood things to be as well. I think the targets can be determined by the missiles’ bearings (flight profile).


Yes, they can tell that. But I don't recall being given a precise time of when that happened. The reaction from McKeon clearly indicates the screen could do nothing about that, so does that imply it was past them?

Also, this was very early First War, with very untrained Peep crews who had been promoted above their expertise level. They may have given the game away too soon. But even if that is the case, we've seen even the SLN be able to tell only a few ships were targeted in RMN strikes, so this isn't the full explanation.

The missiles are being destroyed before they reach attack range and before dropping the wedge. However, since the wedge is useful to the enemy to target the missiles, I still think that once the missiles reach attack range, or just shy of attack range, that dropping the wedge sooner while the lions share of the missile body has been shed might save more of them from destruction.


Missiles are flying with their throats facing the ships they are going to attack, because that's how wedges work and because of where the sensors are placed in the missile. That means they are vulnerable to down-the-throat shots from the PDLCs.

The question is whose PDLCs. If the wallers have turned wedge-on, at this stage in the development, they couldn't fire at anything except for the missiles that, having dropped their wedges, flew through the formation and showed themselves past the ship wedges. The screen wouldn't have turned wedge on - it would still be broadside on to the missiles, before and after the missiles passed them. Their PDLCs could still fire at the missiles.

But that's not what the passage is saying. It's talking about the PDLCs aboard the wall.
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