Jonathan_S wrote:Somtaaw wrote:Rolands are considerably newer than the Warlord and Reliant classes, but it was also specifically a war design. They were flat out expecting it to take battle damage. That's why the equally new Saganami-C cruisers, had a SIXTY-PERCENT reserve on missile control links, in addition to it's nominally rated double off-bore broadside. It was only intended to fire salvos of upto 80 missiles at a time, but it was designed to handle upto 128 missiles so when it took hits, the Sag-C could still handle salvos of 80 for longer periods of time, thereby increasing probabilities of it surviving and winning.
Though this might not be a totally fair point of reference when reasoning out how overbuilt the life-support might be on modern designs.
That's because a reserve on missile control links also boosts the warship's ability to handle large launches from towed pods (or stack more broadsides for an alpha strike) before resorting to rotating your control links. (Which is nice because rotating control links aren't as effective). So there's a direct combat advantage in overbuilding there.
Though it does seem plausible that combat experience would also encourage further increasing life support margins as well
Combat experience directly led to Manticore, Haven and even the Andies into reducing their compensator reserves. Haven mostly only did it because they had to just to stay within shouting distance of RMN units still using 80%, but the RMN also eventually did it because 20% reserve had been proven to be too conservative.
Experience also led to the increased automation, and smaller gun-crews. IIRC, during Honor's snotty cruise, wasn't the gun-crews of the grasers around 4 or 5 people? I seem to recall that from the scene where she was listening to a Chief, reached up to pet Nimitiz and Santino 'just happened' to show up and start chewing her out.
But the more modern post-1900 designs, at least of Manticoran ships, seem to have reduced their gun crews to just one or two. Not only due to increased automation in general, but there seemed to be an increase in the automation quality. This was seemingly shown in things like the first and second-generation Shrike LACs. They relied heavily on automation to start, but then they seemed to go even heavier and shifted from having an officer for communications to using a Central AI to place calls. Hexapuma's marines on Kornati also placed their intra-unit calls through a Central AI, rather than having a marine do it.
When you're a mostly peacetime, or commerce protection fleet, you won't need to build nearly as much redundancy into anything because you don't need it regularly. This is the same trap the Sollies fell into, nobody ever challenged their fleets so they became complacent and their designs were both very conservative in technology changes, and they were stayed extremely manpower heavy. When some (most?) of their Reserve Battle Fleet SD's still relied on projectile point-defense, so they likely needed huge crews just to keep the guns fed, similar to how WWII-era submarines needed crew to do things that nowadays is more automated. Even Frontier Fleet ships were larger crews with lower amounts of automation than other navies, and they regularly saw use that should have gotten them refits and upgrades, except for bureaucratic infighting.
So it's really hard to figure just how much redundancy was built into ships, especially when it's in glossed over areas. If you build greater redundancy into 2 or 3 areas (missile control links, compensator reliability, overall automation), you're likely but not guaranteed to also build more redundancy into other areas (life support, and emergency expediencies). Especially when the overall ship tonnage has been creeping up due to the very same weapons, you have lots of other space to utilize.
Double-checking the IEH scene though, things are getting even more complicated.
In Enemy Hands, Ch12 wrote: One of the cruiser's air scrubbers had failed, reducing her life-support capacity by ten percent, and although McKeon's ship had enough spares to rebuild the scrubber from scratch, if necessary, the job would take over a week without yard support.
-snip-
Prince Adrian carried sufficient spare parts to repair the scrubber, but the newer, bigger Alvarez turned out to have three complete backup scrubbers tucked away in her capacious Engineering spaces. Exactly where Alvarez's chief engineer had acquired the third one (which put her above establishment) was something of a mystery.
-snip-
Alvarez's higher-volume scrubbers weren't exact matches for Prince Adrian's, but they were close enough that one of them could be adapted to replace the failed unit.
-snip-
the scrubber was big enough (and awkwardly enough shaped) that he'd been forced to close off the after two-thirds of the pinnace's modular interior to free up the cargo space to accommodate it.
The Adrian was a Prince Consort 246 k-ton cruiser, while Alvarez was a Grayson variant of the Star Knights that officially replaced the Consorts, at 319 k-tons. It seems the official Engineering rule was was to have two scrubbers for backups. One scrubber being worth 10% would suggest they have 10 functioning at any given time, with parts or entire prebuilt backups for 2 of the 10.
But that seems like a lot of air scrubbers, when we saw that HMACS Wayfarer only had one scrubber after her final battle, and that gave them air for upto 400 crew. The entire complement of a Prince Consort is 856 crew, so 10 scrubbers should be good for 4000 crew, which would be almost a 300% reserve. That's an insane amount of life support reserve, when we were looking at even newer crew-heavy Havenite ships having trouble carrying 200% of nominal evacuees.
Looking from a purely size/tonnage perspective is even worse. Pinnaces being 30m long and probably 7-10m wide/high, gives us the volume of the Star Knight scrubbers as being somewhere around 980 cubic meters. Assume it's roughly rectangular and measuring 207x7m, and that if it were solid steel, it would weigh just shy of 8000 tons. Since it can't possibly be solid steel, and they have futuristic metals that are low-weight, let's quarter that. That now works out to ~2000 tons per air scrubber, and the Consorts might have as many as 10, which means they're could be using approximately 20 k-tons, out of their total 246 just for life support?
Almost 10% of their entire tonnage devoted just to life support, I'm torn between saying that's simultaneously both massive overkill and not nearly enough. They also need to fit in lots of missiles, their engineering parts for making repairs, plus foodstuffs, their Marines powered armor Morgue, a gunnery range, two hangar bays each with 2-3 pinnaces, and a significant Hydrogen bunker for fuel.
The math doesn't really feel like it's mathing here. Something just doesn't feel right about these numbers, either the weight is hilariously low for the size it occupies, or they are so insanely efficient you don't actually need many scrubbers if you have other systems available.