tlb wrote:From The Short Victorious War:Chapter 6 wrote:As in most merchantmen, fusion rooms in destroyers and light cruisers—and some smaller heavy cruisers—were designed with blow-out bulkheads to permit them to jettison malfunctioning reactors as an emergency last resort. But larger warships couldn't do that, unless their designers deliberately made their power plants more vulnerable than they had to.
And we actually saw that used at Basilisk when Fearless's Fusion One went unstable after battle damage from Sirius, and almost took out the ship.
On Basilisk Station wrote:She couldn't hear the alarm in Fusion One's vacuum, but she could see the numbers flashing blood-red on the panel. The mag bottle was going, counting down with lightning speed, and there was no longer time to kill the plasma flow.
[...]
The emergency jettisoning charges hurled the entire side of Fusion One out into space a microsecond before the ejection charges blew the reactor after it. There had to be a delay, be it ever so tiny, lest a faltering mag bottle be smashed against an intact bulkhead and liberate its plasma inside the ship. But small as that delay was, it was almost too long.
Dominica Santos, Allen Manning, and Angela Earnhardt died instantly. The dying containment field failed completely just as the reactor housing blew through the opening, and the terrible fury of a star's heart erupted back into the compartment as well as out. Fusion One vanished, along with seven hundred square meters of Fearless's outer hull, Missile Two, Laser Three, Point Defense One, Rad Shield One, all of her forward fire control sensors, and her forward port sidewall generators, and forty-two of Fearless's surviving crewmen died with them. A streamer of pure energy gushed out of the dreadful wound, and the light cruiser heaved bodily up to starboard in maddened response.
Still, there could always be exceptions where for whatever reason a DD or CL design doesn't have their power rooms near the hull. That's just not a level of detail we get on a class-by-class basis.
Oh, but apparently Manticoran merchantmen don't fall under into that "most merchantmen" category [G]
Shadow of Saganami wrote:Manticoran civilian designers had a tendency to sacrifice some cargo-handling flexibility by moving things like fusion plants and hyper generators closer to the center of a ship, rather than leaving them exposed, but Solarian designers were less concerned, by and large, about such design features. A smaller percentage of the Solly merchant marine worked in high-risk environments like Silesia or deep into the Verge, and the Solarian philosophy was that any merchantship which found itself under fire should surrender and stop pretending it was a warship before it got hurt.