penny wrote:Why? The RMN withheld major capabilities from the galaxy for a long time. Anyone giving orders or attempting to exceed certain unauthorized performance thresholds aboard a MAN ship simply drops dead. Seriously, I wouldn't bank on that.
That's a fair argument, but the GA intelligence services are still pretty good. The RMN had very good intel on the Peep order of battle and technology before the war, and good intel on the SLN too, even if their padding to account for inaccuracies wasn't required. Moreover, they have the Andermani on their side, who seem to have a knack for finding anything you want to keep hidden. The Peep intelligence services missed the RMN tech edge because they had a blind spot. And once the war started, the entire Manticore-B component was declared off limits, which limited what the Peeps could find.
So if the RF is keeping regular secrets, it may be found.
In any case, what I was thinking is that the RFN ships that are in Mannerheim and some other big systems will be visible to all the merchant ships. The yards will be visible too. So the GA will have a very good idea of the order of battle (like they did with the Peeps) and whether anything funky is showing up on their ships.
I have argued before Daddy Detweiler was even potty trained that the RFN is at least a defacto part of the MAN.
I wouldn't say that. Controlled by the MAlign, patsy and working in conjunction with the RFN? Yes. But not part of. Given the Plan called for the RF to be the beacon of stability in the chaos, the RFN needs some modicum of apparently independent action.
Achieving the desired objective of causing a redeployment and thinning the herd traditionally. But you might be right. However, it is possible that even the mighty GA gets at least one specific critical material from way outside of GA space. I would hope Bolthole isn't as dependent, but you never know. At any rate, causing a redeployment and luring smaller forces into your web to defeat in detail works as well.
Your strategy has the same risk of defeat in detail for the MAN forces. It would be very poor planning on their part to attempt to defeat in detail using details and not recognise the problem.
The author might have been saving certain 'whine' until its time. The end game of the series is ripe for the author to unleash everything he is saving.
It's not his style. He gives us hints before.
Though I'll grant it's entirely possible he's doing that in the next few Honorverse Expanded books, as well as in the remaining Manticore Ascendant and the new Edward Saganami ones.
That very well might be the case, like you said for whatever reason. It certainly is possible for convoys and fleets to follow each other. It could be that one needs to enter hyper at nearly the same point in space. But absent some quirk, I fail to see why a stealthed ship cannot enter hyper close on the heels of, and follow, a convoy.
Because it might need to be so close that it would be detected? Maybe not for myopic, civilian sensors on freighters, but what happens if that is actually a Q-ship?
See upstream. I suggested an entire convoy could be wiped out. But even a single freighter would be worth it if it only takes one hyper raider amongst the dozens available to destroy it. It only requires one warship to destroy a freighter in n-space.
A couple dozen freighters are not going to make a noticeable impact in the GA economy. You need at least two orders of magnitude more.
My problem isn't that this can't be done. It can. It's that it's a huge waste of resources. So there would need to be some other, pressing need to cause this to be a deployed strategy.
Do they enter hyper traveling at 0.5C? The MAN has significantly upgraded particle screens. Shouldn't they be much faster off the blocks? And if there is no escort, the hyper raiders can enter hyper and follow freighters very closely. I was under the impression that a freighter's sensors can't see their own arses in a clear mirror. Much less one that is distorted.
No. I was thinking of tracking down a ship in transit, not an attack soon after departing from the origin system. The problem there is that your horizon is so close and space so vast that you may be quite far from the target for any number of reasons. Going from 20 light-minutes to 30 would be a marginal improvement; going to an hour or an hour and a half would be significant. But given the trip takes weeks, an hour is too little. If they can't get a light-day of scanning range, they can't find convoys, except in the way that everyone else already does.
To do what everyone else already does, you don't need new technology.
Not in hyper against the MA's significantly improved particle screens and the spider-drive in impeller mode.
The spider drive doesn't operate in impeller mode. For all we've heard, the only way a ship can generate a wedge is using the ring of nodes. Moreover, all the evidence we have says the spider can't be any faster than what it currently is, even if it doesn't need to keep the stealth. And in the case of a ship, if it can't have a wedge, it can't accelerate much faster without killing its crew.
210 gravities is enough to overtake freighters at 150 gravities, but you don't need that. You can overtake freighters using the same acceleration if you have a higher top speed... which every warship already does.
Now, I will readily say the spider ships probably have a way to project a wedge, because it's extremely likely they can project Warshawski sails. So maybe when stealth is not required, those ships bring up their wedges. They're probably not as efficient as the GA's, quite likely not even as efficient as the SLN's because of the compromises required to have the spider triple-skeg hull in the first place, but that might give them a couple hundred gravities without crushing the crew, so they can start the stern chase.