penny wrote:Also, GA ships must flip to decelerate. What is protecting the ship from particles as it is flipping?
Another question. Would you all concur that intuitively, particle density should be much higher in hyper?
The rad and particle shielding appear to be omnidirectional - rather than a shield projected directly ahead of the ship's bow. So they'd still protect it as it performed its flip maneuver.
There's been speculation here before about whether a buckler wall might work to clear particles or micrometeorites from a ship's path -- however because the buckler is only slightly wider than the ship's maximum beam (width) it would carve only a very narrow path (possibly too narrow to prevent particles angling in behind it into the ship's path).
It also wouldn't provide any protection during a flip maneuver or if you have to change vector so were accelerating at an angle to your base velocity.
(The former, if sidewalls do provide extra protection, you could possibly mitigate by switching from buckler to full bow wall; then using thrusters to pitch until your wedge was interposed. But the later seems insolvable)
And in any case, the characters aren't stupid - and if a buckler was a practical solution to breaking the speed limit someone would already have done it. So it seems likely that, for whatever reason, RFC either doesn't want it to work that way or the maneuvering issues is insolvable and that's why they don't use it. (And issue that might apply to your wedge idea too)
And we don't need to intuit particle density in hyper. We're repeatedly and explicitly told that it is higher there and that higher particle density is why ships have a lower top speed in hyper than they do in n-space. (0.6c for warships in hyper vs 0.8c in n-space)
penny wrote:At any rate, why doesn't this work? Keep in mind that a wedge already withstands a much larger missile traveling at a significant percentage of C.
There were several people who suggested a wedge would even withstand my proposed NIMMs. Near Infinite Mass Missiles. See page 128 upstream in this thread for the beginning of that conversation.
The only thing I can conceive of that might thwart this application is the possible interference of the two wedges. Granting that the geometry of the ship taken in consideration with what creates a wedge would allow another umbrella-like wedge to be formed ahead of the forward wedge.
I agree that particles or micrometeorites aren't going to get through a wedge to damage the ship.
That said, I can think of several potential issues with your extra wedge idea
1) As you mentioned, wedge interference could be a big one -- you'd have to keep the wedges separated enough not to interfere.
That likely means it has to be out beyond the leading edge of the ship wedge (rather than tucked inside the throat of the ship's wedge. That'd mean it has to be formed hundreds of km away from the bow of the ship -- which might mean the spacing is so large that the new bow wedge can't be interposed when the ship has to turn and start building up a side vector (as particles would no longer be coming from straight ahead).
2) It's unclear if you can create just one wedge plane of if they always have to be formed in pairs. That pairing might cause more issues with how you project the extra bow wedge.
3) The only way we know to form something as powerful as wedges is with impeller rings, and the wedge forms in a very specific placement relative them them -- so to project a bow wedge out in front of the ship you might need some way to stick an extra impeller ring out there - then power it. (Quite likely requiring some kind of remove platform)
4) If you have to use a remote platform then how does it maintain station with the ship? It can't use the wedge it's generating because to shield the ship from particles that wedge needs to be basically perpendicular to the ship's wedge; so it's pointing the wrong way to accelerate with the ship. The platform would almost certainly be sitting between the two planes of its wedge and I don't think you can use pressor on a wedge, so the ship likely can't push the platform and its wedges ahead of it. (And the wedge is far enough away, and wide enough, that you can't practically build a physical structure to reach around the edges of it to grab the platform -- such a structure would be hundreds of times the size of the ship it was mounted to; and wreck the compensation field.
Also, top speed just isn't all that important. In normal space ships essentially never reach it -- even with the acceleration RMN ships can now pull (say 600g) you'd have to accelerate in a straight line for over 11 hours, covering 4.5 lighthours (so way more that the diameter of any hyper limit), just to reach the current top speed of 0.8c.
And in hyper it might help shave some time off the journey (though far less than going up one more hyper band) except ships spend as much time as possible in grav waves where your extra wedge idea can't be used -- so it'd be a lot of extra mass and complexity for something that could almost never be used.