Brigade XO wrote:So the Sharks came out of Hyperdrive WAY out from MBS linked together by just bringing the energy in hyper WAY down so they could just "slide" out of hyper and only create a very small transition signal that was picked up by the MBS sensor net. Then they used their Spider drives to ...slowly... move away from the appearance site and be far enough away from it before the Destroyers arrived to check out the signal.
How fast could/can the Sharks move in Hyper? For example, how many days to move the distance from Sol to Manticore?
How fast can a LD move in Hyper?
We have already been told that LDs are greatly restricted in how fast they can accelerate in n-space due to the lack of compensator function because they are not using impeller dives.
How fast can an LD build up the appropriate amount of energy to the system is needs to transition INTO hyper. Not having a wedge to provide any kind of shielding, it is probable that other than trusting to superior stealth (but still having to deal with possible exposure by having to expel heat into space) isn't the only real way to get out of harms way to "quietly" slip into hyper and get the hell out of wherever they are when somebody's warship comes looking for the source of whatever caught's it's tactical systems interest?
Can anyone track an LD in hyper?
Presumably the Sharks and the LDs have the same rad shielding any other warship. So 0.6c within the local hyper band, just like everything from destroyers up to SD(P)s.
Their strategic advantage though is that both classes undoubtable carry streak drives; allowing them to access two bands higher into hyperspace than any other nation's warships.
We haven't been given a canonical number for the velocity multiplier compression ratio for the Kappa bands, but given some of the text-ev transit times it appears to about about 1.45x higher than the Theta bands - allowing a warship to make about 4354.8c equivalent; compared to 3000c equivalent.
But while the spider drive ships have the same top speed, they'll take longer to work up to it. If they want to restrict themselves to 1g experienced (150Gs) they can accelerate from rest to 0.6c in about 34 hours. They could shave up to nearly 10 hours off that; if willing to subject their crews to max combat acceleration (over a day at 4gs experienced)
Slowing down should be faster because, even if they want to make a near-zero KPS translation out of the Alpha bands, they'd be cruising higher and would bleed off most of their velocity dropping down into the Alpha bands. Only the final translation out of the Alpha bands matters for the visibility of the emergence flare.In comparison, as designed, an Invictus-class SD(P) would reach 0.6c in just 10 hours. (And they're quicker than that now -- we just don't know by exactly how much).
However on a trip of any significant distance the higher hyper band totally wins out over the lower acceleration; so expect a spider ship to make the trip between most systems more quickly than an RMN warship could.