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Re: ?
Post by Jonathan_S   » Sat Apr 20, 2024 7:01 pm

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Theemile wrote:
Jonathan_S wrote:The Viper gives up 50.9% of their range (3.5 million km vs 7.3 million km) to gain 27% better terminal velocity and a flight time that was 105 seconds shorter (75 vs 180).

Actually if you compare over 3.5 million km max range of the Viper the numbers are even more in it's favor.
75 vs 131 seconds and 42% higher terminal velocity.

And yet, even at energy range (250,000 km) a Viper would take 18 seconds to reach laserhead range (50,000 km). And it'd be dead meet for PDLCs taking nearly 3 whole seconds to crawl through their fire. (Since, IIRC, they kick in at 100,000 km)

They gave up ~51% of their range for 2.8x better acceleration. (Compared to the half power SDM. If you wanted to compare it the other way they gained 120% the range and 29% greater acceleration than a full power SDM)

You saying they'd somehow instead find 21x the acceleration (a million gees). And even at a million gees a missile would still take 6.4 seconds to reach laserhead range (50,000 km) if launched from energy range (250,000 km). And it'd still take 0.9 seconds to make it through the PDLC envelope because its terminal velocity from that range (0.2c) is less than a quarter of an MDM's (0.81c)

Oh, and even a g-torp's graser will do less damage than the broadside laser or graser mount of the ship that launched it. So even with this impossible missile you're making a slower, easier to defend, and less powerful attack than just using your energy weapons.



Now, admittedly, if they could get 10 seconds of runtime out of this insanely overpowered drive that'd let you engage from nearly twice normal energy range. Your terminal velocity would still be nothing to write home about; but it'd be way faster than any other ship could hit from out that far -- though don't forget that without a sidewall energy range against you doubles (to 500,000 km) and so you'd still be vulnerable to the target's energy mounts (if they could localize the launch) - while now they wouldn't be vulnerable to yours.
(You'd need 11 seconds or more of runtime out of this impossible missile to launch from where energy weapons counter-battery fire couldn't kill you)


Jonathan, your range numbers are off by a factor of 2 - laser/graser range is 500,000 KM (or closer, depending on sidewall strength) against sidewall protected targets, and 1,000,000 against ships with no sidewalls.
oops.
Got that mixed up in my head and had failed to quickly find a reference to double-check.

So let me recalculate:
And yet, even at energy range (500,000 km) a Viper would take 27 seconds to reach laserhead range (50,000 km). And it'd be dead meat for PDLCs taking nearly 1.5 seconds to crawl through their fire. (Since, IIRC, they kick in at 100,000 km)
(It'd have 1/8th the terminal velocity of an MDM)


And even at a million gees a missile would still take 9.6 seconds to reach laserhead range (50,000 km) if launched from energy range (500,000 km). And it'd still take 0.55 seconds to make it through the PDLC envelope because its terminal velocity from that range (0.3c) is just over a third of an MDM's (0.81c)
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Re: ?
Post by Theemile   » Sun Apr 21, 2024 11:53 am

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Jonathan_S wrote:oops.
Got that mixed up in my head and had failed to quickly find a reference to double-check.

So let me recalculate:
And yet, even at energy range (500,000 km) a Viper would take 27 seconds to reach laserhead range (50,000 km). And it'd be dead meat for PDLCs taking nearly 1.5 seconds to crawl through their fire. (Since, IIRC, they kick in at 100,000 km)
(It'd have 1/8th the terminal velocity of an MDM)


And even at a million gees a missile would still take 9.6 seconds to reach laserhead range (50,000 km) if launched from energy range (500,000 km). And it'd still take 0.55 seconds to make it through the PDLC envelope because its terminal velocity from that range (0.3c) is just over a third of an MDM's (0.81c)


And Let's not forget, the spider drive is supposed to be detectible inside of 1 Million KM. So if seen, it can be intercepted. Another reason to launch from far away...
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: ?
Post by tlb   » Sun Apr 21, 2024 12:33 pm

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Theemile wrote:And Let's not forget, the spider drive is supposed to be detectible inside of 1 Million KM. So if seen, it can be intercepted. Another reason to launch from far away...

At the moment it is only the Malign that has a detector for the spider drive. So the Grand Alliance still has to find or develop a spider drive and then create the detector (perhaps, unless they can extract data from their gravitic array recordings that is currently hidden in the discarded noise).
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Re: ?
Post by ThinksMarkedly   » Sun Apr 21, 2024 8:32 pm

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penny wrote:But what do you mean there's no need to launch from a closer range? If a juicy target of opportunity wanders oh so close to your web in space, like Imperator, then it is a no brainer that Imperator would be engaged. I am not sure an LD has the loadout to overwhelm point defense. But smaller g-torps would allow a bigger Alpha launch. Only one g-torp needs to get through.


Because, as I've repeatedly argued, any CO that let a "juicy target" wander into that close range should be removed from service immediately for incompetence. There's no way that an LD would allow a superdreadnought (any SD, not just Imperator) to get within 1 million km of it. Not even a light cruiser.

This can only happen out of sheer bad luck and the only condition that I think are reasonable that don't indicate pure incompetence is if the LD is loitering near the hyperlimit and the opposing warship translates nearly on top of it. For any other reason, the LD can see ships for tens of light minutes with standard EM and a light-hour for gravitic sensors.

The opposing warship would not be approaching under stealth, unless it knew the LD was there in the first place. If it did, then it would have fired from a few million km away, not gone close to check it by itself.

Could it happen under (literally!) astronomical bad odds? Sure... the two ships are trying to get to the same place, so presumably there are only a few common paths that they would take. That's like the case of the French and British submarines that collided with each other a few years ago. But I still call this incompetence on the part of the LD skipper, because he should not have placed his ship on the common approach paths!

Besides, the other problem is the extreme unlikelihood of this being necessary. You don't design weapons for that case and in particular you don't load a lot of them into your ship, for logistic reasons, because they take the space of weapons you are more likely to need. Moreover, they wouldn't have those loaded out and ready to fire "just in case." And to top it all off, if this opposing ship is approaching unawares and is this close, it's going to be in energy range anyway in a couple of minutes and is coming with its throat open to the LD. It already has two weapons it can use: its graser mounts and the regular torpedoes anyway. Just drop off one torpedo before the opposing ship is within 1.5 million km so it won't detect the spider activation and vector it to stay between the oncoming ship and the LD.
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Re: ?
Post by penny   » Mon Apr 22, 2024 9:43 am

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Theemile wrote:
Jonathan_S wrote:oops.
Got that mixed up in my head and had failed to quickly find a reference to double-check.

So let me recalculate:
And yet, even at energy range (500,000 km) a Viper would take 27 seconds to reach laserhead range (50,000 km). And it'd be dead meat for PDLCs taking nearly 1.5 seconds to crawl through their fire. (Since, IIRC, they kick in at 100,000 km)
(It'd have 1/8th the terminal velocity of an MDM)


And even at a million gees a missile would still take 9.6 seconds to reach laserhead range (50,000 km) if launched from energy range (500,000 km). And it'd still take 0.55 seconds to make it through the PDLC envelope because its terminal velocity from that range (0.3c) is just over a third of an MDM's (0.81c)


And Let's not forget, the spider drive is supposed to be detectible inside of 1 Million KM. So if seen, it can be intercepted. Another reason to launch from far away...

Let's not forget that it is supposed to be detectible, by the MAlign's own technology, and possibly under test conditions, i.e., when they know both what to look for and when to be looking, and possibly where; all of those conditions we must assume. Certainly if it is our ass in the hot seat. We can hope the MA carried out those tests with traditional sensors available to the GA, and I agree that is possible. But then, still, the MA knew what, where and when to be looking, again, this we must assume.

I've been wondering about something for quite some time. If you are saying the g-torps should be launched far outside of 1 million km, I assume your concern is of their activation, because the spider drive's activation is its sore spot.

At any rate, I have been wondering if g-torps can be activated with the LD in-between the g-torps activation and the target, whenever tactically possible. The LD might be able to block and or absorb the drive's activation.
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Re: ?
Post by Jonathan_S   » Mon Apr 22, 2024 10:08 am

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penny wrote:Let's not forget that it is supposed to be detectible, by the MAlign's own technology, and possibly under test conditions, i.e., when they both know what to look for and when to be looking, and possibly where; all of those conditions we must assume. Certainly if it is our ass in the hot seat. We can hope the MA carried out those tests with traditional sensors available to the GA, and I agree that is possible. But then, still, the MA knew where, what and when to be looking, again, this we must assume.

Mission of Honor is fairly clear that there are two different detection risks.
1) Detecting the spider-ship itself using passive sensors - there's nothing special about those sensors and the MAlign doesn't know how well theirs stack up against the GA's. This is also where the risk is directional as a sensor is position to see the directed heat radiated away would have a vastly easier time spotting the ship.

2) Detecting the spider drive -- that's where the MAlign "had taken them the better part of two T-years to develop their own detectors, even knowing what they were looking for, and that those detectors were still far from anything anyone would ever call reliable". But we don't know how those detectors work or what signals they're detecting -- so we've no basis to judge whether any of the GA's tech might do as well at detecting them.



If they were only detectably by special MAlign sensors then the captain of the Ghost-class Apparition sneaking around the Yeltsin system wouldn't have been worried about the GSN CAs passing within a light-minute (~18 million km) or two of his ship. But he was concerned, though not unduly so, about their approach -- and further was concerned that the flare from bringing up the drive might be more detectable than simply continuing to coast ballistic pretending to be a hole in space.

(Still, his main concern was that the GSN cruisers might decide to launch a shell of recon drones -- and if those overflew him he would most likely wouldn't be able to hide his radiated heat from all of them; leading to his detection)



All that said, you do have a point that the MAlign knew what to look for with their passive sensors -- so even if it turns out those sensors are less capable than Manticore's latest the MAlign still likely has an edge on detecting the spider ships since they know what signature to look for in what signals they do pick up.
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Re: ?
Post by Theemile   » Mon Apr 22, 2024 10:10 am

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ThinksMarkedly wrote:
penny wrote:But what do you mean there's no need to launch from a closer range? If a juicy target of opportunity wanders oh so close to your web in space, like Imperator, then it is a no brainer that Imperator would be engaged. I am not sure an LD has the loadout to overwhelm point defense. But smaller g-torps would allow a bigger Alpha launch. Only one g-torp needs to get through.


Because, as I've repeatedly argued, any CO that let a "juicy target" wander into that close range should be removed from service immediately for incompetence. There's no way that an LD would allow a superdreadnought (any SD, not just Imperator) to get within 1 million km of it. Not even a light cruiser.

This can only happen out of sheer bad luck and the only condition that I think are reasonable that don't indicate pure incompetence is if the LD is loitering near the hyperlimit and the opposing warship translates nearly on top of it. For any other reason, the LD can see ships for tens of light minutes with standard EM and a light-hour for gravitic sensors.

The opposing warship would not be approaching under stealth, unless it knew the LD was there in the first place. If it did, then it would have fired from a few million km away, not gone close to check it by itself.

Could it happen under (literally!) astronomical bad odds? Sure... the two ships are trying to get to the same place, so presumably there are only a few common paths that they would take. That's like the case of the French and British submarines that collided with each other a few years ago. But I still call this incompetence on the part of the LD skipper, because he should not have placed his ship on the common approach paths!

Besides, the other problem is the extreme unlikelihood of this being necessary. You don't design weapons for that case and in particular you don't load a lot of them into your ship, for logistic reasons, because they take the space of weapons you are more likely to need. Moreover, they wouldn't have those loaded out and ready to fire "just in case." And to top it all off, if this opposing ship is approaching unawares and is this close, it's going to be in energy range anyway in a couple of minutes and is coming with its throat open to the LD. It already has two weapons it can use: its graser mounts and the regular torpedoes anyway. Just drop off one torpedo before the opposing ship is within 1.5 million km so it won't detect the spider activation and vector it to stay between the oncoming ship and the LD.


It's like designing a modern "Boomer" Submarine with dual minigun turrets to handle small boats.

It's not to say that there are not situations where the guns could be used to good effect - A Sub surfacing in the middle of bunch of pirate speed boats could make short work of them, or protect itself going into a "suspect" port.

But a Boomer should never be employed in such a role. It's job is to hide, protect itself from hunter/killer attack subs, and when D-day comes, launch it's nukes from far away. it should never do a different role or enter a "sketchy" port unless it absolutely needs to. Putting anything on said ship which gives a capability counter to it's main role is a waste 99.99% of the time, and doing any other roles puts a multi Billion dollar strategic asset needlessly at harm.

That being said, giving a Boomer a pair of M-2 50 cals it can mount to the observation deck on the sail just in case it needs
to defend itself and 10-20 boxes of ammo is a completely different story. That's not going to entice an admiral or Captain to hazard the unit "Because it has that capability", it doesn't detract from the main design, is cheap and easily storable, and gives an extra ounce of protection, just in case.
******
RFC said "refitting a Beowulfan SD to Manticoran standards would be just as difficult as refitting a standard SLN SD to those standards. In other words, it would be cheaper and faster to build new ships."
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Re: ?
Post by penny   » Tue Apr 23, 2024 8:06 am

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Theemile wrote:
Jonathan_S wrote:The Viper gives up 50.9% of their range (3.5 million km vs 7.3 million km) to gain 27% better terminal velocity and a flight time that was 105 seconds shorter (75 vs 180).

Actually if you compare over 3.5 million km max range of the Viper the numbers are even more in it's favor.
75 vs 131 seconds and 42% higher terminal velocity.

And yet, even at energy range (250,000 km) a Viper would take 18 seconds to reach laserhead range (50,000 km). And it'd be dead meet for PDLCs taking nearly 3 whole seconds to crawl through their fire. (Since, IIRC, they kick in at 100,000 km)

They gave up ~51% of their range for 2.8x better acceleration. (Compared to the half power SDM. If you wanted to compare it the other way they gained 120% the range and 29% greater acceleration than a full power SDM)

You saying they'd somehow instead find 21x the acceleration (a million gees). And even at a million gees a missile would still take 6.4 seconds to reach laserhead range (50,000 km) if launched from energy range (250,000 km). And it'd still take 0.9 seconds to make it through the PDLC envelope because its terminal velocity from that range (0.2c) is less than a quarter of an MDM's (0.81c)

Oh, and even a g-torp's graser will do less damage than the broadside laser or graser mount of the ship that launched it. So even with this impossible missile you're making a slower, easier to defend, and less powerful attack than just using your energy weapons.



Now, admittedly, if they could get 10 seconds of runtime out of this insanely overpowered drive that'd let you engage from nearly twice normal energy range. Your terminal velocity would still be nothing to write home about; but it'd be way faster than any other ship could hit from out that far -- though don't forget that without a sidewall energy range against you doubles (to 500,000 km) and so you'd still be vulnerable to the target's energy mounts (if they could localize the launch) - while now they wouldn't be vulnerable to yours.
(You'd need 11 seconds or more of runtime out of this impossible missile to launch from where energy weapons counter-battery fire couldn't kill you)


Jonathan, your range numbers are off by a factor of 2 - laser/graser range is 500,000 KM (or closer, depending on sidewall strength) against sidewall protected targets, and 1,000,000 against ships with no sidewalls.
jonathan_S wrote:oops.
Got that mixed up in my head and had failed to quickly find a reference to double-check.

So let me recalculate:
And yet, even at energy range (500,000 km) a Viper would take 27 seconds to reach laserhead range (50,000 km). And it'd be dead meat for PDLCs taking nearly 1.5 seconds to crawl through their fire. (Since, IIRC, they kick in at 100,000 km)
(It'd have 1/8th the terminal velocity of an MDM)


And even at a million gees a missile would still take 9.6 seconds to reach laserhead range (50,000 km) if launched from energy range (500,000 km). And it'd still take 0.55 seconds to make it through the PDLC envelope because its terminal velocity from that range (0.3c) is just over a third of an MDM's (0.81c)

Unless the MA takes a page out of the RMN's own book when they were fighting against the Peeps and introduce a few new wrinkles like hellish ECM. If the boosted g-torp in question is a hybrid which boosts the g-torps to the aforementioned acceleration, even if the terminal velocity is just over a third of MDMs, it won't matter if the hybrid g-torp deploys a surprise ECM. Guess what, the ECM is inherent into the design! When missiles go ballistic, they are lost to sensors. Instead of going ballistic, hybrid missiles can simply kick in the spider drive after their wedges burn out! Or at the opportune time. In fact, even the problem with the spider drive being detected when it first activates perhaps can be hidden inside the leading edge's missiles firing off to hide the trailing drives' activation. The spider drives will not be detected, localized and destroyed in under one second. Especially when the tactic is a surprise! Result, total destruction.
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Re: ?
Post by penny   » Tue Apr 23, 2024 8:40 am

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ThinksMarkedly wrote:
penny wrote:But what do you mean there's no need to launch from a closer range? If a juicy target of opportunity wanders oh so close to your web in space, like Imperator, then it is a no brainer that Imperator would be engaged. I am not sure an LD has the loadout to overwhelm point defense. But smaller g-torps would allow a bigger Alpha launch. Only one g-torp needs to get through.


Because, as I've repeatedly argued, any CO that let a "juicy target" wander into that close range should be removed from service immediately for incompetence. There's no way that an LD would allow a superdreadnought (any SD, not just Imperator) to get within 1 million km of it. Not even a light cruiser.

This can only happen out of sheer bad luck and the only condition that I think are reasonable that don't indicate pure incompetence is if the LD is loitering near the hyperlimit and the opposing warship translates nearly on top of it. For any other reason, the LD can see ships for tens of light minutes with standard EM and a light-hour for gravitic sensors.

The opposing warship would not be approaching under stealth, unless it knew the LD was there in the first place. If it did, then it would have fired from a few million km away, not gone close to check it by itself.

Could it happen under (literally!) astronomical bad odds? Sure... the two ships are trying to get to the same place, so presumably there are only a few common paths that they would take. That's like the case of the French and British submarines that collided with each other a few years ago. But I still call this incompetence on the part of the LD skipper, because he should not have placed his ship on the common approach paths!

Besides, the other problem is the extreme unlikelihood of this being necessary. You don't design weapons for that case and in particular you don't load a lot of them into your ship, for logistic reasons, because they take the space of weapons you are more likely to need. Moreover, they wouldn't have those loaded out and ready to fire "just in case." And to top it all off, if this opposing ship is approaching unawares and is this close, it's going to be in energy range anyway in a couple of minutes and is coming with its throat open to the LD. It already has two weapons it can use: its graser mounts and the regular torpedoes anyway. Just drop off one torpedo before the opposing ship is within 1.5 million km so it won't detect the spider activation and vector it to stay between the oncoming ship and the LD.


Theemile wrote:It's like designing a modern "Boomer" Submarine with dual minigun turrets to handle small boats.

It's not to say that there are not situations where the guns could be used to good effect - A Sub surfacing in the middle of bunch of pirate speed boats could make short work of them, or protect itself going into a "suspect" port.

But a Boomer should never be employed in such a role. It's job is to hide, protect itself from hunter/killer attack subs, and when D-day comes, launch it's nukes from far away. it should never do a different role or enter a "sketchy" port unless it absolutely needs to. Putting anything on said ship which gives a capability counter to it's main role is a waste 99.99% of the time, and doing any other roles puts a multi Billion dollar strategic asset needlessly at harm.

That being said, giving a Boomer a pair of M-2 50 cals it can mount to the observation deck on the sail just in case it needs
to defend itself and 10-20 boxes of ammo is a completely different story.
That's not going to entice an admiral or Captain to hazard the unit "Because it has that capability", it doesn't detract from the main design, is cheap and easily storable, and gives an extra ounce of protection, just in case.

My thoughts exactly. I think y'all may still be committing hari kari by getting too indoctrinated with all things made in Manticore and GA tactics. I have preaching to the choir that MA technology requires a completely different set of rules across the board. An alpha launch (of g-torps) would not comprise the thousands of missiles of a GA launch. I'm thinking an alpha launch of undetectable g-torps would only need to be... less than one hundred. Simply tens of 3-second firing g-torps are going to wreck a GA fleets day. Like I said from the start, there does not have to be a lot of these things stored. Actually, a hundred of these emergency missiles could be affixed to an externally bolted pod!

LDs can get in close people, and at the opening phase of the war is not the time for the MA to become so guarded. The MA needs a short victorious war, and as I have often said before, they may be the first navy that can get it. Consider that when they attack, it will be in conjunction with traditional wedge based ships which have a few surprises of their own. That is when LDs that have been sitting and watching for months move in! The GA will be too busy with what they can see. Distraction. Cover fire, if you will.

And again, don't be so caught up in the cost of the asset. Honor taught us that the cost of the tech is not as important as the victory. It would be insane to worry about saving the cost of an LD at the expense of its capabilities. The opening phase of the war is not the time for the MA to be timid!
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Re: ?
Post by penny   » Tue Apr 23, 2024 8:55 am

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ThinksMarkedly wrote:
penny wrote:But what do you mean there's no need to launch from a closer range? If a juicy target of opportunity wanders oh so close to your web in space, like Imperator, then it is a no brainer that Imperator would be engaged. I am not sure an LD has the loadout to overwhelm point defense. But smaller g-torps would allow a bigger Alpha launch. Only one g-torp needs to get through.


Because, as I've repeatedly argued, any CO that let a "juicy target" wander into that close range should be removed from service immediately for incompetence. There's no way that an LD would allow a superdreadnought (any SD, not just Imperator) to get within 1 million km of it. Not even a light cruiser.

This can only happen out of sheer bad luck and the only condition that I think are reasonable that don't indicate pure incompetence is if the LD is loitering near the hyperlimit and the opposing warship translates nearly on top of it. For any other reason, the LD can see ships for tens of light minutes with standard EM and a light-hour for gravitic sensors.

The opposing warship would not be approaching under stealth, unless it knew the LD was there in the first place. If it did, then it would have fired from a few million km away, not gone close to check it by itself.

Could it happen under (literally!) astronomical bad odds? Sure... the two ships are trying to get to the same place, so presumably there are only a few common paths that they would take. That's like the case of the French and British submarines that collided with each other a few years ago. But I still call this incompetence on the part of the LD skipper, because he should not have placed his ship on the common approach paths!

Besides, the other problem is the extreme unlikelihood of this being necessary. You don't design weapons for that case and in particular you don't load a lot of them into your ship, for logistic reasons, because they take the space of weapons you are more likely to need. Moreover, they wouldn't have those loaded out and ready to fire "just in case." And to top it all off, if this opposing ship is approaching unawares and is this close, it's going to be in energy range anyway in a couple of minutes and is coming with its throat open to the LD. It already has two weapons it can use: its graser mounts and the regular torpedoes anyway. Just drop off one torpedo before the opposing ship is within 1.5 million km so it won't detect the spider activation and vector it to stay between the oncoming ship and the LD.

You keep saying that, and I keep smiling just as an LD would. You call an LD captain incompetent because his spider web is so stealthy that he simply allows the flies to come to him? He may simply regard it as allowing the range to tick down. A juicy target like Harrington is worth more than an LD! Take the fucking Queen off the board! Don't insult the Salamander, even if the LD is lost, the Salamander is certainly worth an LD! Even two! Several? Again, a war of attrition against the GA's best officers is a frightening proposition.

Beware triple post.
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