Users browsing this forum: No registered users and 63 guests
Re: Rebuilding Manticore's infrastructure | |
---|---|
by Mycall4me » Fri Jan 19, 2024 9:44 pm | |
Mycall4me
Posts: 241
|
Penny, so are you saying that in the long run things don't look too good to our intrepid heroes? I hope they're not.going to be going there
Besides, I think that RFC will have a think or two to say about that. If only he has the time to answer those and many other questions |
Top |
Re: Rebuilding Manticore's infrastructure | |
---|---|
by penny » Fri Jan 19, 2024 10:15 pm | |
penny
Posts: 1200
|
I think it will be okay, in the long run. I am saying that we shouldn't expect things to proceed as quickly as it could. And do consider that Project Gram always has been and always will be a huge piece of the budget, and we need Gram to keep running on all cylinders. Trying to figure out all of the info Simoes gave them isn't cheap. .
. . The artist formerly known as cthia. Now I can talk in the third person. |
Top |
Re: Rebuilding Manticore's infrastructure | |
---|---|
by Mycall4me » Fri Jan 19, 2024 10:18 pm | |
Mycall4me
Posts: 241
|
Project Gram? |
Top |
Re: Rebuilding Manticore's infrastructure | |
---|---|
by tlb » Fri Jan 19, 2024 10:22 pm | |
tlb
Posts: 4437
|
Read the story that is in the book House Of Steel. Project Gram was started by King Roger, because he knew that war with Haven was coming and Haven's forces were numerically superior. So technological advances were needed to level the field. |
Top |
Re: Rebuilding Manticore's infrastructure | |
---|---|
by Mycall4me » Fri Jan 19, 2024 10:39 pm | |
Mycall4me
Posts: 241
|
Ofc! I thought that sounded familiar. Is that the on going name for Manticore's continuing weapons and research development program? |
Top |
Re: Rebuilding Manticore's infrastructure | |
---|---|
by Jonathan_S » Fri Jan 19, 2024 10:43 pm | |
Jonathan_S
Posts: 8791
|
They didn't exactly corner the market on trade. Manticoran merchant ships are definitely a minority, and probably a small minority, of the freighters running around out there. What they dominated was the wormhole network part of long haul League to League shipping. And they did so simply by being the least expensive option, because Manticore discounted the wormhole transit rates for Manticoran flagged ships; so their costs were lower allowing them to make a profit while still undercutting the competition. (And even with the fees Manticore charged using the wormhole network even as a foreign flagged ship was still significantly cheaper/more profitable than going the long way) So the non-Manticoran shipping would have focused on parts of the League not served by wormhole, or comparatively short haul shipping, or final mile cycling between League worlds and the nearest wormhole. (And of course all the other Verge traffic in places Manticore had little to no presence -- that's diffuse, but there are a lot of worlds out there so even the occasionally tramp freighter here and there adds up eventually) That's why such a large percentage of League cargo traveled on Manticoran hulls for part of its trip -- the shippers were saving money by paying Manticoran ships the haul it through the wormholes for them. And yes, the League could have tried to enact a boycott against that. The problem is that is the Assembly's Liberum veto. As annoyed as the League government might have been about being strong armed the average person on the street probably didn't know or care that it happened -- but they would care if imports got more expensive. You'd need the representatives of every single system in the League to decide that they're willing to economically hurt their constituents (the ones that can vote them out of office) in order to try and economically hurt Manticore more. Because if just one vetoes the idea then no boycott. Because I don't think that kind of boycott is something the Mandarins could order without approval of the Assembly; it directly affect the member systems too much. (Also it hurts the Mandarins because it'd reduce the fees they collect on trade to fund the League and its navy -- so they have to decide that they're pissed off enough to take some personal pain to try to hurt Manticore more) |
Top |
Re: Rebuilding Manticore's infrastructure | |
---|---|
by penny » Fri Jan 19, 2024 10:49 pm | |
penny
Posts: 1200
|
Yeah, but I don't expect Gram to look anything like it did when it was first started, but I never thought it was defunct. It may not even be referred to as Gram anymore, but what's in a name? The infrastructure and ideology or offshoots of it anyway, should still be in place. .
. . The artist formerly known as cthia. Now I can talk in the third person. |
Top |
Re: Rebuilding Manticore's infrastructure | |
---|---|
by penny » Fri Jan 19, 2024 10:55 pm | |
penny
Posts: 1200
|
It might be Providence, that word again, if the rebuild process proceeds slowly. It would be a very bad thing if they rebuilt everything near as it was, then have the LDs slither in and laugh at their efforts. "What a target rich environment. Let's have ourselves some fun." .
. . The artist formerly known as cthia. Now I can talk in the third person. |
Top |
Re: Rebuilding Manticore's infrastructure | |
---|---|
by Jonathan_S » Fri Jan 19, 2024 10:58 pm | |
Jonathan_S
Posts: 8791
|
Probably not, given that it was already in existence almost half a century ago! (If nothing else the project name should have been changed a bunch of times over the decades just to prevent people from piecing together any accidental stray mentions) We do know from the story that things developed in Project Gram would eventually get (very carefully) " decanted into BuWeaps’ openly maintained R&D programs". So certainly the things mentioned in the story have long, long, ago moved into those other R&D programs and then into deployment with the fleet. But organizationally I don't know if Manticore would have kept Project Gram (under whatever name) as always being their bleeding edge R&D group, or if they'd have stood up a series of compartmented successor each looking even further ahead. There's risks to that, but advantages as well -- both from a security standpoint (if Gram gets compromised that gives no hook into a new and different fully isolated program) and organizationally (the people assigned to the new 25+ years in the future program aren't competing directly for resources with established folks who are working on programs that have been going for 13 years already; and don't have to face any "not invented here" if they work out something that the Gram researchers gave up on or didn't think of) |
Top |
Re: Rebuilding Manticore's infrastructure | |
---|---|
by Mycall4me » Fri Jan 19, 2024 11:51 pm | |
Mycall4me
Posts: 241
|
Reply to Penny (my quote thing is not allowing me to submit the reply, so no quote)
Which is exactly why I started a thread about detecting spider drive ships But both Admiral's Hemphill, and Caparelli agree that they had isolated the readings detected of the ships that launched the Yawata strike, and were confident that they could ID similar incursions and blanket the area with ships and drones thick enough to walk on. And then there's the fact that the LD ships are a lot bigger than the original's attackers so that would hopefully mean that they would probably be less stealthy. Additionally RFC has written that the new stations (two each for Manticore and Sphinx) are being built from the start as better defended and shielded, and better prepared from attack Something about the burned hand learned best (or something along those lines) |
Top |