penny wrote:I never considered anybody wanting to remain onboard. Even if born on the ship I would imagine history would be taught and people would long for the smell of fresh air, fresh water and a view of the open sky. And miles and miles of land in which to roam.
And why would you long for something you've never known and no one in living memory has met someone who has known that? Do you long for sabre-toothed tiger meat? Roman gladiator spectacles? Or the adrenaline thrill of successfully hunting to save your tribe/clan with bare spears?
I'm not talking about analogues or recreations, because those would be available aboard the ship too. My point is that you can't long for something you've never experienced. You may build up expectations, but that can be even worse if the old tales talk about what it should be on the planet, but the actual experience disappoints.
But again I think politics would come into play, and the original mission parameters would have to be adhered to. Why would anyone want to relegate themselves to essentially becoming a vagabond roaming around in space?
Because why not? Again, that's what they've done for ages, so why not continue doing so, exploring, seeking out new life, and boldly going where no one has ever gone before? Their goal may be simply to start more colonies, seeing their destiny as spreading humanity over the entire Galaxy (something we should be able to do within a million years)?
I agree the politics will come into play. And that's a problem, not the solution. It might be what ends up having the rule, but that doesn't solve the strife.
At any rate, the colonists need the ship and its tech to survive. In the other thread we argue about mining for water and minerals in space. How exactly will that be accomplished without the essential tools aboard ship? Shuttles are not mining ships, and I would not think they are capable of being transformed into mining ships. Actually, I am not sure exactly how mining is supposed to be carried out without specialized mining ships. But there is no way any selfish settlers can change the original mission parameters of the ship. There is no permanent future that can be made aboard a generation ship. Regardless of how good the technicians and engineers, etc., are, the ship will have a limited shelf life.
See above about
some time in the system being acceptable for all parties, even if it's a decade-long stay.
If you need mining ships when you arrive, then you must either have mining ships when you arrive or have the tools to make them out of resources you shall have at hand when you arrive. Mining ships are no different than any other tool a colony may need to bootstrap itself and kickstart its industry.
The ship's life is limited only by your maintenance and additions to it. If you remove a plank from a wooden, sail ship and replace it, it's still the same ship. You can remove every plank and every rivet from it, one at a time, and rebuild the ship entirely, and it's still the same ship. I will readily agree you can't do this in the interstellar void, so even the faction that wants to journey forever would have to agree they need to make stops to gather materials and improve the ship, expand it, maybe even duplicate it. At that point, they can leave a colony behind too, for those who've had enough of shipgoing life.
So, for them, the stopping to found a colony is a "pit stop," not the destination. It also allows for decreasing the population aboard, so it can regrow over the next centuries too. And, quite importantly, choosing a destination.
Politics will rule. I don't think prolong was available during the time of the first generation ship??? And making the kind of decision to remain aboard ship wandering aimlessly in space is simply selfish. And it boarders on negligence when the children are considered; keeping them from the technology, science and medicine of the modern world. Fear of the unknown is not a reason to trash a mission.
And boarding the ship in the first place wasn't? Those who left Earth aren't the ones who will have to create a colony on a wild system. It's their children's children's children's... children. Those who boarded the ship had a brand, new ship; if the ship is nearing the end of its useful life when it's supposed to arrive, then the descendants are doing a lot of maintenance now, with an old ship. Shouldn't you call this negligent too?
Why would journeying onwards keep anyone from medicine, science, and technology, at all, let alone less than the colony itself compared to the Sol system? High-powered interstellar comm lasers are not a thing in the HV (at least, not any more), but it should be possible to have one.
Calvin's Hope began its launch countdown the day the Beowulf expedition reported a successful arrival, so there were interstellar communications in the first place. Beaming information to a ship that is much closer than the colony should be completely doable. They should be receiving all the public domain updates on science, technology, and medicine, the same as the colonies themselves.
I'm not talking about trashing the mission. I am talking about colonies starting daughter colonies of their own... only on an expedited schedule, and even then, by not much.