This release introduces wormhole travel!The main point of this are a new navigation at the map, which receives some love!
You can move your fleet as before, but the waypoints will be marked at the map and the course plot is visible.
When you start a movement the fleet will follow the planned course. It could be a little confusing to search a fleet in motion, because if the wormhole travel is faster it could
fly in a counterintuitive direction

The wormhole travel will be used also from civil transport companies which are e.g. moving your stuff through the galaxy.
What is not changed is transferring resources and pops.
This is still done through statistical processes. Since most freighters weigh in the megaton range, smaller resource movements can certainly be carried out spontaneously.
Since commercial shipping naturally also specializes in passenger transport, there are usually enough day travelers on the road to cover short-term needs. Most of the time, the
newly recruited people and their families stay in the place where they feel comfortable.
All movements will be finished by tomorrow.
Gameplay1. Doubled systems were renamed.
2. Wormhole travelling fleets are hidden for other players as before. Even when you use a terminus which has colonies from other players, they will not notice the travel.
3. The gravimetric sensor output was misleading, so it worked in my head but not outside of it.
The mechanics has shifted: The more sensor value is present, the better if the resolution of ship mass and ship amount.
Diverses1. The star map received love, as I said.
Now we have a small legend and some more filter, e.g. for fleets with a Warshawski sail or those with only an Impeller wedge.
2. The register process is streamlined.
Next to change some interesting role-play options like the ship's prefix, you can select directly if you want to receive information mails about new releases or about the current development of the empire.
There are some pictures
in the reddit post. Its slighty more convinient regarding media
