Brigade XO wrote:Alpha's make mistakes. They misjudge things. They have demonstrated they can jump the gun (use Oyster Bay to try & cripple Manticore & Grayson but end up creating the GA) and exposing the existence if not the tech of their most advanced weapons.
Those were abstract mistakes, and, as far as the MA were concerned considering the situation they were in, it was more like "six of one, half dozen of the other." Or "damned if we do damned if we don't." Plus, it was plot driven. I am sure the author knew that if the MA saved the opening attack until they were ready, it would be the Detweilerverse. The author likes the HV.
Having an LD materialize in the High Orbitals around Manticore to demand surrender would possibly have the LD look like a target full of arrow holes just before it disintegrated/vaporized as any RMN ship and some planetary weapons opened up on it.
I'm none too sure about that Brigade. First, they won't be decloaking to demand surrender. They wouldn't need to decloak to demand surrender, so why should they? Besides, that would be one of those tactical errors that I don't think an Alpha would make. Decloaking would open them up for a sucker punch even after the planet surrendered.
No wedge......humm. That would be like a WWII submarine surfacing to the survivor of a convoy and telling the crew to abandon ship so the sub could use it's deck gun to kill it only to discover it was facing a Q-ship commerce raider.......Naw, the Alignment Navy would stand off and kill people till it was all wrapped up.
The Sharks (that we know of) don't have any "defensive " armament. They were proof of concept pieces for the LDs. Sure, they can probably keep (or be required to be as relatively show as the LDs) but then the same sort of rules apply. Unless the Alignment has spider drive CM - slow bastards again the the speed of even conventional laser head missiles- when the Shark fires it will light it's pollution like a firework going off. If the Alignment keeps them in inventory as training but uses them for other strikes it would more likely like 3rd or 4th tier target systems and just do the same thing as Oyster Bay...blow the crap out of infrastruter from "invisible ships" from way far away. Not configured for any kind of escort duty that we have been told of.
I think tlb pointed out there is no reason they cannot be fitted with CMs.
Ghosts....again, no mention any defensive armament. And why would you deliberately sacrifice some of your most capable people as decoys?
To save an LD! I don't get everyone saying a Ghost should not be sacrificed because of the personnel aboard????
Honor did it all the time! The RMN did it all the time!
"Get those ships in closer!!!"
Mutual defense sacrificed the officers in the outer shell, to save Honor's bacon! Pavel Young wasn't having no part of being sacrificed.
LACs were definitely sacrificial lambs in the beginning; they are lambs now. They're just lambs that got teeth, but their doctrine is still to take enemy fire first!!! Take a bullet for the Commander. Sacrificing is the nature of an escort. Save those battleships!!!
They are also not configured for escort duty or possibly even self defense --remember, these are limited in speed to what the crews can survive without the compensation provided by a wedge----so even running is very low probability from as deep inside a hyper limit as they are used at to pinpoint targets. They are inteligence gathering and recon/scout ....kind of like photo recon aircraft in WW II....not armed (and not as relatively fast as say a photo/recon Spitfire or Mustang or any one of a number of other aircraft which were also flying at high altitude)....so they only survive if they are not discovered.
A Ghost's prowess is in its extreme innate stealth. I disagree they shouldn't tag along with the mission. Whereas an RD may be detected, a Ghost will not. And a Ghost has more autonomy.
Using LDs to "mine" lanes of a wormhole junction or just a wormhole mostly means sneaking in, dropping highly stealthed pods or G-Torps and then......communicating with them when you have targets for them. Then there is the loitering endurance limits on the pods or tropes-- you are unlikely to emplace them in ORBITS relative to the terminus for months due to power demands.
I don't know but the LD's seem to be primarily ways to shatter the orbitals and in-system fabrication & control facilities. The seem to be a way to vastly accelerated the fall of systems and multi-system governments by destroying their ability to support themselves and defend themselves in the face of almost any other group looking to take them over. Remember, the RF is/was supposed to be a rallying point for the collapsing SL and any other organized government trying to stave off a fall to Dark Ages. Destroy their ability to build/maintain warships or even any starships plus off-planet manufacturing and reproduce extraction and they are .....vunerable.
The Alignment doesn't care how many people are lilled in their attacks (the fine tuning of Oyster Bay NOT to hit planets was ONLY to avoid an EE event and draw in any kind of "favorable" attention of the SL. If they have "only" say, 20 LDs they can destroy the economies of 20 systems with ship building and major orbital manufacturing every (perhaps 4 months or so if you also provide the LDs with resupply ships using normal hyper dives to meet them soon after each attack then continue on to next target. If you hit 60 systems for Star Nations like Manticore, Beowulf, Grason, Erwhon, The Judean Leage, in a T-year you have chaos and economic ruin plus lack of defense. Pick off the leaders, then whittle down the rest till the RF sucked them into the Alignment philosophy and starts building the Alignment Continuum .
Billions of "normal" humans killed plus those who no longer can access Prolong and modern medicine....so what says the Alignment, they're only use is to make our compleat takeover happen.
LDs definitely are rear area masters, but I just cannot agree that that is their only reason for living.
.