Gameplay
1. You can now protect your convoys via mission.
There is also a short tutorial about it!
Disadvantage: You have to protect your convoys with missions.
2. The pirates are now also attacking convoys.
If you do not protect your systems adequately and the pirates are successful with their attacks, they will
attack the vessels at the hyperborder more frequently.
3. The requirements for the level of impeller drives and sails are significantly reduced.
This means you can get sensible travel times to your neighbors more quickly. And with all my love, that's really true lots of resources on the main planets!
This is the workaround until there is a trade for ship parts.
4. Trade offers have a travel time dependent on distance.
Since the travel times of regular convoys are measured in months, only excellent organization is inclined to do so to satisfy the needs of today's emperors and presidents. Then everything goes a little quicker.
At the same time, the concept of simultaneity is considered for the first time. Since events happen very far away, will you have to wait for information. If your convoy is attacked, you won't know until he arrives.
For the spot market, the closest trading venue is chosen.
Miscellaneous
1. The dashboard information will now survive a restart for all topics.
2. The order of the tabs in StratOps is swapped. This means you only have to load the map when you also have the map needs.
3. The list of available researches can now be searched.
And hurray #2: We are allowed to use a new favicon
