In the first three books of the main series, it is often written that it would be risky for state A to strike deep into the territory of state B without "protecting one's flanks". But I can't see why - is it because it would be possible for B to attack A's supply convoys? My answer: would it be so hard for A to send their convoys along a but unpredictable routes? How many % delay would it mean, if they don't choose the perfectly best path along the gravity waves, but one of the good ones? Sufficiently unpredictable for practical purposes...
Or maybe a sufficient unpredictability would mean an inacceptable delay because of much longer travel times? Is this the answer? And is this the reason why merchant convoys (and military convoys such as the one where Zilwicki's wife Helen was killed in HH03) cannot choose sufficiently unpredictable routes? The very fact that Peeps did intercept Zilwicki's convoy seems to indicate that this is the answer - am I wrong?
And is THIS the reason why White Haven did NOT intend to attack the Haven system in HH09 without conquering Lovat first? If it was not unacceptably delaying (i.e. increasing convoy transport times) to chose unpredictable routes, then I think that White Haven should have attacked the Haven system not only in this moment (when he was ready to attack Lovat), but much, much sooner. Why did he not? What could happen?
a) Was there a reasonable chance that Haven would be able to intercept and attack this fleet during the travel to Haven? No... Attack a fleet containing so many SD(P)s - particularly if they don't know that this fleet is arriving? I cannot imagine that.
b) Were they afraid that in case of defeat, it would be easy for Haven forces to pursue them, hunt them down and finish them? Even if it _would_ be easy, I don't belive this concern may have influenced the decision significantly - after an unsuccesful attack at the Haven homeworld, the losses would be very severe regardless of whether the fleeing attackers would have been harassed on their way back.
c) Or was this strategy (to attack without securing flanks) good and none of the powers realized it? I don't believe it.
Attacking the ConvoysIf none of this is the reason, then I think it leaves me with only one possibility: The Manticorans were afraid that after a _succesful_ attack, the Peeps would be able to attack the convoys (supply lines).
Is that so? It doesn't make a good sense to me, for the following reason. Suppose for simplicify, that conquering the Haven homeworld would NOT result in surrender of Havenite forces, because the government would leave and keep commanding from elsewhere.
But: How urgently do the Manties, in this situation, need to send convoys there and back? Yes, it would be convenient to move the damaged ships (Manty ships damaged during the attack) back to Manty bases, because the Havenite might blow up their repair fascilities during their retreat, and Manty repair ships can handle only a light damage.
Yes, but I don't think this need (nor other reasons for sending convoys) is so urgent that it cannot be handled for example by accepting a huge, usually unpredictable delay in the travel time to choose an unpredictable path... Or by sending a convoy only once every few months, accompanined by a very strong Manticoran escort (tens of modern ships)?
So where am I wrong? What bad thing could happen if White Haven attacked the Haven homeworld as soon as the new technology was proven fantastically superior and effective against the Peeps?
Organized CounterattacksOr will the answer be that the nearby Peep systems (those near the conquered Haven homeworld) would be close enough to one another that they can stage a massive counterattack
(against what? The Haven homeworld?) efficiently with far and far less communication delay than the coordination between the Manty fleet in Haven and Manty central command?
This possibility seems very related to what you, Theemile, wrote here:
Theemile wrote:Haven could not punch out any node without the danger of other nodes punching back. Even if you took out Manticore, the Manticore fleet would still exist and be able to conduct warfare without the Manticore system, because of it's dispersed basing assets, and fleet assets.
Sorry, I don't understand that. This sounds to me as if... (I'll switch to Manticore being the defender, to reflect your example, but I think it does not matter, because the principle of strategic depth works the same way for both sides)
This sounds as if you say that if Manticore has 150 modern SD(P) and is not currently sending any of them to attack, then it is
- worse to keep them in Manticore to defend Manticore and have no bases
- than to keep 100 (or less) in Manticore and 50 (or more) in one or more other bases, so that they can fight even after Manticore is knocked out and all its Home fleet destroyed.
But I can't see why the later should be better.
Suppose that Haven sends an attack whose outcome would be bad if Manticore uses the former strategy - i.e. the whole Home fleet will be destroyed, although with heavy Havenite losses. In that case the later strategy would let Haven win with (imho) far and far smaller losses; how could those 50 Manticore ships (which have not been destroyed because they weren't in Manticore) fight with so many surviving Havenite ships?
It goes against the "concentration of units" principle which is often emphasised. If I simplify it (is this simplification improper here?), then letting the Haven's attack fleet fight with 100 SDs and then next 50 other SDs cannot have a better result than letting it fight with 150 SDs at the same time.
If someone says that the surviving 50 ships can then harass Haven in HH11-like raids, then I'll answer: if Haven's full attack force, prepared to erase 150 SD, faces only 100, then so many Haven forces will survive that it should then be easy to destroy all Manticoran bases one after one. Am I wrong?