Reflame wrote:Thanks for your insights, Theemile and Relax.
Relax, you use a way of argumentation which would be difficult for me to consider, accept or refute, so I will not answer what you wrote.
Theemile, you raise inspiring arguments and some of them are very convincing. But still: Let's say that I am a mad Grayson commander who convinced the protector. I keep a very vast majority (almost 95%) of my fleet at home at Grayson. I deploy system-defense pods and I run intense drills and simulations how to use and control them efficiently. I want to keep the time between salves as little as possible; I also grab every ship, every device able to control missiles, to increase the number of "control lines" (or how it is called in English). I run these simulations assuming that Haven attacks with some 200 SD and 200 Battleships - how likely is it that they would send more?
And let's say that they do attack. What happens then? I will fire salve after salve. Will they survive long enough to get into firing range?
Or will I run out of ammo before I destroy them? This is related to another question: How many pods am I able to deploy at once and how many in several months? By "at once" I mean before it can be expected that Haven can assemble a huge fleet, make all simulations (training to smooth the rough edges) and reach Grayson.
I have several ideas, both in defense and offense, what I could try as Grayson admiral, but first I would try to estimate:
- How many Haven SDs could I repel this way if I had a unlimited number of pods?
- How many with my current supply if I don't send any rampagers?
- And if I do send them, with enough ammunition ships to make the rampaging efficient enough to make a difference? I don't have to disclose to the enemy that my goal is different than in HH11. In HH11, the goal was to tie (bind) many ships so they could not go to offensive. My goal is to verify how much I can achieve with my long range missiles, i.e. how far am I from dictating the terms of peace from the orbit of Haven.
- And how long until I can both send rampagers and defend against 200 SD and 200 battleships?
I will probably wait (unless you prefer me not to ) for your answer before I write my other ideas what Grayson could try to do. I don't know if you enjoy such questions because I understand that I put you in a difficult position, Theemile: I ask rather specific questions where it can be very hard to come up with exact numbers. So of course I expect your anwers to be vague; I am impressed how many details (about numbers and strength of ships etc.) you wrote so specifically (concretely, not vaguely).
And I also think that it is fair to round this vagueness (uncertainty) a bit toward the pessimistic side (i.e. that Grayson could NOT have succeeded with this), because the very fact that in David Weber's story (unlike my story) Grayson did not do it or even consider it, is a reason to justify these pessimistic assumptions.Theemile wrote:To be honest, 1 squadron can probably stand off ~50 conventional ships in a pitched battle.
Well, does this not mean that Grayson would need only 4 squadrons of modern SDs to repel an attack of 200 SDs against Yeltsin's star? Without system-defense pods. In that case, how many Haven SDs could Grayson probably repel WITH these pods without suffering unacceptable damage to its orbital infrastructure?
Btw. If the orbital infrastructure was dispersed over a far larger space than the range of new Alliance missiles, then one could not use _all_ deployed pods in the actual battle - which is a strong argument toward "Grayson will either be defeated because it will have run out of pods, or (if they keep all pods concentrated near the planed) they will lose all infrastructure which is out of the firing range of the pods" - am I right?
I enjoyed it very much, composing arguments and ideas (strategies) for Grayson (I have not posted all that I came up with...) But this might be the true Achilles heel of Grayson. It would be sad if my ideas failed only because of this...
Going back to some of your questions Redflame
In 1914,
a Gryphon/Steadholder Davinski SD was the equal of ~1.5-2 Havenite SDs
a Medusa/Harrington (SD)P was the equal of ~10 Havenite SDs
a Havenite SD took ~500 capital missiles to kill on average
10% of the Grayson fleet is 5 SDs, 3 SD(P), and half-3/4s a CLAC, 3-4 DD/CLs, 2-3 CAs, and 2 BCs
5% is 2 SDs, 2 SD(p), no CLAC, 1DD, 1CL, 1 CA, and 1 BC
(you could trade the Lighter units for 1 CLAC.)
So a 5% fleet could take on ~25 Havenite SDs without fleet train support. A 10% fleet, ~50 SDs.
There is no indication that Grayson has it's own fleet train at this point - if it does, it is most likely just a tanker and/or a ammo ship or 2 - Call it enough for enough for 1 full reload at best (1 Ammo ship has the reload capability for 2-4 SDs), so at best 2-4 strikes, with replacements 3-4 months away (and a communicationsloop of 6-8 months without use of the wormhole.)
It doesn't matter how many pods you have at home, you will be limited by firecontrol - a Grayson SD can control ~150 single drive missiles, a SD(p) could control ~300 mdms at this time. CLACs can control somewhere in the 150 MDM range. Some firecontrol is also at forts, but we don't know if any of Grayson's small forts got replaced, and if they got upgraded with the latest SD(p) level fire control (probably not).
With 10% of the fleet gone, our ~25 SD(p) and ~5 CLACS can control ~8000 MDMs in a salvo, and the ~30 SDs and ~12 forts (guess) can control ~6500 SDMs.
This size of defenses should be able to push off a fleet of 200-250 SDs, but:
Grayson also needs to protect Blackbird base, it's major construction node, so a portion of the fleet needs to be based there. Urial's hyper limit is longer than SDM range, but far inside MDM range, so attackers can jump in without needing to wade through 70MKM of MDM fire, and can take out a fair portion of Grayson's defenders without directly assaulting Grayson. Even the destruction of Blackbird will knock Grayson out of the war because it has no other ability to repair and keep up it's fleets, or build new units.
A Fleet of 200-400 Havenite capital ships should be able to easily knock out Blackbird, pull back to repair/replenish, then strike again at Grayson. Even a "winning situation" leaves Grayson with no construction ability, and a minimum of 50% fleet losses, and probably some damage to the orbital infrastructure.
(A smart commander would attack Blackbird with intent just to destroy the mobile defenders, but leave as much of the base intact. Retreat, rendezvous with the fleet train, repair, then repeat the raid 2-3 weeks later and winnow down another 20-30 % of the Grayson defenders while chewing up the base. The Grayson fleet would be reduced to under 50% at this point with light to moderate losses, and Grayson that much more vulnerable.