kzt wrote:The SL has the vast majority of the total human population and the systems with modern industrial technology. They use equipment very similar to what Beowulf and Manticore use to produce stuff. The SL core imports taw materials and exports high value and/or high tech finished goods. Which means the vast majority of the verge produces raw materials and imports finished goods, just like every mercantilist would want.
So, unless the 3 billion people in the star kingdom can use the taw materials that supplied something over three trillion people in the SL, there isn’t a lot to trade on most verge worlds. Manticore doesn’t need the 5 billion tons of iron ore that the SL wants a year, they get plenty of iron from their asteroid mines.
I agree, the economy of the SL cannot be discounted. It must be huge, an industrial power-house and making up with numbers where they lacked in quality compared to the old SKM. So I have no doubt that the impact of Lacoön One would have had a massive economic downturn. The economic boon caused by the new Haven and Talbott Sector markets (plus Madras and others newly reachable through the Lynx Terminus) cannot replace that.
However, we have to take that with a grain of salt. We are indeed told that some two thirds of all League shipping went on a Manticore-flagged hull for at least a part of its journey. Lacoön One only affected Manticore ships in League space, not this totality. All the shipping that included transshipping to a Manticore hull outside of League space should continue undisturbed. And shipping that required going into the League can adopt this mode of transport, which does indeed cause higher costs for the clients and lower revenues for both shippers (definitely less for Manticore tax base), but it still allows Manticore ships to be used. They'll save some on having shorter trips.
Then there's the question of how much trade the League represented for the MMM. The answer has to be that it was a huge percentage, but the economics here are wonky. The astrography that we know of wormholes simply can't account for the "two thirds" above, because the transit times through the MWHJ would make no sense for the vast majority of the League.
There are two other mitigating factors I mentioned above: first, it's timing. Lacoön One was declared in February 1922, but the war ended in January 1923, at which point I imagine Case Lacoön was lifted. The time it takes for a message to get to a ship is the time it takes for another ship to rendezvous with that first one. The scenes in the books happen almost immediately after, but that can't be the case for almost any ship, and definitely not for the majority. That time is greatest for a ship that is still outbound; it might take as much as three quarters of the trip (half way back) until the message catches up. So I wouldn't be surprised if ships didn't get to find out that they shouldn't go to the League until six months after Lacoön One was declared, and for the ships bound from a League port to a non-League one, it simply didn't matter.
The second was the escalation of hostilities, with Lacoön Two and the SLN TUFT. Lacoön Two made League shipping nearly impossible. While One was still in effect, MMM ships couldn't trade with League worlds as either endpoint, but they would take up contracts with third parties where SL shipping like Kolokainos used to. Some of that SL shipping was also reduced by the SLN's Taken Up From Trade of commandeering freighters for military purposes. This again has a timing component, but given the centralised nature of the SLN and how the Core worlds are reasonably close to each other, it would have gone further and faster than Lacoön One did to the MMM.