Jonathan_S wrote:
We know a 6.1 mton Hydra can carry 112 LACs, and an "SD sized" CLAC probably can't be more that 8.5 mtons yet the Aviarys are noted as carrying "well over two hundred" [WoH] and and pair of them launched "almost six hundred light attack craft" [AAC]. So likely a bit over twice the LACs on less than 40% more displacement. That doesn't seem to leave a lot of room for SD type defenses.
Yes, WoH does say the Republic's "CLACs were visualized as primarily defensive platforms, mobile bases for the LACs intended to protect the wall of battle from long-range Manty LAC strikes. As such, there was no reason to make them any faster than the superdreadnoughts they would be protecting, and all of that lovely tonnage advantage could be put into additional LAC bays." But I'm left with the impression that despite being make no faster than the SDs their LACs are intended to screen that these are even less survivable, on a ton for ton basis, than Minotaurs or Hydras. If I'm right then they'd probably make a pretty poor basis for an "Assault" CLAC that is supposed to trade off LAC capacity for increased survivability -- as they seem to have used their extra size almost entirely to instead squeeze in extra LACs.
Well I did say basis If the Grand Alliance started on what the Aviary's were like, and then started tuning, it's a better starting point than trying to scale up the Hydra's. Rip out say 50 LAC bays in exchange for nothing but still more PDLCs and CM tubes is about what I'd aim for. They'd would still have somewhere between 140 and 160 LACs in total. At 8 LACs per squadron, that's a healthy 16 squadrons with 12 spares or 17 & 4 at the low-end, which is almost half again what a Minotaur-class brought (12 & 4 reserve).
With 140 Launch bays set aside, I'd be aiming for as close to Invictus style defenses as possible. You'll undoubtedly fit less on the broadsides due to LAC bay size, but you can make up for that with off-bore launching and being able to cram far more CMs on both hammerheads since you don't need the podbay doors. If you can carry just 50% of an Invictis broadside, but 150% on the hammerheads, an Assault Carrier would have approximately 42 CMs + 31 PD per broadside, and 36 CM + 33 PD per hammerhead. That's a very healthy 156 CMs coming from all 4 sides of the carrier per CM launch wave. There should also be room for some grasers, Invictii carry 18 broadside and 10 on the bow, but an Assault Carrier should only carry about 6 & 4, and use any remaining tonnage for still more CM tubes, hopefully reaching 50 CMs on all 4 sides, which could push you up to 200 CMs per launch.
Keyhole-I is actually a good thing for how many lightspeed links it has, if you'll recall countermissiles still require lightspeed control links. Each Keyhole I has enough lightspeed links to control 100% of a ships CM fire. That's on top of all the PDLC's and defensive Dazzlers the Keyhole mounts itself to stay intact. With the addition of Keyhole allowing you to stay rolled to only present your belly to the incoming missiles, and firing CMs off-bore and all of them being controlled with a 200% reserve. That would actually enable Assault Carriers to be designated the defensive controllers, podnoughts could fire their CMs and 'hand off' control to the carriers; which allows the podnought crew to focus more on offensive fire and less on their own defenses.
The only time an Assault Carrier would be a bad thing to have in your fleet is closing into energy range. Which nobody in the GA have been doing since at least the Buttercup Offensive, if not earlier, the last known battle involving heavy energy fire that I can remember was the Battle of Nightingale where Hamish had to cut and run, in the early chapters of FiE.