Somtaaw wrote:If they can't pull FTL data from their RDs, and can't FTL update Apollo, the GA does lose many of it's advantages. They'd be down to better compensators, and relying on Apollo's jacked-up borderline AI computers being in autonomous mode.
tlb wrote:The only place we have seen that happen was at Beowulf, after the destruction of Mycroft; where the autonomous missiles still destroyed over sixty percent of the attacking Solarian ships. I am not sure how that would compare to attacking a fleet with better defenses, but it still might be almost as good as a pre-Alliance Havenite fleet attacking ships of the RMN.
Somtaaw wrote:Yes they do have other advantages, but if Manticore were stripped of it's FTL advantage while facing a near tech-parity foe? Take pre-Alliance Haven, they put up quite a good fight for years, and if they could knock FTL out of the equation, their point defense of mass over accuracy could blunt even a lot of Apollo.
Because knocking out FTL not only impacts Apollo fire control, it also impacts Ghost Rider drones seeing EW changes and decoy launches in real-time. It also removes the advantage of having GR drones track missiles that go ballistic and sending that intel back in time to be useful, which impacts on Manticore's ability to perform long-range countermissile hits.
Overall Manticore becomes less accurate, falls for decoys and ECM more often, and they'll take more hits in return because they're half-blind compared to what they've gotten used to.
Taking all FTL communication out, the Apollo control missile and its brood are still better situated than the same missiles would be without the control missile; as you said the much improved computer capability is the reason for that increase. Here is the text from chapter 12 of Storm from the Shadows:
. There were some potential drawbacks to that, but it allowed us not only to retain the full range of the MDM, but actually required very few modifications to the existing Mark 23. And, somewhat to the surprise of several members of our team, using a dedicated control missile actually increased tactical flexibility enormously. It let us put in a significantly more capable—and longer-ranged—transciever, and we were also able to fit in a much more capable data processing and AI node. The Mark 23s are slaved to the control bird—the real 'Apollo' missile—using their standard light-speed systems, reconfigured for maximum bandwidth rather than maximum sensitivity, and the Apollo's internal AI manages its slaved attack birds while simultaneously collecting and analyzing the data from all of their on-board sensors. It transmits the consolidated output from all of its slaved missiles to the firing vessel, which gives the ship's tactical department a real-time, close-up and personal view of the tactical environment.
"It works the same way on the command side, as well. The firing vessel tells the Apollo what to do, based on the sensor data coming in from it, and the on-board AI decides how to tell its Mark 23s how to do it. That's the real reason our effective bandwidth's gone up so significantly; we're not trying to individually micromanage hundreds or even thousands of missiles. Instead, we're relying on a dispersed network of control nodes, each of which is far more capable of thinking for itself than any previous missile has been. In fact, if we lose the FTL link for any reason, the Apollo drops into autonomous mode, based on the prelaunch attack profiles loaded to it and the most recent commands it's received. It's actually capable of generating entirely new targeting and penetration commands on its own. They're not going to be as good as the ones a waller's tac department could generate for it if the link were still up, but we're estimating something like a forty-two percent increase in terminal performance at extreme range as compared to any previous missile or, for that matter, our own Mark 23s with purely sub-light telemetry links, even if the Apollo bird is operating entirely on its own."