tlb wrote:Somtaaw wrote:Until they sort out their missile capabilities, even if they truly know what a podnought is, designing one would wind up with endless revisions as their pods (and MDM's) are going to be in a huge flux state for years. And every change to MDMs and/or pods, would lead to tweaking that podnought which can't even be started until they commit to some form of pod dimension stability.
It seems to me that there are two quasi-independent dimensions that they need to sort out in order avoid some of that tweaking. The first is the maximum pod size, which sets the door size and if they begin with cataphracts, then they already have a value for max size (since GA style multi-drive missiles are smaller). The second is the width of the rails and whatever is needed to move the pods along them.
I think that if you start with a generous sized pod; then if the missiles do get smaller, you can just put more missiles into them.
If they build the pods to Cataphract requirements, and then when they start getting smaller missiles, they could wind up with an awful lot of deadspace in the pod, too little to squeeze another launcher into it but too much to fill with anything truly useful either. Cataphract's were a great war-time compromise missile, but everything about them make for a bad base for all future missiles/pods. Too big, too low performance per missile, and too few missiles per pod.
So personally, until I had all-up MDMs, or at least true DDMs, not the half-n-half Cataphract, I wouldn't bother committing to a generic pod-size. Not since the League is, officially anyways, at peacetime now.
Take the extra year or two, get a true DDM/MDM built right, and then designing second-generation pods around
that missile. After creating functional DDM/MDM second-gen pods, then start looking at ways for increasing how many missiles per pod (Mk16 pods vs Mk23 pods), or increasing how many pods per square meter (like the flatpacks)