ThinksMarkedly wrote:So your worry is that they're going to go rogue and resort to warlordism?
No my worry is that ads a member of the League I would have absolutely no protection if I live outside of the 10-20 systems that have wallers. Being able to defend your territory is a fundamental requirement from all members.
Those don't need Honor's Surrender Demands to be declared as pirates. They are pirates and warlords. And just where are they going to refit a superdreadnought after their actions?
Either I am not explaining myself or you are misunderstanding me. The League is screwed if they attacked a nation with 80 SD’s and a really good fleet train and stockpile of missiles. They are screwed because the SLN is so powerful that the fleet in question has no chance and if they decide to make the League pay they have their pick at 1,700 League member systems out of 1,750, you are not a real nation if you can only defend 2% of your territory and the people that live in the other 98% of League territory might have a thing or two to say about being left out to dry.
The League is too strong for a nation with 80 wallers to have any hope of surviving but knowing that they are losing either way the League is too weak to defend against 80 wallers who are send on a suicide mission to make the League pay for their victory.
You still try to extract the best terms possible. If you don't kill too many of them, they might be more merciful. If not for your population, for your spacers. Those 300 SDs would have a crew of 1.5 million people. If you know you're going to lose anyway and you start the reception by killing half a million of the opposing side, what do you expect is going to happen?
So surrender? With the SLN’s history of treating protectorates really well I imagine that would be the first option of everyone.
I completely understand the "threat of hanging by morning." Which is why there must always be a path to less violence. The doctrine of the SLN BF was to come with such an overwhelming force that the other side would have no illusions about being able to win. They should then surrender without firing a shot.
Except when they do it to that one nation that decides to make them pay. Counting on everyone to behave rationally doesn’t always work and having a history of making life terrible for protectorates doesn’t make the don’t fight option being all that appealing.
While true, that's a complete stupidity on the part of whoever gave the order. Why in the Galaxy would they do that? Would they want to be remembered as worse than all the Marvel Cinematic Universe villains combined?
This is some backwards Russia thinking. We can attack you and your people as much as we want and destroy your homes and infrastructure and industry but the second you attack OUR territory in retaliation you are the villain in the story. Manticore deciding not to fight in the Manticore system but to attack and wreak the Leagues industry doesn’t make them villains, they aren’t attacking random nations. If Iraq could have retaliated against the US in 2003 they had every right to, they would be the villain of the story if they retaliated against Zimbabwe because the US attacked them but attacking legitimate targets in the US doesn’t make them villains.
And don't forget "never give an order you know won't be obeyed." The Parthian Shot was such an order, because at least one of the SLN task force commanders refused to implement it. Discipline in the RMN and RHN would be such that this order would not be obeyed anywhere. Demolishing systems that barely even knew a condition of war existed is not something the crews would abide by.
Why would the RMN need to kill civilians? The systems are defended by cruisers and destroyers if at all, the SLN doesn’t have anywhere near enough SD’s to reinforce systems under attack.
As long as they give the people in the system adequate Tim to evacuate they are free and clear if the system chooses not to evacuate that’s on them and as long as you don’t attack within a weeks travel of a SLN base with significant waller presence you’d be good
Correct, but that second situation is the only valid one. Why would the 80 SDs be wasting their time in middle-tier systems that aren't worth a squadron of the wall or four squadrons of battlecruisers in the first place? If they went after 20 systems 4 times, that's 80 systems, or 4% of the pre-war League, probably representing less than 1% of the League industrial output and population.
Because the League doesn’t have adequate forces to provide protection for them. Its not a question of not being worth as much as a question of not having anywhere near the ships to provide defences. If we make a conservative assumption that the 1750 League members equal to about 300 times the economy and industry of 1905 SKM then we can safely say that the SLN is absolutely pathetic and not a real force. If we assume that they have 300 times the economy and industry of the SKM in 1905 then they could field a force of 90,000 SD’s without breaking a sweat and yet they only field a force that is less than 2.5% of that number.
The only saving grace for the SLN is that nobody else had the means to challenge them and the League hasn’t attacked nations with wallers.
The point I've been trying to make is that attacking systems that the SLN didn't deem worth defending in the first place is squandering your resources. That only gets the SL population anger at you, it won't destroy their ability to make war. It's not rational.
It’s not attacking systems the League did not deem worth defending, its attacking systems that are left undefended by virtue of a fatal flaw in SLN doctrine. Their doctrine is if we want to attack someone we will attack them and they will kindly wait in their home system to die, if they have wallers and want some revenge the League is screwed because they didn’t invest enough into the military because so much of the money and resources were spend on corruption and the lack of legitimate threat. Either 99.5% of the League member systems are not worth defending or the League doesn’t have enough ships to offer adequate protection to 99.5% of their systems. They either have 25 systems wroth defending and 1725 not worth defending or they have 1725 systems worth defending but no means to do so.
They will go on an arms race, I never disputed that. What I am disputing is the need to have 18000 ships of the wall to cover 1500 systems. They don't need 18000 ships to go to war with any one component of the GA, particularly if they can convince the other components to turn against that component.
Except what if they can’t convince any other component to not get involved? Its all nice and fancy making plans to fight a fraction of the enemy alliance but pulling it off is a whole different thing. Maybe in 300 to 500 years sure, but with prolong most of the movers and shakers would be still alive, hell in 200 year many of the movers and shakers might still be alive and so would large % of the population. Its much harder to convince them to abandon allies when they remember that the League is kinda pissed off at the whole lot of them.
Making your strategy on the assumption that you have to fight only one portion of the enemy is a terrible idea.
According to what we know of the HV economics, no polity other than the SL could field tens of thousands of capital ships, and that's only if the Constitution had been amended to allow for direct funding. Grayson was struggling to maintain 120 ships of the wall, and by the end of UH Beth is clear that Haven can't maintain their ~800 for too long either. I don't particularly agree with this, but I didn't make the rules.
Haven is probably operating on 10-15% of their max capacity, Grayson is also not operating on maximum capacity either and neither is the vast majority of the SEM and even Manticore after OB. If the GA doesn’t make a plan to grow their economies then they deserve to be conquered by the League. Opening Manticore, Andermani and the thousands of verge and protectorates as markets for Havens goods will promote massive growth. The economy and industry of 1905 Haven is different than that of 1920 Haven and it will be different from that of 1965 Haven. Same goes for the rest of the GA and former protectorates and verge.
See above why I think that suicide-by-cop is not a good idea.
Just because its not a good idea doesn’t mean its not gonna happen.
You didn't address my math.
There's no system in the League that 374 battleships could wreck, combined or in dispersed form, that would even come close to one Haven, even in Legislaturalist times. I'm arguing that even 130 systems that they could attack and wreck before falling apart would equal one Haven.
Meanwhile, you've made the situation worse for those left at home.
What math? You mean to tell me that the League is a super power put only has 20-40 systems that are heavily industrialized while the other 1700 are useless? That means the GA doesn’t have much effort to equal the Leagues economy. Manticore, Grayson Haven, Beowulf, Hypatia, Andermani, Erewhon… That right there is 20% of the Leagues industry. Removing the policies that kept the Republic in poverty will quickly bring the Republic to an economic and industrial power in a decade or two while Manticore and their empire will also grow and leave the Eague in the dust.
In your view apparently the League is only 40 systems and the other 1,700 systems are worth absolutely nothing economically or militarily.
That leaves the systems that aren't worth attacking in the first place and the middle-tier ones.
So are you saying 99.5 % of the League member systems are NOT worth defending and are NOT worth attacking? That 99% of the industry comes from .5% of the systems? Do you have a source that 99.5% of the Leagues systems are not worth protecting? Do you have a source that stated 99.5% of the Leagues member systems are worthless in terms of industry and economy?
That's not nearly comparable. You'd need to talk about a war between Trinidad and Tobago and the US to get even close to the difference in size, and you'd still be a magnitude off.
Can you elaborate on this a bit?
This is sounding like the rationale that North Korea adopts today. They can't hope to win the war in the long run, but they can make it costly enough for the attacker to remain un-attacked. The problem with that logic is that the DPRK's premise is built upon keeping the Kim family in power, not the welfare of the people.
And? If he is in danger of being taken out do you think he will hesitate to start a war and kill millions out of spite? If it happens here why not 2,000 years from now?
Otherwise, the best course of action would be to obtain the most favourable terms in losing the war, so you can hope to rebuild later and your population won't suffer. If the other side decides to keep occupying, then you'll need support from the rest of humanity to build your Fifth Column and insurgency, to overthrow the occupiers (we saw that happening in Madras).
Exactly how willing was Hitler when Germany started losing the war? You are talking like everyone always looks at the best for their people rather than doing tings for selfish reasons.
If instead you become the most reviled system in history, you can forget that. It is said that the Romans salted the earth after defeating Carthage in the third and final Punic War, so nothing would grow there. This would be worse.
I disagree with that being done in the first place. It's ill-advised and counter-productive: it wrecks little more than symbolic, but has huge negative, long-term consequences. And that's assuming the crews execute it in the first place.
Again 99.5% of th systems in the League are nothing but symbolic?
IYes, you are. None of those hundreds of systems they could attack have sufficient military targets to be worth more than a footnote. The only thing they can attack in those lightly-defended systems are civilian infrastructure.
They don’t have to have military targets, they have to have spacebar industry. And you can’t prove that the League has 99.5% of its members worth.nothing.
Destroying spaceborne civilian infrastructure is an atrocity. It exists for a reason, to support the economy of that place. If you destroy the spaceborne food-producing greenhouses, what are they going to eat? If you destroy the solar collectors, how are they going to power their systems? If you destroy the space habitats, where are they going to live? At best, you could destroy the non-food-producing industry but that would still plunge the system into a deep recession and that could go one of two ways: people die nonetheless, or the League offers federal help and all you did was piss people off with no upside.
What did the RMN destroy in Cutworm? What did the RHN destroy in Zanzibar and Alison in the second war? Only military industrial targets or everything but the habitats?
And again: the crews would not execute such an atrocity, if it is not a military target.
They will ABSOLUTELY execute those orders. They executed them in Basilisk, Alizon, Zanzibar, Lovat and countless other battles. The Manticore alliance did not only target shipyards and munitions manufacturing, they targeted civilian industry as well. Oysterbay wasn’t an atrocity because it targeted civilian infrastructure, it was an atrocity because it targeted civilian industrial centres without giving a chance to the civilians to evacuated.
I argue that is not a strategy of desperation. It's not even a strategy. It's collective suicide pact.
And no nation in the human history has ever fought to the bitter end even if they had other choices
And even if they did and even if a portion of the League was left wrecked, I'm arguing that is not going to be, in the worst case scenario, more than 10% of the League's population and industrial capabilities. It will rebound economically in due time.
I HAVE NEVER SUGGESTED SLAUGHTERING CIVILIANS. You can attack civilian infrastructure and industry as long as you’ve given the civilians an adequate time to leave the target. The allies bombed civilian infrastructure and industry in Germany and Italy during World War 2, civilian infrastructure and industry doesn’t get a pass…