Sigs wrote:The problem with the SLN is that a fleet of 80 SD’s loose inside League territory can have free movement within 90%+ of the League territory. Even half that number will wreak a lot of systems and even with 100% of the reserve mobilized it still leaves a lot of systems many of them core and shell completely exposed.
So your worry is that they're going to go rogue and resort to warlordism?
Those don't need Honor's Surrender Demands to be declared as pirates. They
are pirates and warlords. And just where are they going to refit a superdreadnought after their actions?
And with a proper naval crew of 6500 aboard, what are the chances that they can go rogue? These are not StateSec thugs who had been selected to aboard because they already were indoctrinated. However blind and ill-equipped with intel they were, these are naval personnel.
The only scenario I could see is that some admiral decides that the surrender was illegitimate and thus declares Kingsford to be so too. That's something I was thinking, btw: is controlling the orbit of a multi-system capital sufficient to convince all other planets to surrender? Because the courier boat carrying the declaration of surrender can't arrive before the courier boat that carried the news of the invasion in the first place.
But that only takes you so far, if the juggernaut in question is coming wether you ant it or not you may not have a choice. You either sit around with your 300 SD’s and wait for 1,000 SLN SD’s to come and destroy your navy and then conquer your territory or you retaliate against the League knowing that you are done either way but you get some of your own back. 9 out of 10 nations might respond with fortifying their system but the 10th sends their fleet to League space and wreaks it with a fraction of the SLN’s strength.
You still try to extract the best terms possible. If you don't kill too many of them, they might be more merciful. If not for your population, for your spacers. Those 300 SDs would have a crew of 1.5 million people. If you know you're going to lose anyway and you start the reception by killing half a million of the opposing side, what do you expect is going to happen?
I completely understand the "threat of hanging by morning." Which is why there must always be a path to less violence. The doctrine of the SLN BF was to come with such an overwhelming force that the other side would have no illusions about being able to win. They should then surrender without firing a shot.
You can easily wreak 1,500 systems if the vast majority of those systems have nothing more than a few DD’s/CL’s defending them if that and the fleet that is supposed to defend them can at most deploy 1-2 SD’s per system.
While true, that's a complete stupidity on the part of whoever gave the order. Why in the Galaxy would they do that? Would they want to be remembered as worse than all the Marvel Cinematic Universe villains combined?
And don't forget "never give an order you know won't be obeyed." The Parthian Shot was such an order, because at least one of the SLN task force commanders refused to implement it. Discipline in the RMN and RHN would be such that this order would not be obeyed anywhere. Demolishing systems that barely even knew a condition of war existed is not something the crews would abide by.
It’s one thing for me to show up in League space with 80 SD’s and escorts and split them into 20 task forces to wreak 20 systems, rearm and go do it again and again and again because even when the SLN redeploys to cover systems they can’t provide any security for the majority of their systems. They can try and ambush the task forces but you have to be really lucky or I would have to be really predictable to catch even a fraction of those forces.
Its a whole other thing if I were to show up in League space with 80 SD’s and escorts and face heavily industrialized systems with 20-40 SD’s per system plus escorts and less industrialized systems with smaller pickets while the SLN having a central force to respond and reinforce their member systems.
Correct, but that second situation is the only valid one. Why would the 80 SDs be wasting their time in middle-tier systems that aren't worth a squadron of the wall or four squadrons of battlecruisers in the first place? If they went after 20 systems 4 times, that's 80 systems, or 4% of the pre-war League, probably representing less than 1% of the League industrial output and population.
The point I've been trying to make is that attacking systems that the SLN didn't deem worth defending in the first place is squandering your resources. That only gets the SL population anger at you, it won't destroy their ability to make war. It's not rational.
and the question is how do they take care of the problem without going into an arms race with the GA? If I remember correctly the League is supposed to have the industrial capacity equal to that of the rest of humanity. If I were in charge of the GA I would be making every effort I could to build up all those systems that have some stable government after the League left and all those systems that the SEM and Andermani Empire acquired as well as the 100+ systems in the republic that have been stifled for so long. In 40 years with proper attention to industry, education, infrastructure , military and diplomacy the GA might be able to field a force of tens of thousands of SD(P)’s all their own, maybe not equal to the SLN capabilities but they would be a force that can match the SLN especially with the geography of the wormholes giving the GA such an advantage.
They will go on an arms race, I never disputed that. What I am disputing is the need to have 18000 ships of the wall to cover 1500 systems. They don't need 18000 ships to go to war with any one component of the GA, particularly if they can convince the other components to turn against that component.
According to what we know of the HV economics, no polity other than the SL could field tens of thousands of capital ships, and that's only if the Constitution had been amended to allow for direct funding. Grayson was struggling to maintain 120 ships of the wall, and by the end of UH Beth is clear that Haven can't maintain their ~800 for too long either. I don't particularly agree with this, but I didn't make the rules.
its not a question of winning though, its not a case of nation x attacking the League, its a matter of the League making it clear that they were going to attack nation x or actually carried out the attack. Its not a matter of winning so much as making the League pay for every system taken.
See above why I think that suicide-by-cop is not a good idea.
I really question that number. Just how was the PN going to do 600 times more damage to the League with battleships than what the League would do to Haven once it crossed the hyperwall with 1000 SDs?
Because Haven loses either way and even if the 1,000 SD’s destroy 100% fo the industry of Haven the RHN can send the BB’s to attack virtually defenceless systems.
You didn't address my math.
There's no system in the League that 374 battleships could wreck, combined or in dispersed form, that would even come close to one Haven, even in Legislaturalist times. I'm arguing that even 130 systems that they could attack and wreck before falling apart would equal one Haven.
Meanwhile, you've made the situation worse for those left at home.
How many of the 1,700 League members have a single SD let alone multiple squadrons as a picket? Taking 100% of the SLN’s active wall and splitting it by squadron you end up with the ability to cover 287 systems. You cover the core systems with a squadron each Haven can concentrate their BB’s and attack more important systems. If the SLN tries to defend everywhere the BB’s can cut through the SLN’s SD’s because they can outnumber them greatly in every engagement and it would still only cover 16% of their territory with a force that might just might present a challenge to anything less than 60 BB’s. True the League wins eventually but they pay a hefty price for their victory. Or the League decides to abandon more than 84% of their territory to the BB’s and concentrate on fewer and fewer systems to make them a tough nut to crack for even the entire force of 320 BB’s.
The SLN main defences are in their main systems, the ones that represent the greatest population and industrial output. I'm not trying to argue that there are 1000 of those; I'm arguing that the 20 or 30 of those are off-limits to the BBs because they could not hope to inflict any significant damage before ceasing to exist.
That leaves the systems that aren't worth attacking in the first place and the middle-tier ones.
I don’t want a war but you do, I know that if we go to war I lose, I lose wether I stand and fight or go out and wreak your territory. The difference is that I make you pay dearly for attacking and conquering my territory. The League goes after poor systems that can’t field anything larger than a CA if that, but if they hit a system that had even a squadron of BC’s can do disproportionate amount of damage to the League even fi they are defeated at the end.
See above why there's losing and there's
losing and being reviled for all history.
Lets say the US invades Canada and wipes out 8 trillion dollars out of the ~10 trillion dollars worth of national wealth but loses 30 trillion dollars out of the ~126 trillion dollars of national wealth because of Canada’s retaliation. Canada loses but even though the US technically wins they still lose.
That's not nearly comparable. You'd need to talk about a war between Trinidad and Tobago and the US to get even close to the difference in size, and you'd still be a magnitude off.
This isn’t a case of I will invade and conquer the League, this is a case of I will send my fleet to destroy as much industry as I can because I know I lose either way. Im not talking about a war where Haven, Manticore or the Andermani CHOOSE to go to war with the League, I am talking about a case where they are FORCED into a war with the League. It becomes a case of staying in Manticore home system and dying while taking as many SLN SD’s with me or going into League space knowing that Haven ceases to exist but I will make the League pay for attacking me. This is once again a war the League forces onto someone else, a war that nation CANNOT escape.
This is sounding like the rationale that North Korea adopts today. They can't hope to win the war in the long run, but they can make it costly enough for the attacker to remain un-attacked. The problem with that logic is that the DPRK's premise is built upon keeping the Kim family in power, not the welfare of the people.
Otherwise, the best course of action would be to obtain the most favourable terms in losing the war, so you can hope to rebuild later and your population won't suffer. If the other side decides to keep occupying, then you'll need support from the rest of humanity to build your Fifth Column and insurgency, to overthrow the occupiers (we saw that happening in Madras).
If instead you become the most reviled system in history, you can forget that. It is said that the Romans salted the earth after defeating Carthage in the third and final Punic War, so nothing would grow there. This would be worse.
If the SLN attacks Haven or Manticore their only way they win the war and win the war in a worthwhile way is if the opponent be it Manticore or Haven or both behave the way SLN doctrine requires them to, stay at home and wait for the SLN to attack. Because if they don’t behave the way the SLN needs them to and they instead decide to go to League space to wreak their industry there is absolutely nothing the League can do when 760 SD’s and DN’s, 370 BB’s, 280 BC’s, 540 CA’s, 650 CL’s and 1100 DD’s come knocking on their door.
I don't disagree with the calculus.
I disagree with that being done in the first place. It's ill-advised and counter-productive: it wrecks little more than symbolic, but has huge negative, long-term consequences. And that's assuming the crews execute it in the first place.
I’m not talking about the RMN or RHN wiping out civilians, I am talking about giving plenty of warning and destroying infrastructure knowing full well that there will be no kingdom or republic to go to.
Yes, you are. None of those hundreds of systems they could attack have sufficient military targets to be worth more than a footnote. The only thing they can attack in those lightly-defended systems are civilian infrastructure.
Destroying spaceborne
civilian infrastructure is an atrocity. It exists for a reason, to support the economy of that place. If you destroy the spaceborne food-producing greenhouses, what are they going to eat? If you destroy the solar collectors, how are they going to power their systems? If you destroy the space habitats, where are they going to live? At best, you could destroy the non-food-producing industry but that would still plunge the system into a deep recession and that could go one of two ways: people die nonetheless, or the League offers federal help and all you did was piss people off with no upside.
And again: the crews would not execute such an atrocity, if it is not a military target.
Nothing will keep them that is why its a strategy of DESPERATION rather than of choice.
I argue that is not a strategy of desperation. It's not even a strategy. It's collective suicide pact.
And a pact can only work if all the members come through.
Again its a question of League being too strong for anyone to fight but exceptionally weak if the enemy in question decides to bring the fight to the League. How would the League members respond if 90-99% of the member systems were virtually abandoned by the SLN so much so that a handful of BC’s and DD’s can wreak a systems industry in a few days?
I'm not disputing the facts. I'm disputing why anyone would be such massively stupid to try what you're proposing. When all is going to hell in a handbasket, why would you make it worse? This is not "they have nothing to lose."
And even if they did and even if a portion of the League was left wrecked, I'm arguing that is not going to be, in the worst case scenario, more than 10% of the League's population and industrial capabilities. It will rebound economically in due time.