Sigs wrote:My point is that what the SLN could or could not do with the reserve is irrelevant. The League members will be looking at the SLN from the point of view that even if the SLN reserve was 100% modern ships with 100% of the crew accounted for it would still take time to mobilize them and still would leave the League exposed. The core and shell systems would have to be looking at the SLN from the point of view that they could not protect 90%+ of the League. If they initiated a war before mobilizing the reserve the SLN would be tied down protecting the helpless reserve leaving the rest of the League with the vast majority of the League defenceless aside from what they have in their SDF if they have one.
I would certainly be demanding an SLN that has the ability to protect my system and reinforce the picket or I would be building a force that I can count on and making agreements with neighbours and bypassing the League and the SLN all-together.
And I have no doubt many members will be doing just that. From their point of view, they'd be totally right to do so.
And equally, I have no doubt no such thing will happen. The SLN will not grow to protect every single member world with an SD squadron or more. The theory behind the SLN's previous operating stance actually makes sense. It was deeply flawed in its execution, and cold comfort for those that did get attacked before it could respond, but it was an effective deterrent. And it's actually better for it to have peer powers now, because the SLN cannot be a bully any more.
After the war with the GA, the League would have to rethink that. The League members post war would demand protection from the SLN or invest heavily on their own defence negating the need for the SLN. Pre war they thought the mighty SLN could protect them by reputation, post war they want actual ships in their systems. It does help a core system to have the SLN smashing Manticore and Haven if the two nations can read the situation and decide to let their fleets loose within the League rather than fight the war the way the SLN expects by sitting in your home system and waiting for them to arrive.
They're free to invest heavily on their own defence, out of their own system's GDP. But if they want to keep being members of the League, then they'll also pay for their share of the SLN's costs, whether they have their own forces or not. This means you'd be taxing your citizens more than other systems would. It's a political question.
So your choices are to forge ahead with this plan, secede from the League, or not have such a big force. If the SLN-as-a-deterrence plan works, then all systems in the League are equally protected on average, but some of them devoted less resources to the military and may have thus been able to get a leg up in their economy.
Quick note: you don't need to devote that much resource to cease being a target. Between two equally interesting targets, any rational military will attack the least defended one. So it's like putting your running shoes on while a bear is coming to attack you... you don't have to outrun the bear, only your companions.
The failures of the war will have long term effect for the League members, people will remember how helpless they felt knowing that the GA could sail into their system and wreak it and there was nothing they could do about it. What happens in 1920-1923 will have a massive impact in the thinking to he SLN for decades after the war.
I also dispute this, because they'll also remember that it barely affected them at all.
It could have been a lot different, but it's a strategy the GA knew it could not afford, because it would cause exactly what you're saying: revanchism. All those systems that felt weak and threatened in 1920 would by 1965 be wielding a navy the size of what Manticore was in the late 1890s, with a few of them with much bigger ones than the RMN itself. Maybe none of them can take on the RMN individually, but if you got 10 or 50 of those to band together (and that's only 2.5% of the pre-war League!), they'd smash you.