Sigs wrote:My point is that even if they had 100% of their reserve made up of modern ships and crews for 100% of them it would still leave the League greatly exposed and assuming they can mobilize it quickly before hostilities commence.
That's correct, but only if they actually need that reserve too quickly. With an
active fleet of 2500 wallers, the theory was that they could afford to take the time. 2500 wallers should have been able to fight
everyone at the same time without uncovering critical nodes too much.
If they had had a plan to reactivate and crew those ships, it would probably have phases, meaning some 500 should be ready to go within 3 months. In relative terms, that's only 20% more, but in absolute terms, we're talking about adding
as many ships as the second largest navy had. And then 6 months after that, another 1000 would be ready for battle.
And that strategy depends on the other side playing by your rules. The RMN/RHN can read the situation and if they figured that they will lose the war going toe to toe with the SLN what to stop them from going to the League and wreaking 90%+ of the infrastructure in retaliation? What good does capturing the junction and destroying Manticore and Haven be to the 1,500 league member systems that were wreaked while the SLN was busy attacking?
You don't commit atrocities for fear of retaliation in kind, or escalating beyond what you've done. Your main job is to protect your population and you can't do that if the juggernaut comes to your system and smashes everything you have.
This of course breaks down when there is no peer or superior power to deliver that punishment. If the RMN or RHN has the power to wreck 1500 systems before they're defeated, that means the disparity in capabilities is so great that they cannot effectively be kept in check. In fact, I have a hard time believing they could wreck 1500 systems and still lose the war in the first place, short of major strategic blunders.
Again that's assuming that your wall is concentrated. But what happens when the enemy doesn't play by those rules? What happens when they read the situation as hopeless and decide that if they are going down they will make the League pay dearly for attacking them
If the League had been paying attention, that situation would never have developed, at least not critically so. Any enemy that decided the situation was hopeless would have been too small to "make the League pay dearly."
The situation now is a bit different, and will continue to be so even after the SLN has recovered. There will be peer powers that can do damage. But this goes back to the point above: if you lash out, then everyone combines against you and you lose that much more quickly, and that much more thoroughly.
The SLN strategy only works if the other side patiently waits in their home system to be destroyed, what do you do about those nations that realize they are screwed either way and decide to make the League pay dearly for attacking them? Its not like the League had a great reputation for how they treat people who they conquer, if I know my people will suffer either way I might decide to pack up my entire fleet and sail for League territory and there the 1,000 SD's can't do anything.
Which is exactly why no one would have wanted to attract the League's attention in the first place. No one could do so much damage to the League that they had a hope in winning. And the first rule of warfare is that you don't start a war you can't win (you may delude yourself into thinking you can, but that's another story).
The RHN could have wreaked a huge part of the League with their battleships leaving their 460 SD to defend Haven. What good is defeating Haven when the League suffered 600 times more in damage?
I really question that number. Just how was the PN going to do 600 times more damage to the League with battleships than what the League would do to Haven once it crossed the hyperwall with 1000 SDs?
The PN had 374 battleships, or just over 45 squadrons. Let's say they go in squadron-strength at 45 targets. What are those targets? They're definitely not the SLN Core systems with anchorage, because those have battle fleets of multiple SD squadrons. They're probably not going after the Frontier Fleet nodal bases either, because why pick a fight with battlecruisers? That means the juicier targets to wreck would be the Core systems with poor defences, like Hypatia. Only that means the message gets to Sol much more quickly, while the travel time for those BBs gets longer. Or they could attack Shell systems that are closer by, but the damage there is much lesser.
So they may do considerable damage to 90 or 135 systems, which is ~7% of the number of systems in the League, and probably less than 5% of the League's industry. The cost for that is losing ALL of Haven and all of the Tier 1 colonies. The People's Republic would effectively cease to exist and would be occupied by a military government -- 100% loss.
Im not talking on a toe to toe battle, Im talking about sending a fraction of the total force keeping the rest concentrated in defence. A force of 56 DN’s, 320 BB’s, 160 BC’s, 320 CA’s, 320 CL’s and 640 DD’s could wreck a good chunk of the League and do it rather quickly unless there are a lot more SDF's with wallers than we are led to believe.
No, it couldn't, not without the ability to refit and resupply multiple times. If the RMN decided to do that, Beowulf would block the terminus -- treaty or no treaty -- so they'd have to go the long way. And the PN would have had to go the long way too, because the Bolthole wormhole doesn't help that much.
And don't forget everyone else. If the RMN or PN decided to start committing atrocities, the other one would take action. And the IAN too, plus a good chunk of the other three dozen Top Tier navies.
Whats more the SLN can't send overwhelming forces to the Haven sector and defend Sol and other core systems adequately. Who is to stop say the GA with the 1905 strength from sailing directly to SOL and forcing the League to surrender?
At that time, if the GF sent everything it had, it would have sent just short of 600 SDs plus 169 DNs. The SLN detachment at Sol was 400-450 SDs, plus what we have to assume are fixed defences. Without MDMs, that battle would have been inconclusive, with either the attackers withdrawing or suffering horrendous losses before getting to Earth orbit.
They'd also have needed to leave some forces behind to protect the terminus near Beowulf, unless the BSDF was on their side too.
And what would really happen to the other 1500 SDs if they manage to control Earth orbit and demand the League surrender? By this time, the GA would be composed of at best 100 SDs effective. How are they going to keep 750 of them from coming to each of their home systems and wrecking them?
And that's if they don't all get news that the Imperial Andermani flag has been raised above Landing and Erewhon has smashed the Haven system's industry.