Theemile wrote:Traditional Warship Roles include:
System Policing
System Picketing
Tactical Scouting
Missile Screen
Strategic Scouting
Convoy Escort
Presence
Show the Flag
Commerce Raider
System Raider
System Defense
Strategic Offence
Wall Adjunct
System Control
Marine Carrier/Escort
LAC distribution
Finally typed it up: Sorry for delay: Rearranged
Traditional Warship Roles include:
Presence: Fort, but not realistic. Most star systems have no one living. A long term monitoring Drone working via solar power is required. Stealth required.
System Control: Must be able to work beyond hyper limit. Hypergenerator required. Frigate/Destroyer depending on how cheap said system is.
Politicians wouldn't cut the military budget...
System Policing: Cutters/Pinnace/Shuttle
System Picketing: Stealth + RD + speed paramount. Smallest crew possible. DD/CA if you assume one can mousetrap: Personally, I think this is hopeless in reality, but it is in the books. But if you bring FTL component pods along... It actually could become reality.
Strategic Scouting: Multisystem outside hyper limit. Smallest crew possible. DD With giant telescopes looking from ~1 light week out. Should be able to see nearly everything of relevance.
Tactical Scouting: Inside hyper limit Stealth paramount → RD
Convoy Escort: Why is there a convoy to begin with? Pirates do not go after convoy's so we are talking about war scenarios in which case you want CA's but due to economics what you actually get are DD's and hope they can get their charges into hyper where the CA's attacking can't track them hopefully due to poor sensor conditions.
Commerce Raider: Knowledge is better than a class of ships(cough BC). Where to be and When. Picking numbers. Therefore, just bring more CA's or CL's/DD's. You have the initiative. No reason to bring expensive large ships. Just bring more cheap ships which you need when the convoy scatters anyways.
Show the Flag: Ego and Pride parade for allies, brow beating for potential threats. CA's do this just fine, but honestly, so do DD's. Allies say hi ooo shiny, and potential enemies know the SD'P are potentially coming.
Missile Screen: Whatever can pack maximum number of launchers and control channels per ton in. Pretending forward position is relevant instead of building longer ranged CM's with FTL component is dumb. Already present in Uncompromising Honor. CM pods are required going forward. CLAC is effectively dead. Especially when one looks at manpower requirements.
System Defense: Forts and highly armored FTL components for both long range attack missiles and CM's. Permanent armored Wedge barriers around your industry. Also allows one to approach at a normal vector close with impellers for all civil craft as the worst that happens is they ram the impeller wedge of said fort and immolate themselves and maybe blow a node or 2 on the MUCH larger fort.
Strategic Offense: With the absolute gargantuan ranges available with FTL, the need for mass limitation of SD'P in effect disappears as the need for high acceleration in effect disappears. Total amount of control channels for offensive/defensive fire is paramount along with missile loads. Obliterate everything from beyond the Hyper limit. Stop pretending one is going to do maintenance in the heat of battle and it will make one damn bit of difference. SD'P should have a crew no larger than a DD/CL. Tonnage: Much higher than current SD'P. An acceleration of 10G is perfectly acceptable. Just call them Hyper capable Forts.
System Raider: Stop pretending there is any reason to raid a system that does not require the biggest baddest unit you can bring in the age of FTL pod launched alpha strike with control missiles multiplying channels available. The only difference is one needs a bit more acceleration to get between systems in a quicker fashion than the category of Strategic Offense. As one unit can only be in a single place at a time. This truly would bring back the REAL definition of Battle cruiser, Exact same armament of Battleship, but faster with slightly less armor. Ergo the tonnage will be that of an SD ~9Mton and it will have all the bells whistles of current SD'P.
Wall Adjunct: Logistics, common civilian hull design for containerized cargo that one can easily bolt on additional components from a 2nd fusion plant, to sidewall generators to CM launchers etc in whatever number required for a variety of tasks that can keep up with the fleet.
LAC distribution: There will not be LAC's going forward. Their role is utterly obsolete in the age of FTL control links
LAC's, CL's, BC, CLAC are obsolete due to FTL/MDM: Add hyper capable Fort. SD'P becomes a REAL BC via wet navy definition.
PS: CA's will have larger Marine complements all other classes will be minimized. Possible DD/CL combined with empty space allowed for marines