Um, the Star Empire of Manticore currently has (according to the wiki) 20 member systems and 34 protectorates. We can remove a few of those as they already have major fleets posted -- but putting a minimum of 2 SDs in every system would still tie up around 100 SDs. That's a significant amount of the entire RMN; and even if those are all modern SD(P)s, which would require building a lot more in order to fill out the major fleets plus divert 100 in penny packets around the empire. That's a lot of cost to build and man all those wallers - just to distribute them in penny packets. (And keeping the existing legacy SDs in service for that would be even worse; they're even larger money pits than modern SD(P) and worse they're less survivable and combat effect than the far cheaper to man and operate BC(P)s and BC(L)s!)cthia wrote:If there are 60 SDs in the wild that are free to throw at such a peripheral operation, then that implies there is also a gorilla in the wild. In which case you definitely wouldn't have the luxury of considering a mothballed fleet anyway which has lead to a distribution to member states instead. And you wouldn't dare adopt a posture of a pair of SDs as pickets without at least including a supporting pair of fast messenger ships to sound the alarm.
A strategic benefit would be the quick response to a situation with combined forces which are but a stones-throw away. Think the fast response Byng received from Henke times two. And also consider that this gorilla in the midst has to have equivalent tech or their goose will be cooked by a pair of SDs.
The strategy will also enable shutting down the MWJ or any other junction because forces could respond from the massed metal distributed on the other side.
I simply disagree. A pair of SDs isn't trying to be strong everywhere, it is a proper allocation of available forces. Available surplus forces. The HV is huge. Space is huge. I see no reason why a financially secure system like Manticore can't afford to project power in the form of stronger than average bases and pickets that reflect their coffers.
Can't be strong everywhere is true if and only if it is true. If you can be strong everywhere because the traditional prohibitive factor of cost is not an issue, then you can be. A pair of SDs is not being strong, it is being convenient. And it challenges a gorilla to draw down his forces considerably to support an operation using 60 SDs. Actually it forces the gorilla to tip his hand before he comes calling on your home system.
There is another issue that befalls navies in a time of peace. That of preparedness. Having enough ships to fight a war. And having enough personnel, trained personnel to execute that war. A heavily drawn down navy will begin to look unfavorable to someone who would normally have joined the Navy. Your Academies will begin accepting less and less cadets because there is no demand for them.
BOOM! Here comes war when you least expect it, and you have limited ships, rusty production lines, a shortage of experienced crew, officers, and resources coming off the assembly line. Both hardware and warm bodies.
[snip]
And now you have all of these naval officers and crew who have to retire after fighting all of their lives with no place to go.
.
And far from having huge excess numbers of personnel I tend to think the RMN might actually have a bit of a manpower shortage for peacetime needs. LAC wings make useful system defenders, but they collectively use up more people than SD(P)s or other highly automated ships do. Plus as mentioned a lot of the peacetime ship duties require larger crews than the bare bones war emergency designs that were aimed to fire the most firepower (and defense) into a hull with the fewest number of people.
The RMN will need crew for all the light units and LAC wings that are needed to cover all their systems and protectorates for normal peacetime system defense, anti-piracy, etc. etc. missions.
The Admiralty had apparently determined the number of wallers they want in commission -- forcing them to keep more than that instead of mothballing them not only imposes extra personnel costs (unless you keep them in preference to the more numerous lighter units and LACs the Admiralty seems to feel are necessary to meet its obligations) running them is much more expensive (fuels, repair, maintenance, refit) than mothballing them. And continuing to operate them wears them out -- unlike keeping them in mothballs for a later emergency. (Though mothballs does risk them slowly becoming obsolete on you and ignoring the time and cost it would take to bring them up to useful spec during an emergency reactivation)