Oh, I agree that I don't see any use for such a missile for a Lenny Det.ThinksMarkedly wrote:Jonathan_S wrote:So yeah, in the right situations it seems like suspicious freighters (any of which might have had concealed weaponry) have repeatedly been allowed much closer to single enemy warships than a spider ship could ever hope to sneak. (However the Spider can probably get closer to an entire task force or fleet than an unknown freighter can -- generally they're only allowed close to relatively light warships; and those screening units would be detached to inspect or drive off any unknown freighter trying to too closely approach a task force or fleet)
Indeed. All the examples were one-on-one approaches. No one can approach a fleet without first going through escorts because the fleet is such a valuable target. So I dispute that a spider-driven ship would get to within 1 light-second of a fleet.
If the MAN wants to dedicate 15-million-tonne ships to destroy ships 1/10th their size operating in isolation, be my guest. That's a huge waste of firepower and allocation of resources.As for the short range crazy acceleration missiles. I don't see a normal warship making room for them in its magazines -- it's too niche a use case for them to justify giving up that many of their conventional missiles. But a dedicated Q-ship's disguise requires it to be far larger than any light warships -- even a small Q-ship is still at least 50% bigger than a Nike-class BC(L)! So they've lots of room to carry specialty munitions if they think that'll give them a significantly better chance to avoid capture or destruction by a suspicious warship. (Now Q-ships themselves are so niche that a navy probably wouldn't devote massive amounts of R&D into weapons that would only benefit them; but if they happened to have such weapons the Q-ship's got plenty of extra room to carry them)
Why waste space creating a missile than has a finite acceleration when you can fire a light-speed weapon that has infinite acceleration? Unless there's an FTL detector closer by and the ranges are close to the outside limits of the weapon, you can't see the shot coming in the first place.
We've calculated this before, by the way. A 1-million-gravity missile covers 122,583 km in 5 seconds. That's well within range of detection breakthrough for spider ships, if not inside the formation of escort ships and LACs. In 10 seconds, it could cover 4x that, but then you also give 2x more time for PDLCs to come online and fire. I'd even venture that 5 seconds is plenty for the PDLCs to power up and fire. And note that those missiles are launched from inside the PDLC basket range, so even if it takes 3 seconds to power up and fire at missiles launched from 150 Mm away, those missiles have covered only 44129 km and are moving at only 0.10c. They're easy prey for the PDLCs, which will probably fire multiple times (wasn't it 16 shots per 2 seconds?). A single missile will not destroy a frigate; you need a broadside per destroyer and scale up from there. So not only do you need a million-gravity missile, you need them to be small enough that they could be launched in significant quantity if you're trying to take out more than one ship.
Not to mention that the launching ship is within range of ALL the target ship's energy weapons. Those missile launches from tubes are extremely localiseable, so the target ship will put some energy shots at it. You don't want a Dazzler exploding at 10,000 km from your own hull (1.42 seconds' flight time) because that's going to blot out all your sensors AND illuminate your entire ship for everyone else to see. This means ECM is also pretty limited for those missiles.
This tactic is, at best, a pyrrhic victory for the LD. It may destroy a ship or two that is a tenth its size, but it will have sustained some damage to the hull in the process, which compromises its stealth and therefore renders it mission-incapable for the next attempt at this tactic until hull repairs are performed.
A better tactic would be to launch missile pods and torpedoes from further out and control them in. If the torpedoes can manoeuvre freely against an unsuspecting target, they could line up to up-the-kilt or down-the-thread shots and take out a full light cruiser or destroyer squadron. A sufficient quantity of those could even take out a heavy cruiser squadron, but then the law of averages says that the chance of random detection increases too.
I don't see this stealth tactic working as described against superdreadnoughts in formation, unless that's a mothball formation.
I was going down the silly rabbit hole of them just for Q-ships. And even there they're only useful if the ship can launch enough of them to cold-clock a single cruiser or DD from slightly outside energy range. Kill it quickly enough that the warship can't many of its own (normal) missiles off in reply.
But if the Q-ship can rely on an inspecting warship to come into energy range before attempting to board, then it doesn't need magic missiles -- it just needs massive grasers like Wayfarer et al. carried. Where the magic missiles would be useful is against an inspecting warship that's suspicious enough to hold back 20% or so beyond energy range and send in a pinnace for boarding and inspection. At that range the Q-ship is very likely to lose a straight up missile duel; but it's also unlikely to be able to force the engagement into energy range. So a sucker punch weapon might be its only way to escape.
Even so, as I said, I can't see a navy putting R&D into that.
But a Lenny Det seems like a sniper; not a brawler. It should be using graser torps or missile pods to pick off enemies from range -- not sneaking so close that it'll likely be detected the moment it fires and immediately subject to counter-battery fire. So the MAlign definitely shouldn't be wasting R&D on these things for their spiders.