kzt wrote:Basically, if the other ships are close enough to shoot back, well they are probably at best dealing with the hole an 8 meter graser put in their ship. So likely any ship that close is at best mission killed.
Basically, if ships are close enough to be able to operate an integrated missile defense system they are close enough to probably blow up real good together.
Then don't operate as integrated missile defence. They don't need to be within energy range of each other. But their missiles will be well in range of the target.
Of course, the drawback is that now they're vulnerable to missile attack, from pods deployed by that LD ahead of time, before it was found. A single pod won't be enough to mission kill any of those ships, especially since they will be coming in at very low velocity. We're talking about deploying maybe 5 pods / 50 missiles per destroyer or light-cruiser.
So flash and a group of ships blows up. OK, draw a 5 light-sceond radius around them. There is an LD somewhere in there. How big is a 5 lightsecond radius sphere?
5 light-seconds? Why do you ned 1.5 million km for this? Energy range against unprotected aspects (kilt and throat) is less than 1 million; against sidewalls it's at best 150,000 km. Ok, we don't know what a 3-second graser can do to such sidewalls, but firing from 3 light-seconds away would mean a 3-second delay in reacting to the target ship's evasive manoeuvres, which means it won't be easy to actually keep the 3 seconds on target.
And besides, if all the ships blew up from energy weapons from the same platform, each explosion forms a sphere of where the source could be. So you quickly calculate the intersection of where that could be and you can easily reduce it to a sphere maybe 50,000 km in radius.
And I bet you that grasers can be detected by the effect they have on the solar wind and interplanetary dust in their paths. Especially if there were multiple beams, and even more so if those were in multiple directions. Firing grasers thus means that any ship outside of energy range has now a VERY good locus for its missiles.
No, the best tactic for an LD is not to fire its onboard weapons at all. Those are for last resort. It needs to have deployed pods and torpedoes ahead of time, so those can fire without revealing where the source ship is at.
Well, it has a volume of 14 million cubic KM. And if you assume the attacker was moving at say 10% of C, a minute after the bight flash the search area is now 51 million cubic KM.
The velocity here doesn't matter either if you can see the beam and it lasts a non-negligible amount of time. You can infer the base velocity of the ship when it fired. So you calculate a volume co-moving with that base velocity.
It's better than no idea where they are, but it's not enough to allow you to attack them. And if you are not close, well, in ten minutes the sphere of possibility is a light minute in radius. And it does not get get better.
I think it is. And support ships would be within 10 million km, so their missiles can strike within 3 minutes.
A 5-destroyer squadron like Zavala took to Saltash can put 120 missiles in space within 1 minute.
And it's dumping out highly lethal smart homing missiles out the back, so if you want to find exactly where a gaser torp is the hard way, well, I have plan.
That is a problem, indeed. See above.
Unless opening the pod bay doors compromises stealth.