Jonathan_S wrote:ThinksMarkedly wrote:The LDs currently make no sense. On one hand, Maddock seemed to think that they could take on anyone's navy. Maybe he was just being hyperbolic and wasn't completely aware of the limitations of the design. It's not like he would have been given all the details in the Mesan Alignment Navy. On the other, they are glass eggshells. Powerful eggshells, but eggshells nonetheless. A similar problem occurs for the torpedoes: they're powerful and stealthy, but slow, so they can't generate intercepts with a ship that is actively manoeuvring.
Or he may have been assuming that they'd win as long as they didn't allow a "fair fight" and relied on their stealth and unique drive to prey on navies in their anchorages, to start off wars with crippling surprise attacks on same, or to loiter near the hyper limit and wait for a target to bring itself into their sights.
After all, submarines are arguably glass cannon -- even a 20mm cannon could potentially mission kill one if caught on the surface within range. (You don't need to punch too many holes in the upper part of the pressure hull to make it very unlikely the sub will make it back to base) But used correctly most of your weapons can't touch the sub -- and it's hard to localize it well enough in 3 dimensions to hit it with the few (initially just depth charges) that can.
(Which makes me wonder what the hell the designers of the big gun [8 in+] cruiser subs [Surcouf, the RN's M-class] were thinking -- sure the gun has a higher probability of hit than an unguided torpedo; and you can carry a lot more rounds in the same volume. But it requires you surface within range of the target warship's guns and your lack of armor and need to remain completely watertight make that a very, very, easy fight to lose)
My Spider senses are tingling at not taking Maddock's statement at face value. You are not really "taking on" a navy if you are simply going to rely on attacking when they are moored.
Let's think about it. The biggest complaints about the LDs is that they appear to be glass cannons, and that they are slow comparatively, as subs are.
But, unless they are really planning on attacking only when moored, then neither of those complaints should matter because even the SLN's missiles would pose a problem for a relatively slow glass cannon. As would the SLNs slower, but marginally quicker than an LDs Accel. And I certainly don't think the LDs would be designed to be inferior to the SLN's warships. And even early ships of the SLN should pose a problem to a slow glass cannon. Unless that cannon isn't glass.
Another thing. The RMN (and any other navy at the very least, I suppose) designs its warships and doctrines around its own weapons. If the LDs are designed to withstand its own weapons, wouldn't that nullify the charge of the glass cannon?
You can't hit what you can't see. Historically, subs had to be found. And during the time of the wet navy, at least the direction of the attack was known because of the side of the ship which exploded. And in those times, only 25% of the sphere mattered. In space, you have to locate an invisible prey in 100% of the battlefield. You can't fight blind.