ThinksMarkedly wrote:cthia wrote:A massive Home Fleet sitting in orbit is exactly what I had in mind.
Explain what possible reason the Home Fleet would have to stand down ALL ships with wedges down in a visible and known location. Please, give me one. Who's defending the star system meanwhile?
I can give you two.
1. Complacency.
2. Irresponsibility.
3. Why not? It isn't like there's an entity out there that can come across the wall and not be detected. At least the RMN doesn't seem to think there is.
IINM, there is at least two occasions where the RMN were sitting in orbit with cold impellers. I can immediately put my finger on one. D'Orville. And that was during a state of war. There is plenty of time to crank the engines and get under way when an invasion force comes acallin. Sure, there will be some stragglers roaming around about the system that will rush back to join the fun. Stragglers.
And in the Endicott System, who wants to bet me that the Protector's Own won't be gone.
ThinksMarkedly wrote:I can see ships rotating in and out of the Fleet formation for repairs and refit. That's SOP. Those ships that are in refit will indeed power down, either docked at a station's moorings or nearby. But we're talking about what, 5% of Home Fleet? And meanwhile, another equivalent 5% should have gone underway to take up position. Even in peacetime, there's no reason to stand down ALL your ships and this is not peace time.
It
is peacetime. Galton is gone. The RMN swallowed the bait. Hook, line, and sinker. So, as I stated in another thread. However long it takes the MA to attack, you expect the Capitals to maintain a DEFCON 1. Indefinitely. That has to be super expensive. Again, it reminds me of the Wakka Wakka sound of PACMAN gobbling up widgets, sprockets, cogs and nodes. Imagine the US at a constant state of war. DEFCON 1. We'd go broke in less than a year. It is just not practical. Now you understand why any ole government won't do. Someone has to authorize the constant expense of jumping at shadows.
ThinksMarkedly wrote:The MAlign might as well wish Home Fleet sailed into the star.
Said the Spider - with the hellfire grasers and WTF energy weapons - to the Fly.
ThinksMarkedly wrote:I also forgot to account for the light lag. So if the MAN is waiting 5 light hours away, then they find out that the ships have shut down their wedges 5 hours later. Yes, wedges activation and deactivation is FTL, but at 5 light-hours that's exceeding the sensing capability of mobile units. So they'd only see via light-speed optics, which adds 5 hours to their departure time.
If instead of 5 light-hours away they waited at 2, that's a 7.2-hour transit plus 2 hours of delay, and neither the ships nor the torpedoes would be moving at more than 0.13c.
Irrelevant. When the fleet is in orbit, Honor is visiting groundside and much of the crew are too. You expect Home Fleet to remain at DEFCON 1 indefinitely. Stop reading so much sci-fi.

cthia wrote:If two or more Spiders launch from different bearings, I'd assume optimum destruction would come from a simultaneous time on target. Wolfpacks of yore didn't remain at the scene of the crime for good reason. Any other LD launching on the same target from farther away may not be able to wait to launch. I will also assume the Spiders are capable of the Wolpack tactic of mutual support. Which begs the question of whether they will employ some method of safe communication to coordinate fire even when running silent.
ThinksMarkedly wrote:On fixed targets, sure. That's how Oyster Bay was accomplished. That needs no coordination during the launch, though, as others have said.
I disagree. Even with fixed targets there may be situations which call for coordination. Especially if a particular Spider is low on torps. If a Spider launches, it needs to ensure itself maximum destruction. Like you said, they don't want to just piss off Home Fleet. They want to write off Home Fleet.
ThinksMarkedly wrote:But if the RMN Home Fleet is sitting in orbit with wedges down, they deserve this.
I wouldn't be that harsh. Mankind is vulnerable to the human element. But, I am curious. What exactly is at the core of your thoughts? The only thing I can figure is
your classified knowledge and fear of the spider drive. Obviously the RMN don't share either.
At any rate, if the author finally advances the timeline significantly, and now seems to be a good time to do just that, you expect the entire GA to maintain DEFCON 1 for five or more years without even as much as a peep out of the "Peeps"? And, complacency doesn't even require years.
ThinksMarkedly wrote:Against a Home Fleet that is accelerating and decelerating, not just in orbit, time-on-target is impossible. The MAN would be lucky if one set of torpedoes crossed the paths of the Home Fleet in range of attack. Two is not possible.
Providence. The Demon Murphy. They both like to crash parties. Say, like when Home Fleet is in the act of turnover for orbit and passes right by a few Spiders that decide to gift wrap a few torps. Those things seem to be patient.
ThinksMarkedly wrote:That in turn tells us that the launching ships must launch a lot of torpedoes. If they want to do anything besides piss off the Home Fleet, I'd expect that they need 4 torpedoes per capital ship, of which there were 50 during the first Battle of Manticore, so 200 torpedoes. That means launching a 1000, for a 20% chance that one cluster will cross paths. How many LDs are necessary to launch 1000 torpedoes? IIRC, each Shark carried 3; if I'm generous and say that a ship 3x the mass carries 5x as many, that's 15 per ship, so the MAN needs to dedicate 66 ships per system. To simultaneously attack Manticore, Grayson, Haven and New Berlin, they'd need 266 ships.
That is another reason coordination of fire may be necessary. It is also the reason I stated in another thread that the torpedoes an LD will carry will be much more destructive. Why can't someone else's navy have a Capital ship version of missiles.
cthia wrote:About the start stop ability. Wouldn't that increase detection when the drive stops and restarts?
ThinksMarkedly wrote:Yes, we're told that the power spike of a spider starting is pretty high and can be detected. But they don't need to shut down the spider during an attack run, they could simply reduce its acceleration to 0, or go around in circles.
The advantage of shutting down is that there are no emissions, at all, while it's down. And it's not consuming the energy reserves of the torpedo.
Interesting ability. Perhaps KEWS could benefit from sleeping torpedoes. Was this ability used during Oyster Bay?