cthia wrote:An LD Running Silent
Exactly what tactics might allow an LD to sneak up on a skunk and steal his stink?
— A newly developed material on the hull which bends light. This should allow for very close approaches.
— The most vulnerable blind spot? Approaching from the rear of enemy vessels where radar or human attention might not be focused. The vector of least likely threat.
— Nano coating on the hull used to deter radar.
— Possible reorientation of LD towards the prey.
— A Stealthy Shape which minimizes detection by minimizing cross sections, that reflect radar returns away from source.
— Very slowly.
Jonathan_S wrote:I'll note that the rear of Honorverse ships has quite a lot of radar focused from it. They do spend quite a lot of their time flying "backwards" -- with their aft hammerhead pointed into the direction of travel. As such it has just as much radar and sensors, devoted to watching where it's going and for any approaching threat, as the forward hammerhead does.
(That's what happens when you've got ships with effectively no drag/friction to slow them down and effectively only able to accelerate towards their bow. To come to a stop you point forwards for the first half of the trip -- accelerating to maximum speed -- then flip over and send the second half of the trip flying tail first as you apply acceleration towards your bow to scrub off all the speed you just built up)
So doesn't matter which ways its flying, or if you consider the rear with respect to the ship hull, or the direction of travel, the same quality of sensors are pointed each way.
The actual blind, or at least myopic, spots are from directly above or directly below, where the ship's wedge distorts and clouds its own sensors. It can see through its wedge, thanks to knowing more about the wedge's current state than any outside observer could; but even so the sensor view is still degraded.
However I don't know if a warship would normally maintain a constant level, or if it might periodically do a slow roll to sweep its broadside sensors around through those normally wedge obscured areas.
ThinksMarkedly wrote:Didn't we say that both hammerheads are actually the most observed directions in any impeller ship? Those are the two most vulnerable aspects, not protected by either the wedge or the sidewalls. If the ship is under acceleration, it can't have more than a buckler in one of the two direction-of-travel aspects either.
Anyway, why would a computer be lax? If a ship is detectable, the computer can do it, therefore the computer will do it, tirelessly. Human input is only required when the machine algorithms don't suffice and that usually requires that humans intuit something from what the computer considers noise. If the ship and the humans aboard it don't think there's danger, they won't be doing anything, so it won't matter which direction the danger comes from.
But danger should not come from the most watched aspects, because that's where the radar and lidar will be most effective on.
What's more, how is a spider ship going to come to an impeller ship's rear? It can't be during acceleration because the spider ship can't catch up. So it would have to be during deceleration.
If you meant the stern aspect of the ship, then that's the direction of travel, where the ship is going to. That's the opposite of what you said the humans' attention would be: they will be looking at where they're going, not where they've come from (which was clear when they passed through it). For pod-laying ships, that's the direction of the pod bay doors (which HAL won't open). It's the most vulnerable part of the ship, which means it's where the most attention should be given.
If you meant on the same direction of travel, then this is the throat aspect of the wedge. It's where pod-laying ships have most sensors and weapons, because they are not encumbered by the pod bay doors. I can agree with you this is where the crew will be paying least attention to because the danger would be coming from somewhere they've just been through, so they'd think it clear. The problem for the attacker is that they have to build up velocity and not decelerate, so they will be shooting past the target ships, and probably at a very low relative velocity. That places them in the danger basket for a long time.
No, I don't see any one-dimensional LD tactic working. It needs to be at least two-dimensional, coming at an angle. That means dealing with the sidewalls.
In each case, bolding and underlining is my own.Jonathan_S wrote:I don't see how that follows from your premise.
The Crazy Ivan maneuver was done to swing around so the noisy prop wasn't masking sounds from the rear and to swing the large senstivie bow sonar array in that direction (to hopefully catch any trailing subs).
But you're arguing that the Honorverse equivalent hiding spot is caused not by propulsion interference or lack of equal quality rear facing sensors but rather by tac crews lack of focus there. If so there's no need for a Crazy Ivan, or the more sedate partial turn to clear their baffles, to check their "six" -- the tac crews just need to actually pay attention to the sensors that are already pointed that way. (Whether that's all the time, or temporarily switching their focus). And unlike a baffle clearing maneuver checking the sensors doesn't tip off any observers that you're checking for them.
(And note that subs have basically stopped these maneuvers as well thanks to mostly being equipped with towed sonar arrays which can look behind them without any maneuvering -- showing again that once you have quality rear facing sensors you no longer need to maneuver to check your "six")
Also, I doubt the (currently) rear facing sensors are especially neglected. The Captain and XO may not be paying the most attention to that area, but the tactical department will have people assigned to every sensor and every angle -- and they'll raise an alert if anything was detected.
The Crazy Ivan reference was meant to be more of a joke. Hence the included (LOL). But I did, and still do, think there is some merit to the notion. Your post confirms it. It is the areas obscured by the wedge. So, a Crazy Ivan type maneuver may become necessary after all.
My point is all about complacency. Jonathan and ThinksMarkedly, much of my notions are included and validated in both of your posts without you knowing it.
I have no doubts that there is a lot of radar devoted to the hammerheads. And there is also no doubts that the computer does a fine job. Ordinarily! But, against the Spiders, that will be part of the problem. Too much has to be left up to the computers out of necessity because a lot of vectors have to be constantly monitored. And Abigail showed that radar has to be directed to a specific area to get maximum resolution.
Again, I am sure that the computer does a very fine job under normal conditions against traditional ships and wedges. But a computer alone will never match a Shannon Foraker who can tease the most out of the data. And, teasing data out of a hazy cloud is what will be constantly needed against this foe. Tirelessly!
Sensors have to first be able to detect an LD before the computers can step in to further analyze the threat. In the Endicott System the Admiral was successfully ambushed by a Masadan ship lying doggo. How much more stealthy is a Spider than a ship lying doggo?
My point is that warm bodies will be needed in conjunction with sensors and computers against the Spiders. And, just any 'ole warm body won't do. Consider that even with data coming in from the sensors, Shannon still had to massage the data ever so much against the RMN. Shannon and ONLY Shannon has shown that kind of witchcraft at tactical. (And perhaps Honor as well when she was also slumming during her heyday at tactical. LOL)
Is there going to be the equivalent of a Shannon Foraker monitoring each threat vector along with the computers against the MA? There had better be. And they better not grow tired, weary, distracted or complacent. Ever.
At any rate, I still think attacking a ship or fleet from the rear will work for the MA. Human nature is not concerned with areas that are deemed "all clear." And if a fleet has just traveled through a given bearing and didn't detect an enemy, sensors will not be wasted on those areas.
When police officers make a bust going from room to room in your home, they are not concerned at all about the rooms they just left. They are deemed "all clear." Their attention is much more focused on the unchecked rooms that lie ahead.
But, the MA can hide "in the closet." Which is just out of detection range directly above or directly below the ship. Launching from a position which is perpendicular to the direction of travel should be undetectable and should allow down the throat or up the kilt shots.
Just like on the gridiron, if you have the angle on your prey, you don't have to be quicker to run him down. The defender just needs to be properly positioned. Torps can be timed to intersect the direction of travel and Cross the T. And again, torps can be launched from stealth where they are out of detection range of the fleet. And the torps will come in from the enemy's "blind spot." Detection, if detection, will be much too late.
The MA simply has to plot slightly different kinds of "intercepts" for their g-torps.

The GA has been blessed. It doesn't have to worry about plotting flight paths for their missiles to intercept enemy vessels which have a much higher acceleration. Therefore, the GA will be surprised by the tactic.
"You just keep right on accelerating on that flight path," says the Spider to the Fly.
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Grammar Gestapo charged me big time.
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