cthia wrote:But my overarching point is this. If the RMN is retiring ships, as is the premise upstream, why can't those ships be earmarked for Sphinx? Before considering another polity, like Beowulf? A system that isn't even part of the Manticore Binary System, and iinm, not yet part of the GA.
Because that doesn't make sense. It's an oxymoron.
The space defenders of Sphinx are called the RMN. So if the RMN is retiring ships, the RMN is by definition not giving those ships to the RMN,
We haven't heard of the MPARS since Travis' time. There doesn't seem to be a separate "System Guard" component of the Manticore military; it's all the RMN. And even if there had been, by comparison to the United States Coast Guard, they want smaller, lighter units, not SDs. Unless the USCG is hiding an aircraft carrier or a battleship somewhere were not aware?
Unless you suggest that the Sphinx Forestry Service get superdreadnoughts. Maybe then the FAKE SPOILERS thread suggestion of treecat-crewed SDs would come true.
Still mindful of tlb's notion of creating a bigger target by stationing more ships at Sphinx, doesn't placing a big fat juicy important target in their orbit already make that a foregone conclusion?
Yes. But as before, existing as a member of the SEM makes them a target.
The Government and the population need to find a compromise between the level of risk, the need to defend it (and the other two planets, plus all the resource extraction industries), and the benefit they bring. The SEM can't cower in fear that the shadows are going to jump up and attack at any moment. They have to move on, if nothing else, to rebuild their ability to withstand those very shadows.
Jonathan. Your point of being defeated in detail is valid. But I question the "... require their force to be kept concentrated." Why must that be written in stone?
It's not. He was very clear that the deployment will vary depending on the relative positions of the Manticore planet, Sphinx and the RZ. If it were just two planets, the deployment scenarios are pretty simple because they come into alignment roughly every half the period of rotation of the outer planet (assuming they're not in resonance; Manticore and Sphinx aren't). With the RZ thrown into the mix, the period is much, much higher, with many different configurations until the patterns start to repeat.
And besides, with Mycroft and sysdef 4DMs around, Home Fleet is not the biggest punch. It's there as a mobile force to catch anything that fell through the cracks, to react to imperfections in the plan that the enemy managed to exploit. Given "defeat in detail," it's nearly always much better to keep such a force intact. It's not "written in stone" as much as "it just makes sense for the tactical situation."
At what point will the RMN's order of battle reach the point of diminishing returns? Present missile technology and podlayers decrease the number of ships needed to protect the system. I am not suggesting the RMN has reached that point of saturation now. But in a era of extended peace, I can see a time when they will have a surplus of ships like the SL. Why place them in mothballs when they will still be far superior than anything else in the Galaxy. And why stop producing them for the main force stationed at Manticore when you could double your force and double your pleasure by having two equal and opposite forces stationed at both Manticore AND Sphinx? Especially when money isn't an object, and warm bodies to crew the surplus of ships won't be an object either, shortly, with the addition of so many planets, and/or people.
Hence the drawdown that Elizabeth announced at the end of UH. We know the fleets will be smaller in a time of peace. The cost of running them as a fighting force is high.
But that's where Mycroft and the 4DMs come into play. You can probably have tens of thousands of missiles at the ready and two Mycroft platforms operating for the cost of a single SD(P). So if you retire two short squadrons of 6 SD(P)s, especially the older ones, you can replace them with two dozen Mycroft platforms (half on standby) and a two hundred thousand missiles. That's an extremely powerful deterrent.
As I calculated earlier in the thread (or the other thread), those missiles will arrive at the attacking fleet that dropped on the hyperlimit before they can hyper out. Any fleet that arrives and fires is dead, period.
Against a stealth enemy that is practising asymmetric warfare, they won't help. But a packed Home Fleet with a shell of Ghost Riders might.