Jonathan_S wrote:I'm pretty sure conventional ships can't evade at full accel in any direction. They have some limited ability to manouver within their wedge; so I couldn't be surprised if the ship could fairly quickly displace within its wedge by a several km in any direction; but it seem that to slow down or build a side vector in any meaningful way you need to change heading as the wedge seems to mostly accelerate forwards.
I wasn't thinking of moving inside the wedge, since that has a displacement of +/- a few km at best. I was thinking of moving the whole ship+wedge system in an arbitrary direction that is not the flight path.
However given that a spider drive is described as effective make up of tractor beams strong enough to grab onto the hyperwall itself I suspect a spider ship's propulsion could at the very worse pull it in a 45 degree strafe in at least 1 of three directions at ~1/3rd its normal max acceleration (simply by using one skeg's worth of spider emiters without balancing them out with the other 2 - thus pulling the ship directly in the direction they're all facing)
Indeed I suppose it could simply pull less in any of the three keels, so it could have 2/3rd of its top acceleration at any 120°, plus 1/3 of full acceleration at 120° offset 60° from those other. Except for:
However there's one big question mark about doing any of this; and that's their lack of compensator. In a warship under wedge/sail the grav plates just have to provide 1g as the compensator isolates the whole interior ship from any force from the drive's acceleration; and so they literally won't notice if the ship can move sideways or backwards.
But the spider ships don't have those and rely on massive grav plates to counteract the crushing forces of acceleration; and we're told that their decks are set up like a skyscraper (many short decks perpendicular to their forward acceleration) in order to achieve this. (Whereas normal wedge/sail powered ships have fewer long decks running the length of the ship, paralle to their forward acceleration). So those grav plates may not be able to shield the crew from a powerful sideways or rearward acceleration. We just know know, but it's certainly possible that the spider drive might be theoretically capable of accelerating in some directions at rates that would pulp the crew.
Very good point. We have no clue how grav plates work and whether they can shield any acceleration not perpendicular to themselves. We don't even know if they work in the reverse direction. If they can't shield the lateral acceleration at an appreciable fraction, then the ship can only move forward and has to turn very slowly. Not only would the people inside get squished when moved sideways and all manner of projectiles being fired at them from unsecured stations, the ship itself may not be strong enough to support the centrifugal (pseudo) force while turning. Not to mention making people dizzy, if it's a turn for a non-negligible time.
As for impellers, given that turnovers exist, I think we can safely conclude ships cannot accelerate at full in the reverse direction. Wedges are not symmetrical any way, with a kilt and a throat of different sizes. On the other hand, we know they can turn on any axis while the wedges are up (read: they don't have to shut them down, turn, then bring them up). And unlike spider ships, like you wrote above, the ship inside the wedge feels no acceleration from the outside world.
So the question is: when an impeller ship turns, is it turning inside the wedge and therefore the wedge follows (which implies there's a lag), or is it turning the wedge and therefore itself? Since it can move inside the wedge, my guess is that it has the ability to project the wedge at non-fixed distances and angles from the ship, which in turn means that the wedge orientation can be manipulated from inside the ship.
Either way, we know a ship can turn. So the only question is how fast and whether that is sufficiently fast to be used in evasive manoeuvres while under terminal missile attack.