Topic Actions

Topic Search

Who is online

Users browsing this forum: Google [Bot] and 86 guests

Attacking Darius:

Join us in talking discussing all things Honor, including (but not limited to) tactics, favorite characters, and book discussions.
Re: Attacking Darius:
Post by cthia   » Mon Aug 23, 2021 1:18 pm

cthia
Fleet Admiral

Posts: 14951
Joined: Thu Jan 23, 2014 1:10 pm

ThinksMarkedly wrote:
cthia wrote:Massive Forts w/ Spider Drive
-- Surrounded by shoals of system defense graser pods.


Those are likely, but no more so than there would be in the MBS, except for the spider. The spider itself is not a gain here, since the fort is still limited to paltry acceleration in the order of 100 gravities. That's 2x more than a Manticoran fort, but nothing compared to the ships flying rings around it.

But there doesn't seem to be much of a difference between a fort and an LD. Maybe the difference is whether it mounts a hyperdrive (and streak drives are big) and impeller rings for the Warshawski sail so they can transit through wormholes. Therefore, the non-hypercapable version of the LD (a corvette?) could free up some internal volume to be rededicated to missiles or torpedoes.

But is that worth it? A defender can't rely on stealth to sneak up on the enemy, they have to be around the objective they're defending. Those spider emitters on their hull are also surface that they can't have a missile tube on. Plus, the moment they raise the bubble wall, the stealth is gone.

So I fail to see the purpose of a spider-driven fort. It's much cheaper and useful to have a regular fort, maybe with no propulsion other than thrusters.

Jonathan_S wrote:I think its even worse that you said. Spider drives are extremely volume intensive and (as far as we know) force the ships into elongated hull forms with at least 3 long keels sticking out to mount the large number of projectors necessary to achieve even minimal Honorverse accelerations.

But we're told the main reason forts can fight several times their mass in warships is that by omitting the alpha nodes they can achieve a much more spherical hull form and use all that extra surface area to mount many more weapons and sensors that can see and act in all directions. A fort with spider propulsion seem -- by the very nature of that propulsion -- to be much more like an oversize spider ship corvette. You lose the hyperdrive, but the propulsion is still taking up lots of surface area and forcing you into specific and sub-optimal hull shape.


I kind of doubt that's worth the advantages of a "fort" that can sneak around at low accel without easily being seen. Ton for ton it doesn't seem like there'd be any reason for us to believe it to be significantly more effective than a Lenny Det. So might as well just build more of the more flexible hyper capable ships.

We don't know for a fact that they are volume intensive, we are simply speculating. Speculative assumptions are just as dangerous as any other.

At any rate, everyone totally misunderstood my notion. I am not proposing that forts should sneak around anywhere. And I am certainly not proposing that forts should try and give chase to wedges. I am proposing that they don't have to. Forts produced in significant numbers can be brought closer to the planet. There is no reason why a concentric shell of forts can't be emplaced around a planet.* In addition to the WHJ.

And, per the paragraph I highlighted. What weapons does a traditional fort have on its hull? Energy weapons? Launch tubes? Well, the MA may not need a plethora of energy batteries on its hull, if a Spider has even a small number of Hellfire 3-Second-Firing Grasers cutting through sidewalls like a hot knife thru butter. At a Spider's or Fort's knife-fighting range.

Another thing. We don't know how flexible the spider drive is. Which is why I hinted at a system defense variant. Consider this ...

ThinksMarkedly wrote:BTW, one thing I've wondered and never seen an answer for: can ships evade at full acceleration in any direction? Or can they only do that in directions parallel to their longitudinal axis? Or something in-between?

Damn good question! I wondered the same thing about a Spider. Can it crawl away in any direction without having to flip like GA ships? Any garden variety arachnid can certainly move in eerie ways. AND SOME TEND TO HAVE A POWERFUL STINGER!

At any rate, the spider drive on a fort could be even less volume intensive because it isn't as agile. Perhaps it can't reverse course so easily. Who knows. But a fort doesn't need the mobility of a warship and everyone seems to agree on that. So, the spider drive that a fort utilizes may be a whole lot less volume intensive. And, it just may be more stealthy.

Also, we must consider a wedge/spider hybrid of a fort.

Even a sidewall isn't going to hold up against a three second firing hellstorm at knife-fighting range. You can't maneuver against something you cannot see. And, perhaps the Fort doesn't need launch tubes if it is designed as a pod layer. Shitting pods out of the bottom of the ship.


The MA are smart, people. They are A L P H A S.

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
Top
Re: Attacking Darius:
Post by cthia   » Mon Aug 23, 2021 1:49 pm

cthia
Fleet Admiral

Posts: 14951
Joined: Thu Jan 23, 2014 1:10 pm

ThinksMarkedly wrote:
Jonathan_S wrote:I just don't see retrofitting any fort the MAlign might have build there as useful. Either keep them for their point defense, or move them out for close cover of the wormhole, or scrap them -- but if you want modern forts you're far, far, better off building a clean sheet design. (And honestly, forts don't really move tactically - they normally fight in place protected by their bubble sidewall. If you want something to sneak around and launch attacks that's a ship; so build those. Don't try to turn your forts into ships.


I'll repeat what you just said so it sticks: if you want forts, make forts; if you want ships, make ships. Don't try to make a fort that fights like a ship, it'll be as good as neither and will likely have the weaknesses of both.

At its most basic, the problem a Manticoran or anyone else's fort has is that it can't move. It's not a consequence of the design, they're not required to move tactically in the first place. And because they don't have to, they don't have powerful wedges and they can hide behind bubble walls, covering all aspects.

Impeller ships must have at least one aspect open in order to accelerate. That means they have at least one area of vulnerability. Moreover, that also places an upper limit on their mass (which limits how many weapons it can carry internally). And the fact of using an impeller tactically implies a specific shape, which reduces from the ideal surface/volume ratio (which is a sphere).

Spider ships don't have just one aspect open: they have all of them. They are limited to 150 gravities not because that's what the spiders can achieve, but because it's what the grav plates can protect the crew from. So an MAN fort could go up to 150 gravities using other propulsion mechanisms. And regardless of what it is, once the bubble wall goes up, it isn't moving and isn't stealth. On the other hand, wouldn't a fort with the same stealth technology, with its gun ports closed, bubble wall down, and whatever propulsion mechanism it has offline, be as undetectable as a spider ship?

So that leads to the question: why bother with a spider on a fort?

You'll just have to unstick it! Sorry guys, but the point is moot! The point has been moot ever since forts were given propulsion. In case you failed to realize it, forts already have tactical mobility. Back in the early days of warfare when warships were not as fast as they are now, I imagine that the tactical ability of a fort was significant. It still is significant. Without their mobility, the concentric shell of forts in the MBS couldn't rotate fresh stock. And we have discussed several times about the ability to recall them to the inner system like Rooks.

At any rate, the notion isn't to turn forts into warships. The notion is to squeeze every bit of tactical prowess out of a fort that is possible. Turn them into aggressive Rooks, not warships. Forts never see action in any system. The MA may want to change that. And they sure as hell can.

Traditionally, forts could be danced around. Steered clear of. You don't want to emplace forts around planets because you do not want the enemy returning fire so close to ground side. But I'm not sure that will be a consideration for the MA. Any battle in the Darius System will be for all of the marbles. The Alignment might elect to use the planet as political pawns. Heck, I wouldn't be surprised if the MA welcomes a strike on the planet. Then they'll exclaim to the galaxy at large ...

"See, these are the same bastards who are responsible for Green Pines."

IINM, only slaves reside on Darius. I got the impression the Inner Onion and possibly the Outer Onion reside elsewhere. Has textev given numbers for the whole of the Onion's population?

Everyone is acting like the GA can simply hyper in system and abandon the rules of war. The GA can't have an undeclared war with the MA without being painted as bad guys. If the GA discover the location of Darius, war must be declared. How can you openly declare war on a navy in hiding? And if war hasn't been declared, you can't simply show up in a system and start systematically smashing shit without even knowing who or what.

And for goodness sakes, what is this strategy of aimlessly firing energy weapons and missiles at empty space? You could very well end up hitting something, yes. Like a civilian installation. Civilian installations have to be visible and without stealth?

The MA is a different breed of enemy with unprecedented technology. Is it even written in stone that forts have to be manned?

Also, what is stopping the MA from seeding the entire inner system with stealthy versions of Shannon's graser platforms. Forged in hell and fatally stealthy. Remember how thick the mines were laid in hell?

If the GA wants to put paid to the MA, then when attacking the dug-in forces at Darius, they are going to have to do it the hard way, slowly and methodically like in Viet Nam. And that has got to be done slowly. Somewhat leveling the playing field?

It is the responsibility of the GA to uphold the Honor of the Queen. And that is not to engage in senseless warfare as if there are no political repercussions.

Who are y'all planning to send on this mission, a bunch of Byngs and Crandalls?

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
Top
Re: Attacking Darius:
Post by ThinksMarkedly   » Mon Aug 23, 2021 2:46 pm

ThinksMarkedly
Fleet Admiral

Posts: 4656
Joined: Sat Aug 17, 2019 11:39 am

kzt wrote:There are counters to anything. But it you didn't predict it during design phase it's not going to be trivial to implement. Given that it requires a DD sized KH2 relay modified with a big fusion reactor, a huge FTL uplink (since it is designed to operate at under a light second from a SD(p) tactical section) and a high thrust impeller it probably isn't something you can improvise in the field.

And maybe someone might want to blow up that funny looking object separating from the fleet?


Agreed, but there's no reason to think they didn't think of jamming so far. It may have not been necessary and therefore not mentioned or used in the engagements so far, but the smart people at Weyland or Bolthole might have that ready to go as soon as is necessary.

The KH2 is definitely a big monster, but it's more than a relay too. It is also a defensive asset, able to fire its own CMs, and it can control the missiles. The relay has to do neither, it just has to relay and therefore have the necessary bandwidth. It doesn't even need to understand what it's relaying, so no need to have encryption-decryption routines. Think of it like a Layer 2 switch in networking as opposed to a Layer 3 or above Router or Proxy.
Top
Re: Attacking Darius:
Post by ThinksMarkedly   » Mon Aug 23, 2021 2:52 pm

ThinksMarkedly
Fleet Admiral

Posts: 4656
Joined: Sat Aug 17, 2019 11:39 am

cthia wrote:Sure they would know. They are the developers of the technology. They would certainly have reason to believe that the Spider would either be less or more stealthy. But I agree that it wouldn't be written in stone until field tested. But they would already have expectations. Just like any navy has with any technology. As with the RMNs Apollo program, it could exceed all expectations and perform even better than advertised. :D

"OMG, we're so close we can look down the Queen's blouse!"


Indeed. So like I said, it could work better than they expected.

But they don't have actual, working Manticore sensors backed up by experienced Tac Witches and Warlords to test with. They wouldn't know if a quirk of how Manticore or Haven built their sensors allows them to pick something that their Solarian-built ones didn't. They also wouldn't know if the skunkworks in their adversaries had some sensing technology up their sleeves that they had yet to make use of. Grayson especially, since they seem to always be thinking of ways to counter their own technology, meaning they might have researched how to detect the Ghost Riders.

So everything is tentative until field tested in battle conditions.
Top
Re: Attacking Darius:
Post by ThinksMarkedly   » Mon Aug 23, 2021 2:56 pm

ThinksMarkedly
Fleet Admiral

Posts: 4656
Joined: Sat Aug 17, 2019 11:39 am

cthia wrote:But, I would assume it should be far easier for a Spider to launch a platform behind the swarm of missiles to overpower the signal they are receiving. Since RMN missiles operate so closely together, it should make it easier. Also, do note that the control missile is in constant communication with the ship sending it updated info in real time. Cutting that link also kills the effectiveness of the Apollo brood. And it should be far easier to overpower the output of the control missile.


Such a platform wouldn't last. If it puts enough FTL grav-com energy to overpower the missiles downrange, it's probably the single brightest source in the star system after the star itself. The closest missile wave still uprange will target it and kill it.

So this becomes a matter of who can outshoot the other: the ones with missiles or the ones with jamming platforms.

And don't forget that the Apollo broods are still far more effective than any previous missile, MDM or not, even without the control links. As witnessed in both Beowulf and earlier at Spindle (Terekhov was firing from Saganami-C cruisers, no Keyhole was in sight).
Top
Re: Attacking Darius:
Post by ThinksMarkedly   » Mon Aug 23, 2021 3:53 pm

ThinksMarkedly
Fleet Admiral

Posts: 4656
Joined: Sat Aug 17, 2019 11:39 am

cthia wrote:We don't know for a fact that they are volume intensive, we are simply speculating. Speculative assumptions are just as dangerous as any other.


"They" what? Hyperdrives? We know they are volume intensive.

Spiders? We know they are area-intensive. We know that because it's been explicitly said that the longer the ship, the faster it can accelerate because it can mount more spider tractors. We don't know what the minimum is that can achieve 150 gravities -- my guess is that the Sharks can do that, so the extra size of the Lenny Det allows it to go as high as 250, plus gives redundancy and more area to mount tubes on. I'm questioning how how fast a Ghost can accelerate, given it's much smaller, but I think there's no way a torpedo can go as high. Numbers to be seen on both cases, though.

At any rate, everyone totally misunderstood my notion. I am not proposing that forts should sneak around anywhere. And I am certainly not proposing that forts should try and give chase to wedges. I am proposing that they don't have to. Forts produced in significant numbers can be brought closer to the planet. There is no reason why a concentric shell of forts can't be emplaced around a planet.* In addition to the WHJ.


I don't see what this argument is good for. You're describing conventional forts.

And, per the paragraph I highlighted. What weapons does a traditional fort have on its hull? Energy weapons? Launch tubes? Well, the MA may not need a plethora of energy batteries on its hull, if a Spider has even a small number of Hellfire 3-Second-Firing Grasers cutting through sidewalls like a hot knife thru butter. At a Spider's or Fort's knife-fighting range.


The 3-second firing graser obliterated the torpedo as a consequence. I doubt any ship- or fort-mounted graser will be able to do that. They may go as high as tens or even a hundred millisecond, though. But that also brings the question of the fire rate of such a thing. It's a lot of energy pumped into the graser during an extended period. Not only does it and its transmission lines have to cool back down, can the power generation aboard the ship or fort sustain that usage?

There's probably an upper limit on how long you want something to fire, given a target. How long does it take a graser to fully penetrate a sidewall? More than this, it's pointless and you're better off firing multiple shots more frequently than fewer and longer. And if you're limited by power generation, I'd rather have more mounts that can fire at multiple points than fewer but longer.

Damn good question! I wondered the same thing about a Spider. Can it crawl away in any direction without having to flip like GA ships? Any garden variety arachnid can certainly move in eerie ways. AND SOME TEND TO HAVE A POWERFUL STINGER!


My guess, given all we know of both spiders and wedges, is that they can only accelerate in one direction, with very rapidly declining capability when offset from that. The spider can probably work in both directions of the same vector, while the wedge we know can't (hence turnovers). We haven't heard about how fast a ship can turn since the Volsung invasion, when Travis managed to target one of the BCs before it completed the "turtling" manoeuvre, but even then it's not completely clear how long that period was.

So far, all my calculations have assumed that the ship can evade at full accel in any direction in 3D.

At any rate, the spider drive on a fort could be even less volume intensive because it isn't as agile. Perhaps it can't reverse course so easily. Who knows. But a fort doesn't need the mobility of a warship and everyone seems to agree on that. So, the spider drive that a fort utilizes may be a whole lot less volume intensive. And, it just may be more stealthy.


The problem is not volume, which we all agree is not a problem for a fort any way. The problem is surface. We know that the spider must mount tractors on the hull. And we know weapon mounts and sensors also need space on the hull. So you still have to make a trade-off between spiders and weapons and sensors. A fort that isn't going to try and run anything down and will be mostly sitting still should dedicate as much as it can to weapons and not to mobility.

What we can't answer is much much surface area is needed to have a minimally-useful spider drive. It may be low-enough that it wouldn't compromise the ability to fight.

But I have to ask you: why bother at all? You still haven't answered why mount spiders on a fort, instead of some other conventional engine. What's the advantage of a spider on a fort before or during battle?

Also, we must consider a wedge/spider hybrid of a fort.

Even a sidewall isn't going to hold up against a three second firing hellstorm at knife-fighting range. You can't maneuver against something you cannot see. And, perhaps the Fort doesn't need launch tubes if it is designed as a pod layer. Shitting pods out of the bottom of the ship.


That sounds like the worst of both worlds. Now you're dedicating volume and area for both impellers and spiders, and yet you can only use one at a time.

I agree no sidewall is going to withstand a 3-second graser burst at knife-fighting range. Whether a fort- or space station-powered bubblewall can, we'll have to find out. I assume it makes some sense to, otherwise, the 6 new stations Manticore is building would be targets again.

The MA are smart, people. They are A L P H A S.


You keep saying that, but that means nothing. Smart people can have blind spots too. In fact, we know they do because David has repeatedly said they live in an echo chamber. And they've clearly recognised they have no one as strategically- and tactically-skilled in military affairs as Honor.

I'd even go as far as saying that so far they haven't demonstrated that their intelligence is much higher than anyone else. They may have the advantage of a much higher concentration of IQ, averages and medians, but it does seem like the outliers elsewhere can match them. Honor being a case in point. And the fact that she may be a lost Alpha line makes it worse, not better: that means other lost Alpha lines and their dominant-inherited genes may be contributing against the alignment.

You'll just have to unstick it! Sorry guys, but the point is moot! The point has been moot ever since forts were given propulsion. In case you failed to realize it, forts already have tactical mobility. Back in the early days of warfare when warships were not as fast as they are now, I imagine that the tactical ability of a fort was significant. It still is significant. Without their mobility, the concentric shell of forts in the MBS couldn't rotate fresh stock. And we have discussed several times about the ability to recall them to the inner system like Rooks.


No one has said they rotate during battle. They can't move using impellers during battle, because that means dropping their bubblewalls, which makes them highly vulnerable to attack. The reaction thrusters may be able to slightly reposition them or revolve around an axis if necessary, but they're essentially stuck to a 1000-km radius of where they started.

They rotate and manoeuvre during idle operations. Moving a fort from the inner system to the junction or back is a weeks-long process. That's strategic time, not tactical. And not only would any battle be over by the time the forts managed to arrive (which we made fairly clear during the Rooks discussion), they'd also be useless during most of the transit. I'd go as far as saying any fort caught out of position is dead meat for mobile forces. One fort may be able to outfight its mass, but without close-in support from other forts, ships can overwhelm it. And they can dance in and out of range.

At any rate, the notion isn't to turn forts into warships. The notion is to squeeze every bit of tactical prowess out of a fort that is possible. Turn them into aggressive Rooks, not warships. Forts never see action in any system. The MA may want to change that. And they sure as hell can.

Traditionally, forts could be danced around. Steered clear of. You don't want to emplace forts around planets because you do not want the enemy returning fire so close to ground side. But I'm not sure that will be a consideration for the MA. Any battle in the Darius System will be for all of the marbles. The Alignment might elect to use the planet as political pawns. Heck, I wouldn't be surprised if the MA welcomes a strike on the planet. Then they'll exclaim to the galaxy at large ...


Great idea. But how would they accomplish that?

IINM, only slaves reside on Darius. I got the impression the Inner Onion and possibly the Outer Onion reside elsewhere. Has textev given numbers for the whole of the Onion's population?


Not that I remember. I don't think the inner onion numbers more than a few hundred, at the high end. But the Detweilers quite clearly live on the Darius Gamma surface. They may have a hideout somewhere else in the system, but getting there may be impossible on short notice. We also know that Albrecht's hideout was an island on the surface of Mesa, not somewhere else in the system. He was stuck/trapped on it when Gold Peak arrived in-system.

And for goodness sakes, what is this strategy of aimlessly firing energy weapons and missiles at empty space? You could very well end up hitting something, yes. Like a civilian installation. Civilian installations have to be visible and without stealth?


Yes. Anything under military-grade stealth and not squawking a valid civilian beacon is a valid military target.

Also, what is stopping the MA from seeding the entire inner system with stealthy versions of Shannon's graser platforms. Forged in hell and fatally stealthy. Remember how thick the mines were laid in hell?


Industrial output. Try and calculate just how many those would need to be to make a dent on any sizeable force arriving from an arbitrary angle.

Minefields are only useful if they can be placed somewhere the enemy is expected to go. You can't mine the entire system. To quote Douglas Adams, "Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is."

Who are y'all planning to send on this mission, a bunch of Byngs and Crandalls?


No. Send the Harrington-Alexanders and Tourvilles, Henkes and Theismans, with a sprinkling of Terekhovs. The smart ones who know how to fight and when to get out too.
Top
Re: Attacking Darius:
Post by cthia   » Mon Aug 23, 2021 3:54 pm

cthia
Fleet Admiral

Posts: 14951
Joined: Thu Jan 23, 2014 1:10 pm

ThinksMarkedly wrote:
kzt wrote:There are counters to anything. But it you didn't predict it during design phase it's not going to be trivial to implement. Given that it requires a DD sized KH2 relay modified with a big fusion reactor, a huge FTL uplink (since it is designed to operate at under a light second from a SD(p) tactical section) and a high thrust impeller it probably isn't something you can improvise in the field.

And maybe someone might want to blow up that funny looking object separating from the fleet?


Agreed, but there's no reason to think they didn't think of jamming so far. It may have not been necessary and therefore not mentioned or used in the engagements so far, but the smart people at Weyland or Bolthole might have that ready to go as soon as is necessary.

The KH2 is definitely a big monster, but it's more than a relay too. It is also a defensive asset, able to fire its own CMs, and it can control the missiles. The relay has to do neither, it just has to relay and therefore have the necessary bandwidth. It doesn't even need to understand what it's relaying, so no need to have encryption-decryption routines. Think of it like a Layer 2 switch in networking as opposed to a Layer 3 or above Router or Proxy.

Of course they've thought of jamming, that is part of the whole secret behind the effectiveness of the Apollo program and it's enormous energy budget. The precursor to jamming is amassing an enormous energy budget and getting that platform close enough in play. The MA can handle one of the traditional problems of positioning the platform via stealth. Previously, no one could get close enough to effect a constructive jam, or jamming of the uplink. Like kzt's last post implies ...

kzt wrote:RMN: 'But it's absurd to think that a huge jamming platform could get into that position...'

Son, your mother says I have to hang you. Personally I don't think this is a capital offense. But if I don't hang you, she's gonna hang me and frankly, I'm not the one in trouble. —cthia's father. Incident in ? Axiom of Common Sense
Top
Re: Attacking Darius:
Post by Jonathan_S   » Mon Aug 23, 2021 3:56 pm

Jonathan_S
Fleet Admiral

Posts: 9041
Joined: Fri Jun 24, 2011 2:01 pm
Location: Virginia, USA

ThinksMarkedly wrote:
The KH2 is definitely a big monster, but it's more than a relay too. It is also a defensive asset, able to fire its own CMs, and it can control the missiles. The relay has to do neither, it just has to relay and therefore have the necessary bandwidth. It doesn't even need to understand what it's relaying, so no need to have encryption-decryption routines. Think of it like a Layer 2 switch in networking as opposed to a Layer 3 or above Router or Proxy.

A KH II can act as a CM control relay, and it definitely mounts PDLCs. But I don't recall anything about it carrying CM launchers of its own. Do you remember where you saw that info?
Top
Re: Attacking Darius:
Post by Jonathan_S   » Mon Aug 23, 2021 4:14 pm

Jonathan_S
Fleet Admiral

Posts: 9041
Joined: Fri Jun 24, 2011 2:01 pm
Location: Virginia, USA

ThinksMarkedly wrote:
cthia wrote:Damn good question! I wondered the same thing about a Spider. Can it crawl away in any direction without having to flip like GA ships? Any garden variety arachnid can certainly move in eerie ways. AND SOME TEND TO HAVE A POWERFUL STINGER!


My guess, given all we know of both spiders and wedges, is that they can only accelerate in one direction, with very rapidly declining capability when offset from that. The spider can probably work in both directions of the same vector, while the wedge we know can't (hence turnovers). We haven't heard about how fast a ship can turn since the Volsung invasion, when Travis managed to target one of the BCs before it completed the "turtling" manoeuvre, but even then it's not completely clear how long that period was.

So far, all my calculations have assumed that the ship can evade at full accel in any direction in 3D.

I'm pretty sure conventional ships can't evade at full accel in any direction. They have some limited ability to manouver within their wedge; so I couldn't be surprised if the ship could fairly quickly displace within its wedge by a several km in any direction; but it seem that to slow down or build a side vector in any meaningful way you need to change heading as the wedge seems to mostly accelerate forwards.

However given that a spider drive is described as effective make up of tractor beams strong enough to grab onto the hyperwall itself I suspect a spider ship's propulsion could at the very worse pull it in a 45 degree strafe in at least 1 of three directions at ~1/3rd its normal max acceleration (simply by using one skeg's worth of spider emiters without balancing them out with the other 2 - thus pulling the ship directly in the direction they're all facing)

How much more it could accelerate rearward, or sideways, would seem to depend on how much freedom of movement there is in adjusting where the emitters point. If they can point straight broadside then you could use 2 full skegs worth pulling directly sideways to crab laterally quite quickly; but if they can only pivot back and forth linearly for, say, 10 degrees or so (all you should need for forward propulsion) then you'd be restricted to that angle off to the side with a single skeg's worth that I mentioned earlier.
And if they've can pivot far enough then you can presumably accelerate backwards just as quickly as you can forwards.


However there's one big question mark about doing any of this; and that's their lack of compensator. In a warship under wedge/sail the grav plates just have to provide 1g as the compensator isolates the whole interior ship from any force from the drive's acceleration; and so they literally won't notice if the ship can move sideways or backwards.
But the spider ships don't have those and rely on massive grav plates to counteract the crushing forces of acceleration; and we're told that their decks are set up like a skyscraper (many short decks perpendicular to their forward acceleration) in order to achieve this. (Whereas normal wedge/sail powered ships have fewer long decks running the length of the ship, paralle to their forward acceleration). So those grav plates may not be able to shield the crew from a powerful sideways or rearward acceleration. We just know know, but it's certainly possible that the spider drive might be theoretically capable of accelerating in some directions at rates that would pulp the crew.

(Because we're also told the overpower grav plates are pretty large; so the benefit of the ship being able to accelerate sideways might not justify the costs and complexities of adding them to all the bulkheads like you'd presumably need to do to protect the crew from that lateral acceleration)
Top
Re: Attacking Darius:
Post by ThinksMarkedly   » Mon Aug 23, 2021 7:40 pm

ThinksMarkedly
Fleet Admiral

Posts: 4656
Joined: Sat Aug 17, 2019 11:39 am

Jonathan_S wrote:A KH II can act as a CM control relay, and it definitely mounts PDLCs. But I don't recall anything about it carrying CM launchers of its own. Do you remember where you saw that info?


Probably brain fart. I meant to say PDLCs.
Top

Return to Honorverse