Brigade XO wrote:There is also the question of why you would need to attempt to destroy a Junction or terminus's deployed pods to attack the forts (and any warships that are stationed there.
Even before Dual Drive and now MDM, an attacker could stand outside the powered envelop of the defenders missiles and pump their attack birds in ballistic even if they had to preload or do an update on targeting before they lit off the drives. The fort's don't dodge all that well and mostly it's they and whatever warships assigned that would be feeding targeting data to the pods (well, that and Astro Control who is monitoring the Junction's sensor net)
Other than attempting to eliminated the deployed pods (mines etc) so you could- contemplate - getting closer to engaging the manned defenses, the other major reason would be to clear the way for ships you were going to have attack through the wormhole.
Does that strike you as a reasonable option? If you have secured the Junction or that end of the wormhole, you control the pods etc. Of course, taking out all the forts guarding a SEM terminus is not a trivial undertaking. It is, of course, always possible that SEM has a Go-To-Hell plan buried in the coding for the pods/mines software that could be triggered such that if communications is cut off-either comms are shut down or a code is sent- the pods will set for a series of preprogramed default and do things like kill anything that shows up as coming though the wormhole or lights them up with targeting sensors and them launches at the pods unless they get a stand down instruction.
Colossal Dead Man Switch. Very bad news for everybody involved
You've raised some interesting points.
I assume any navy that is interested in securing the junction will have to take out the pods as well as the forts. To take out the forts, I assume their deployed pods should be taken out first. Strategically, it is the same strategy available when trying to take on warships with massive rolled pods. If you can take out deployed pods that makes one's task a lot easier.
You raised an interesting point in another thread as well. I assumed a vast sea of pods is visible to any ship entering or exiting the junction. So knowing where they are, and that they are, is obvious. (Which is a fact that fueled the discussion about Tsang failing to enquire about the junction's defenses from the DB.)
I also assume that it would be child's play for any major navy to bring enough colliers and missiles to take out deployed pods.
At any rate, the entire discussion begs the question of whether the same force imbalance between a warship and a fort existed before the era of MDMs and/or dual drive missiles.
I'm not certain any navy that attacks Manticore with the hopes of winning would be interested in leaving the MWJ in Manty hands. I'm not certain that controlling the orbitals controls the junction, any more than a super stealthed warship that manages to insert itself into orbit controls the orbitals simply because it can strike at will with impunity. It actually has to take everything out in orbit, i.e., Home Fleet, and stave off any incoming ships.
Now, it seems to be a question amongst some posters of whether the MA can bring along enough graser torps to wipe out the forts. I think they can. Colliers with Spider drives would be akin to invisible CLACs which wouldn't have to be withdrawn from the battle. And I don't think forts are immune to a surprise attack of 3-second firing grasers. And because of that fact, the sea of deployed pods don't have to be taken out to take out the forts, as far as the options available to the MA. Taking out the pods first is only an option which any unstealthed foe must undertake only if it has designs on destroying the forts, and possibly of controlling the junction.
It also begs the question of whether or not the junction's pods can be fired if all the forts and Astro Control are eliminated in a surprise stealth attack. I know everyone is immediately thinking "sure." But is that so? The codes to fire the sea of pods shouldn't be known to all warships. God forbid a cretin like Pavel Young panicking and prematurely giving the orders to fire the pods. And if AC is no more and the forts are no more, where will the order to fire come from? That Massive Dead Man Switch has to be activated and fed targeting data.