Theemile wrote:cthia wrote:A Frigate may be the best fit in a system where, specifically, cruising endurance is a must. I'm not trying to disrespect David's post, but rather cautions general statements used as a one size fits all when it comes to cash strapped smaller systems on the verge of nowhere.
Let's say a system sits right smack dab in the middle of a SLN base and their very profitable mining industry, and their needs are to cover that particular peripheral infrastructure with an initial investment. They may need a ship with lots of cruising potential. A workhorse. Since they are within reach of the SL base, they can afford to forego a little weaponry. Until a later date when they are no longer operating in the red. Shrug.
Also, the numbers David tossed around regarding the measley $25k or so difference between units may seem paltry to high-end rollers like Manticore. But that may be a lot of money to some systems. Systems which might not be in a position to afford slightly higher initial costs as a more equitable long-term investment. In the same vein that poor families can ill-afford to save money in the long run with a higher initial investment of buying food in bulk.
As far as DBs, you are speaking from the perspective of the lucrative Manticoran system which can afford a DB, in addition to, pulling their hair out trying to scrape up pennies to build the best warship(s) to accomplish ALL of their needs. Manticore, a system which can afford to build Dispatch Boats and keep them lying around waiting for the shoe to drop. DBs are busy making money just like freighters. Storyline made it clear that they aren't in the habit of sitting in a garage, so one may not be available when the shit hits the fan. Especially in a backwater system. They need to be sprinting across the Galaxy gathering the latest prices and stock quotes.
Initial investments can kill some systems. Especially when they are being gouged by the SL. Consider that some systems have to crawl before they can walk, while truly pinching pennies without a Hauptman to bail them out.
The cruising endurance we're discussing here is Excessive cruising endurance. A modern 1900 destroyer had 5-8 weeks cruising times, maybe more. A Frigate had months of cruising time.
The RMN needed frigates prior to 1900 because Silesia denied the RMN permanent basing structure in Silesia, and they needed to be in dozens of places at the same time to watch for pirates. The Frigate gave the RMN a cheap, presence unit that could be deployed in numbers in Silesia and not need a series of bases to keep it's consumables topped off.
Leading up to 1900, it was realized that a frigate couldn't survive against a laserhead armed opponent, and the growth of DD designs and procurement of more, larger CLs meant that those designs had the ability to replace Frigates in missions AND survive any encounters they had with a well armed opponent.
The vast majority of nation states don't need a ship that can travel the spaceways for months looking for trouble - they are looking for a ship to protect their system and project a modicum of power in the surrounding region - enough to look around the neighborhood for trouble, and either defend or threaten your neighbors, depending on the circumstances. No small polity is going afar looking for trouble.
Currently, a nation state buys a Frigate because it wants a hyper warship and that's all it can afford, not because it's the warship it wants. In addition to the ship being small and under armed, usually every sub system is cut-rate in an effort to make the unit as cheap as possible - because the only people who will buy them, barely have the money to afford them. It's like the people who bought the Yugo back in the 80's - people bought it because it was a new car they could afford, not because it was necessarily the new car they wanted - and they ended up getting an unreliable, unsafe, poorly made piece of junk with a short lifespan.
I love the post! It supports a lot of my notions. Dunno if that was your intent.
Like the Yugo, a FF may be what a polity can afford, and still fulfill their need.
If you are considering the purchase of a new car with excessive miles on it, one of the first things you may want to know is whether those miles are road miles or local. There is a huge difference between the two. My point is that the distinction can be tactically and logistically significant in the HV.
Take the present discussion. Extended cruising does not necessarily mean extended distances, it could mean a lot of local traveling and the irritating but necessary hurry-up and waiting. Now, how could that be important. First, you have to take as a given that this is a relatively poor system trying to increase its revenue. Then you must accept that it has formulated a business plan which will allow it to do so. Now,
accept that this business plan calls for excessive cruising endurance. That should end the discussion right there, but let's continue.
Now, imagine that this system owns several important mining facilities that are somewhat spread out, along with other remote interests. These are lucratively promising mining facilities, but there is a need to ride herd on them all. These are the planet's money makers. It is a cold slap in the face to spend weeks or months mining commodities only to have pirates steal it all away from you, and after the work is done. A DD may have more firepower than a FF, but a DD is useless if it is rarely present when trouble arrives. Heck, at 5-8 weeks, a destroyer may have even less than that on its clock by the time it arrives. All a pirate has to do is wait a DD out and destroy any freighter bringing it fuel.
About fuel. This hypothetical navy can hypothetically procure fuel at substantially lower prices in System X which is only one month away. At 5-8 weeks that puts it outside of the range of DDs to take advantage of the
significant savings. A FF, however, can take advantage of the windfall and greatly reduce it's overall operating costs.
In case some of you are skeptical that fuel costs can vary drastically, consider the big difference in fuel even in different locations within your own city. Fuel costs more near big intersections, shopping malls, etc. As far as the price of fuel, geography affects its cost. It is all about supply and demand. Fuel costs in the HV probably fluctuate wildly between the Verge and the Core and elsewhere, and they undoubtedly fluctuate wildly inside of each.
Convenience stores can charge a big mark-up for their convenience. Of course, high-rollers from the MBS don't care about the price of fuel, they care about the time savings of convenience. Some polities aren't as fortunate.
Now, add up the savings in fuel alone over a deployment of months with cheap fuel. Again, if a system's most important requirement is endurance, a FF makes more sense. You cannot allow yourself to become too power hungry and too married to firepower to understand the realities of certain systems. It isn't that they wouldn't like more firepower. It is that they can only afford a Yugo with a very big fuel tank that can horde thousands of gallons of the cheap fuel in System X. While enabling it to be stocked with goods that are much cheaper being produced in its own system, than having to swallow the prices of convenient stations.
Remember, they are relying on the SL for help. A warship, no matter how powerful, cannot effectively ride herd on your most remote interests if it is always away refueling when you need it. Plus, poorer systems have to utilize the navy for trivial matters until it can do better, which may include things other than escort duty. A system's warwhips may need to be errand boys, carrying out important business affairs which support the planet. Workhorses. And all without having to return to the planet with delays encompassing days every 5-8 weeks.
Of course I am fabricating, on the fly, what I see could realistically be real life realities of some of the poorer systems in the HV, which, quite frankly, could certainly require excessive cruising endurance as a must.
At any rate, the bottom line is that the difference in cruising endurance can be a deal breaker by fatally affecting a system's current logistics.
I'm certain it isn't a difficult thing to understand that endurance can greatly effect logistics. Especially in the HV.
Theemile wrote:The RMN needed frigates prior to 1900 because Silesia denied the RMN permanent basing structure in Silesia, and they needed to be in dozens of places at the same time to watch for pirates. The Frigate gave the RMN a cheap, presence unit that could be deployed in numbers in Silesia and not need a series of bases to keep it's consumables topped off.
Leading up to 1900, it was realized that a frigate couldn't survive against a laserhead armed opponent, and the growth of DD designs and procurement of more, larger CLs meant that those designs had the ability to replace Frigates in missions AND survive any encounters they had with a well armed opponent.
If riding herd on remote interests a FF doesn't need a freighter (which can be destroyed by pirates) to keep its consumables topped off. And it absolutely might not be able to afford to leave its charge. Unless they want the rats to play when the cat is away.
Jonathan_S wrote:And even the DDs of the late 1890s or early 1900s had sufficient cruising endurance to escort a convoy on the Gregor to Basilisk route; no problem. They just couldn't hang around various Silesian systems attempting to deter pirates for anywhere near as long.
All a pirate had to do was wait the DD out in some cases. Especially if there is any number of delays in the operation, brought on by a corrupt system, to name one. Your escort service has to leave you stranded to get food and gas.
Jonathan_S wrote:(Though the RMN did still seem to send DDs out there; they'd just be there for shorter deployment - or possibly restricted their patrol routes to systems closer to one of the Manticore controller termini where they could go back to refuel and restock.
How fortunate a logistical problem for a bunch of warships from a rich system whose options are undoubtedly many.
Jonathan_S wrote:And when you're patrolling your own system you don't need 4-6 months (or whatever) of cruising endurance. You're within a day or so of resupply stations, or a freighter (even an intrasystem one) could be dispatched out to meet up with you to transfer fuel and supplies.
"System A" just might. "You" don't have to understand a system's needs for their needs to be real to them. Ever heard the saying "Something only has to make sense to yourself." Plus, factor in the overall cost of constantly deploying a support ship, a freighter, to support your warship.
Anyway, a day or so leaving your post could be enough for pirates to clean you out. Even IF that is a day or so "turnaround time" as opposed to simply travel time.
Jonathan_S wrote:To my mind it make zero sense to sacrifice other capabilities to squeeze double or triple the cruise endurance into a ship that's not going to routinely be making very long range hyper trips into areas it can't resupply (or handing around patrolling systems where it can't get resupply)
See above.
System A:
Greater endurance = feasible logistics.
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Oops, caught editing.
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