Theemile wrote:
I believe the issue might be the size of the spider generating equipment. Remember, the Frigate Sized Ghost (50-60 Ktons) carries no offensive weapons. The RMN analysis of the Station attacks was that each attack, if carried out by the RMN, could have been accomplished by a single SD(p), but actually took 9 Sharks (or ~5x the tonnage) for each attack.
If so, a competitive Shark CA might mass as much as an Agamemnon or Nike Class BC - The Shark (measured in offensive capabilities) might be a classed a BC.
We've already seen multiple classes in the fleet - namely the Ghost class of scouts. I don't know if intermediate ship classes of Spider drive ships necessarily make sense. The MAN will need to define roles and design ships to fill them. If so, given it's known deficiencies, a spider patrol ship (for example) might not make sense, in the same reason that wet navy Cruisers never received true successful submarine versions of themselves (using the argument that a WWII submarine is a tactical fork of the Torpedo Boat Destroyer line)- the concept did not provide a feasible replacement for the big gun cruiser, and not followed.
It seems we'll definitely keep at least 2 classes, the Ghosts which providing pre-attack scouting, and can emplace the fire control relays they used for maximum range 'sniping', and the Lennard Detwilers.
Still, if they follow the WWI/WWII submarine paradigm which includes a focus on anti-shipping strikes, it seems a LD is far too large and expensive to waste on hunting freighters (or even punching out infrastructure in poorly defended systems). It'd make sense to build something smaller, maybe even smaller than a Shark but which was designed from the keel up with an internal magazine for GTs (unlike the Shark). Maybe it has a spinal tube for them on each end; or maybe since it's hunting freighter or less defended infrastructure, it doesn't need the velocity of a true launch tube and it can put the GT mag next to a boat bay and float out the torps like a shuttle.
Though maybe you don't want to get that small. After all in many submarines the limit on their cruise endurance was the number of torpedoes they could carry. It didn't mater if you had food and fuel left if you'd shot yourself dry. (So one of the side benefits of Q-ships, or even a single lightly armed escort, was it discouraged subs from surfacing to use their deck gun. By forcing them to use torpedoes for every attack it decreased their effective patrol density as they had to 'waste' more time returning to port for additional ammo than if they'd been able to use their gun.)
A smaller spider warship probably isn't all that useful if the Spiders get into a set piece battle with a conventional fleet (though I guess it could provide a forward defense screen) - so they may almost never travel in formation with LDs; but you should be able to build more of them for a given investment. That's letting you cover more territory or hit more targets than if you built an all LD and ghost navy.