Jonathan_S wrote:cthia wrote:Is it a given the Spider doesn't have sails? If it isn't, then the Spider may be able to harness power in addition to the sails. The RMN has repeatedly proven what a bloated power budget can do for combat. ECM for the Ghost Rider program. Energy weapons for LACs. I was thinking that if the Spider can gain a significant advantage in hyper, then it could usher in a new age of hyper combat on its own.
We don't know whether or not a given Spider ship has sails. RFC implied that Lenny Dets would be able to use wormholes; which implies that quite possibly they do have sails.
One thing we do know is that while using sails they aren't stealthy; as the sails themselves will show up on grav sensors from
far beyond energy range; even in the relatively crappy sensor conditions of hyper. (And if you're in an environment where you
can use sails then your missiles, and presumably your graser torps, can't function - so combat will be at energy range.
I remember reading somewhere else that missiles are useless in hyper, which is why I brought up the notion of a Spider possibly generating an edge in an energy engagement.
I was also contemplating a Spider using some of that surplus energy for ECM, in addition to its stealth in hyper.* I didn't count on sails killing it's stealth, and there is no way to know whether the author will see fit to make the Spider's stealth function in hyper, if it isn't actually a fortunate byproduct of its design.
*We haven't seen ECM that affects energy weapons, or the targeting of energy weapons.
Jonathan_S wrote:As you can see, the power generated by the sail isn't needed in addition to the output of its fusion plant(s); it can be used instead of its fusion plant(s); allowing for very cost effective cruises of extreme distances.
(Though I seem to recall it mentioned elsewhere that a warship would normally keep at least one fusion reactor active; even when under sail, for redundancy and in case of emergencies)
Makes sense to me, thanks. Although, it seems intuitive that one reactor would always remain active. It takes a lot of time to power up a reactor from a cold start. Too much time to be pragmatic even from a warm start in a combat situation. In case a ship drops out of hyper under attack, it needs to be combat ready.