Michael Everett wrote:I believe that the most important part will be the tactical displays on the Bridge, in the CIC etc. The makers will have to plan out the battles to Expanse+ levels, but much of the actual rendering will not be needed as long as the displays show what is happening in clear graphics (so not Star Trek Picard-type stuff) that can be easily understood even by those with no military experience.
For the space battles, following the missiles may work somewhat, but with the ranges involved, more focus should be placed on the weapon activation (Missiles launches, counter-missile launches, laser clusters firing) with the camera then jumping to the tac-displays to show the results. How the people involved act/react is more interesting than simply following a dozen hunks of energized metal through space.
If it actually happens, it will need a lot of behind-the-scenes work to pull off. The Expanse has shown how it's possible to do good space battles that are coherent and believable, although the tech there is incredibly short-range compared to the Honorverse battles (stealthed micro-meteorites notwithstanding).
And for a battle like Hancock where positioning is key I'd think they could easily add scenes from a pre-combat briefing - the force commander using those tac displays to lay out the plan for their subordinates ahead of time. So for Hancock you could have Sarnow run through the basics of the final plan in a few sentences: lay minefield, engage with towed pods, lure them through the minefield, retreat while remaining just within missile engagement range and keep them chasing us as long as possible. Expect we'll have done as much as we can by this point; after which I'll order the surviving ships to scatter. (And in doing so make alert viewers pick up on the iconography for enemy units, minefields, the base, etc.)
And so during the battle they can quickly cut back to interior scenes where the live tac screens "happen" to be visible as characters give orders or updates on the battle. (And timeskip on scene transitions since you've got a battle that lasted for significantly longer than the length of a TV show - so you can only show the high-points)
You simply don't have to show all the ships maneuvering in their vast formations to get across that it's a battle of positioning and maneuver. Yes, there's something to be said for showing instead of telling. But sometimes a few sentences orient viewers far better than vast amounts of CGI combat.